Test2/Assets/Mythician/FantasyCharacter/Scripts/CharacterRotation.cs

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2026-01-20 04:17:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Mythician.Assets.Characters
{
public class CharacterRotation : MonoBehaviour
{
public float sensitivity = 5f;
void Update()
{
if (Input.GetMouseButton(0) || Input.GetMouseButton(1))
{
float rotation = Input.GetAxis("Mouse X") * sensitivity;
transform.Rotate(new Vector3(0f, -rotation, 0f));
}
}
}
}