using UnityEngine; public class RoomTrigger : MonoBehaviour { private CombatRoomController room; void Awake() { room = GetComponentInParent(); if (room == null) Debug.LogError("RoomTrigger: »óÀ§¿¡ CombatRoomController°¡ ¾ø¾î¿ä!"); } private void OnTriggerEnter(Collider other) { // Áö±ÝÀº Å×½ºÆ® ´Ü°è¶ó ÅÂ±× ¾øÀÌ ±×³É ´ÝÈ÷°Ô if (room != null) room.ActivateRoom(); } }