[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T02:06:41.3644688Z" OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-01-20T02:06:41Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/jh04010421/study/first_study -logFile Logs/AssetImportWorker0.log -srvPort 3390 -licensingIpc LicenseClient-User -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/jh04010421/study/first_study C:/jh04010421/study/first_study [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [27012] Target information: Player connection [27012] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1434127615 [EditorId] 1434127615 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [27012] Host joined multi-casting on [225.0.0.222:54997]... Player connection [27012] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803) Vendor: NVIDIA VRAM: 7949 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56384 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002185 seconds. - Loaded All Assemblies, in 0.311 seconds Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.268 seconds Domain Reload Profiling: 576ms BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (117ms) LoadAssemblies (114ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (115ms) TypeCache.Refresh (114ms) TypeCache.ScanAssembly (104ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (269ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (239ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (99ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 05d4e3438d134e0a91addc55d563f732 Correlation Id: f659d8c0c9d74e198390ca539eb89df2 External correlation Id: 6842915956548478515 Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.39s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T02:06:42.7600392Z" [Licensing::Module] Licensing Background thread has ended after 1.40s [Licensing::Module] Licensing is initialized (took 0.15s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T03:06:29Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.905 seconds Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.504 seconds Domain Reload Profiling: 1400ms BeginReloadAssembly (348ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (459ms) LoadAssemblies (412ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (171ms) TypeCache.Refresh (133ms) TypeCache.ScanAssembly (123ms) BuildScriptInfoCaches (29ms) ResolveRequiredComponents (6ms) FinalizeReload (504ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (374ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (218ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6218 unused Assets / (4.1 MB). Loaded Objects now: 7018. Memory consumption went from 148.3 MB to 144.2 MB. Total: 5.840900 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.278800 ms MarkObjects: 3.808600 ms DeleteObjects: 1.332700 ms) ======================================================================== Received Import Request. Time since last request: 7649.397365 seconds. path: Assets/_Recovery/0.unity artifactKey: Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/_Recovery/0.unity using Guid(f7c50e7161bbc5e418d100b1958ffe65) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d1183665bd93f5267de5a225ce34303') in 0.056652 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T03:06:29Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.629 seconds Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.537 seconds Domain Reload Profiling: 1163ms BeginReloadAssembly (190ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (374ms) LoadAssemblies (350ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (6ms) FinalizeReload (537ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (416ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (245ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.6 MB). Loaded Objects now: 7036. Memory consumption went from 153.8 MB to 150.2 MB. Total: 5.855700 ms (FindLiveObjects: 0.419700 ms CreateObjectMapping: 0.230800 ms MarkObjects: 3.878000 ms DeleteObjects: 1.326400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-02-26T03:06:29Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.600 seconds Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.558 seconds Domain Reload Profiling: 1156ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (345ms) LoadAssemblies (319ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (120ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (106ms) ResolveRequiredComponents (6ms) FinalizeReload (558ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (452ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (120ms) ProcessInitializeOnLoadAttributes (266ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.8 MB). Loaded Objects now: 7039. Memory consumption went from 153.6 MB to 149.9 MB. Total: 5.798600 ms (FindLiveObjects: 0.417900 ms CreateObjectMapping: 0.269800 ms MarkObjects: 3.777100 ms DeleteObjects: 1.333100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.585 seconds Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.539 seconds Domain Reload Profiling: 1120ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (348ms) LoadAssemblies (318ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (119ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (106ms) ResolveRequiredComponents (6ms) FinalizeReload (539ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (435ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (263ms) ProcessInitializeOnLoadMethodAttributes (54ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6216 unused Assets / (3.7 MB). Loaded Objects now: 7042. Memory consumption went from 153.7 MB to 150.0 MB. Total: 5.867300 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.246600 ms MarkObjects: 3.818100 ms DeleteObjects: 1.372000 ms) Prepare: number of updated asset objects reloaded= 0