study/first_study/Logs/AssetImportWorker0.log
2026-01-20 11:44:07 +09:00

407 lines
18 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T02:06:41.3644688Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-20T02:06:41Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker0.log
-srvPort
3390
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [27012] Target information:
Player connection [27012] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1434127615 [EditorId] 1434127615 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [27012] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [27012] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56384
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002185 seconds.
- Loaded All Assemblies, in 0.311 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.268 seconds
Domain Reload Profiling: 576ms
BeginReloadAssembly (118ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (117ms)
LoadAssemblies (114ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (115ms)
TypeCache.Refresh (114ms)
TypeCache.ScanAssembly (104ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (269ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (239ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (55ms)
ProcessInitializeOnLoadAttributes (99ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 05d4e3438d134e0a91addc55d563f732
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 6842915956548478515
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.39s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T02:06:42.7600392Z"
[Licensing::Module] Licensing Background thread has ended after 1.40s
[Licensing::Module] Licensing is initialized (took 0.15s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T03:06:29Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.905 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.504 seconds
Domain Reload Profiling: 1400ms
BeginReloadAssembly (348ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (33ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (459ms)
LoadAssemblies (412ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (171ms)
TypeCache.Refresh (133ms)
TypeCache.ScanAssembly (123ms)
BuildScriptInfoCaches (29ms)
ResolveRequiredComponents (6ms)
FinalizeReload (504ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (374ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (218ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6218 unused Assets / (4.1 MB). Loaded Objects now: 7018.
Memory consumption went from 148.3 MB to 144.2 MB.
Total: 5.840900 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.278800 ms MarkObjects: 3.808600 ms DeleteObjects: 1.332700 ms)
========================================================================
Received Import Request.
Time since last request: 7649.397365 seconds.
path: Assets/_Recovery/0.unity
artifactKey: Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/_Recovery/0.unity using Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d1183665bd93f5267de5a225ce34303') in 0.056652 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T03:06:29Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.629 seconds
Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.537 seconds
Domain Reload Profiling: 1163ms
BeginReloadAssembly (190ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (36ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (374ms)
LoadAssemblies (350ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (122ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (107ms)
ResolveRequiredComponents (6ms)
FinalizeReload (537ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (416ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (245ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6216 unused Assets / (3.6 MB). Loaded Objects now: 7036.
Memory consumption went from 153.8 MB to 150.2 MB.
Total: 5.855700 ms (FindLiveObjects: 0.419700 ms CreateObjectMapping: 0.230800 ms MarkObjects: 3.878000 ms DeleteObjects: 1.326400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T03:06:29Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.600 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.558 seconds
Domain Reload Profiling: 1156ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (33ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (345ms)
LoadAssemblies (319ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (120ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (106ms)
ResolveRequiredComponents (6ms)
FinalizeReload (558ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (452ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (266ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6216 unused Assets / (3.8 MB). Loaded Objects now: 7039.
Memory consumption went from 153.6 MB to 149.9 MB.
Total: 5.798600 ms (FindLiveObjects: 0.417900 ms CreateObjectMapping: 0.269800 ms MarkObjects: 3.777100 ms DeleteObjects: 1.333100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.585 seconds
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.539 seconds
Domain Reload Profiling: 1120ms
BeginReloadAssembly (169ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (348ms)
LoadAssemblies (318ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (119ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (106ms)
ResolveRequiredComponents (6ms)
FinalizeReload (539ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (435ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (263ms)
ProcessInitializeOnLoadMethodAttributes (54ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7042.
Memory consumption went from 153.7 MB to 150.0 MB.
Total: 5.867300 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.246600 ms MarkObjects: 3.818100 ms DeleteObjects: 1.372000 ms)
Prepare: number of updated asset objects reloaded= 0