28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
fileFormatVersion: 2
|
|
guid: c4ff84029eeb01741920fd85739e40e1
|
|
ScriptedImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
useAsTemplate: 1
|
|
exposeTemplateAsShader: 0
|
|
template:
|
|
name: Custom Lighting URP
|
|
category: URP Custom Lighting
|
|
description: "This custom lighting model uses the same lighting formula as the
|
|
Lit URP model - so it's a good place to start if you want to begin with URP
|
|
as is and then make changes.\r\n\r\n<b>Custom Lighting shaders:</b>\r\n\u2022
|
|
allow you to edit the lighting model itself directly in the graph to either
|
|
stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or
|
|
Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022
|
|
can be mixed and matched in your scene, so you might use cheaper lighting models
|
|
on background elements and less important objects to reduce rendering cost,
|
|
and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported
|
|
Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled"
|
|
icon: {instanceID: 0}
|
|
thumbnail: {fileID: 2800000, guid: 1309267037d45154f8f504130b2f4a27, type: 3}
|