Projext/Assets/02_Scripts/MapGeneration/AreaInfo.cs

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2026-03-01 03:22:29 +00:00
using UnityEngine;
using TMPro;
public class AreaInfo : MonoBehaviour
{
[Header("연결할 UI 요소들")]
public TextMeshProUGUI nameText;
public TextMeshProUGUI descText;
[Header("내용 설정 (Rich Text 사용 가능)")]
[TextArea(2, 5)] // 인스펙터 입력창을 넓게 만들어줍니다.
public string areaName = "<color=#FF0000>악몽</color>의 숲";
[TextArea(2, 5)]
public string description = "추천 레벨 : <color=#FFFF00>10 ~ 15</color>";
private void OnValidate()
{
if (nameText != null) nameText.text = areaName;
if (descText != null) descText.text = description;
}
}