study/first_study/Assets/Scripts/WeaponSc/WeaponDatas/Sissor.asset
jh04010421 e08e5b3c7c 윤지호 | LostBits 기능 구현
20226.01.29 수정 (공격, 피격, 아이템 드랍 및 획득 구현 완료, 히트박스 트리거 버그 수정완)
다음 작업 : 공중몬스터 구현, 태그 스킬 구현
2026-02-02 21:41:06 +09:00

26 lines
666 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 542f8d89b193987469d825098b76dacc, type: 3}
m_Name: Sissor
m_EditorClassIdentifier: Assembly-CSharp::WeaponData
sDamage: 10
aDamage: 25
frontdelaytime: 0.2
atkDuration: 0.5
afterdelaytime: 0.5
sboxSize: {x: 0.3, y: 0.2}
sboxOffset: {x: 0.2, y: 0.3}
aboxSize: {x: 0.5, y: 0.5}
aboxOffset: {x: 0.2, y: 0.3}
baseDamage: 0
hitStunTime: 0