using UnityEngine; using UnityEngine.SceneManagement; public class MenuActions : MonoBehaviour { public GameObject settingsPanel; public string gameSceneName = "GameScene"; public void StartGame() { Debug.Log("게임 시작 버튼이 눌렸습니다!"); // SceneManager.LoadScene(gameSceneName); // 일단 주석 처리 } public void OpenSettings() { if (settingsPanel != null) { settingsPanel.SetActive(true); } } public void CloseSettings() { if (settingsPanel != null) { settingsPanel.SetActive(false); } } public void ExitGame() { Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } }