Projext/Assets/02_Scripts/UI/Menu/MenuActions.cs

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using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuActions : MonoBehaviour
{
public GameObject settingsPanel;
public string gameSceneName = "GameScene";
public void StartGame()
{
Debug.Log("<color=red>게임 시작 버튼이 눌렸습니다!</color>");
// SceneManager.LoadScene(gameSceneName); // 일단 주석 처리
}
public void OpenSettings()
{
if (settingsPanel != null)
{
settingsPanel.SetActive(true);
}
}
public void CloseSettings()
{
if (settingsPanel != null)
{
settingsPanel.SetActive(false);
}
}
public void ExitGame()
{
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
}