2026-02-12 15:23:25 +00:00
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using System.Collections; // <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> System.Collections<6E><73>
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using System.Collections.Generic; // <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> System.Collections.Generic<69><63>
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using UnityEngine; // <20><><EFBFBD><EFBFBD>Ƽ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⺻ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ҷ<EFBFBD><D2B7>ðſ<C3B0><C5BF><EFBFBD> -> UnityEngine<6E><65>
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using UnityEngine.SceneManagement; // <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> UnityEngine.SceneManagement<6E><74>
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2026-01-30 09:27:44 +00:00
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2026-02-12 15:23:25 +00:00
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public class LoadScene : MonoBehaviour // Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> MonoBehaviour<75><72> <20><><EFBFBD>ӹ<D3B9> LoadScene<6E><65>
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2026-01-30 09:27:44 +00:00
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{
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2026-02-12 15:23:25 +00:00
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[SerializeField] private string sceneName; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> <20>ε<EFBFBD><CEB5><EFBFBD> <20><> <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sceneName<6D><65>
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public void LoadOtherScene() // <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>ϴ<EFBFBD> LoadOtherScene<6E><65>
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2026-01-30 09:27:44 +00:00
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{
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2026-02-12 15:23:25 +00:00
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SceneManager.LoadScene(sceneName); // <20><><EFBFBD><EFBFBD><EFBFBD>Ұſ<D2B0><C5BF><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2026-01-30 09:27:44 +00:00
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}
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2026-02-12 15:23:25 +00:00
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}
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