407 lines
18 KiB
Plaintext
407 lines
18 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T02:06:41.3644688Z"
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OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-01-20T02:06:41Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/jh04010421/study/first_study
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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3390
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-licensingIpc
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LicenseClient-User
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-job-worker-count
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11
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/jh04010421/study/first_study
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C:/jh04010421/study/first_study
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [27012] Target information:
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Player connection [27012] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1434127615 [EditorId] 1434127615 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [27012] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [27012] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
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Vendor: NVIDIA
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VRAM: 7949 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56384
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002185 seconds.
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- Loaded All Assemblies, in 0.311 seconds
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.268 seconds
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Domain Reload Profiling: 576ms
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BeginReloadAssembly (118ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (0ms)
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RebuildCommonClasses (27ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (117ms)
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LoadAssemblies (114ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (115ms)
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TypeCache.Refresh (114ms)
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TypeCache.ScanAssembly (104ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (269ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (239ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (32ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (55ms)
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ProcessInitializeOnLoadAttributes (99ms)
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ProcessInitializeOnLoadMethodAttributes (50ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 05d4e3438d134e0a91addc55d563f732
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Correlation Id: f659d8c0c9d74e198390ca539eb89df2
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External correlation Id: 6842915956548478515
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.39s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T02:06:42.7600392Z"
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[Licensing::Module] Licensing Background thread has ended after 1.40s
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[Licensing::Module] Licensing is initialized (took 0.15s).
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-02-26T03:06:29Z
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[Licensing::Module] License group:
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 0.905 seconds
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Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.504 seconds
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Domain Reload Profiling: 1400ms
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BeginReloadAssembly (348ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (27ms)
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RebuildCommonClasses (33ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (45ms)
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LoadAllAssembliesAndSetupDomain (459ms)
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LoadAssemblies (412ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (171ms)
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TypeCache.Refresh (133ms)
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TypeCache.ScanAssembly (123ms)
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BuildScriptInfoCaches (29ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (504ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (374ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (100ms)
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ProcessInitializeOnLoadAttributes (218ms)
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ProcessInitializeOnLoadMethodAttributes (45ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (4ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6218 unused Assets / (4.1 MB). Loaded Objects now: 7018.
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Memory consumption went from 148.3 MB to 144.2 MB.
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Total: 5.840900 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.278800 ms MarkObjects: 3.808600 ms DeleteObjects: 1.332700 ms)
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========================================================================
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Received Import Request.
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Time since last request: 7649.397365 seconds.
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path: Assets/_Recovery/0.unity
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artifactKey: Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
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Start importing Assets/_Recovery/0.unity using Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d1183665bd93f5267de5a225ce34303') in 0.056652 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-02-26T03:06:29Z
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[Licensing::Module] License group:
|
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 0.629 seconds
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Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.537 seconds
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Domain Reload Profiling: 1163ms
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BeginReloadAssembly (190ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (36ms)
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RebuildCommonClasses (26ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (26ms)
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LoadAllAssembliesAndSetupDomain (374ms)
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LoadAssemblies (350ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (122ms)
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TypeCache.Refresh (6ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (107ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (537ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (416ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (109ms)
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ProcessInitializeOnLoadAttributes (245ms)
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ProcessInitializeOnLoadMethodAttributes (48ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (15ms)
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|
Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6216 unused Assets / (3.6 MB). Loaded Objects now: 7036.
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Memory consumption went from 153.8 MB to 150.2 MB.
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Total: 5.855700 ms (FindLiveObjects: 0.419700 ms CreateObjectMapping: 0.230800 ms MarkObjects: 3.878000 ms DeleteObjects: 1.326400 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
|
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
|
|
Type: ULF
|
|
Expiration: 2026-02-26T03:06:29Z
|
|
[Licensing::Module] License group:
|
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
|
|
Type: Assigned
|
|
Expiration: Unlimited
|
|
- Loaded All Assemblies, in 0.600 seconds
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|
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
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|
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.558 seconds
|
|
Domain Reload Profiling: 1156ms
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BeginReloadAssembly (177ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (33ms)
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RebuildCommonClasses (39ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (27ms)
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LoadAllAssembliesAndSetupDomain (345ms)
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LoadAssemblies (319ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (120ms)
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TypeCache.Refresh (5ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (106ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (558ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (452ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (120ms)
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ProcessInitializeOnLoadAttributes (266ms)
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ProcessInitializeOnLoadMethodAttributes (52ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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|
AwakeInstancesAfterBackupRestoration (13ms)
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|
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6216 unused Assets / (3.8 MB). Loaded Objects now: 7039.
|
|
Memory consumption went from 153.6 MB to 149.9 MB.
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Total: 5.798600 ms (FindLiveObjects: 0.417900 ms CreateObjectMapping: 0.269800 ms MarkObjects: 3.777100 ms DeleteObjects: 1.333100 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.585 seconds
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Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.539 seconds
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Domain Reload Profiling: 1120ms
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BeginReloadAssembly (169ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (30ms)
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RebuildCommonClasses (25ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (30ms)
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LoadAllAssembliesAndSetupDomain (348ms)
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LoadAssemblies (318ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (119ms)
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TypeCache.Refresh (5ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (106ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (539ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (435ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (1ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (106ms)
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ProcessInitializeOnLoadAttributes (263ms)
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ProcessInitializeOnLoadMethodAttributes (54ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (13ms)
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Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7042.
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Memory consumption went from 153.7 MB to 150.0 MB.
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Total: 5.867300 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.246600 ms MarkObjects: 3.818100 ms DeleteObjects: 1.372000 ms)
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Prepare: number of updated asset objects reloaded= 0
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