Projext/Assets/00001.Scripts/RoomTrigger.cs

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2026-02-22 13:37:34 +00:00
using UnityEngine;
public class RoomTrigger : MonoBehaviour
{
private CombatRoomController room;
void Awake()
{
room = GetComponentInParent<CombatRoomController>();
if (room == null)
Debug.LogError("RoomTrigger: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CombatRoomController<65><72> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!");
}
private void OnTriggerEnter(Collider other)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>׽<EFBFBD>Ʈ <20>ܰ<EFBFBD><DCB0><EFBFBD> <20>±<EFBFBD> <20><><EFBFBD><EFBFBD> <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (room != null)
room.ActivateRoom();
}
}