using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Mythician.Assets.Characters { public class CharacterRotation : MonoBehaviour { public float sensitivity = 5f; void Update() { if (Input.GetMouseButton(0) || Input.GetMouseButton(1)) { float rotation = Input.GetAxis("Mouse X") * sensitivity; transform.Rotate(new Vector3(0f, -rotation, 0f)); } } } }