fileFormatVersion: 2 guid: c4ff84029eeb01741920fd85739e40e1 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 template: name: Custom Lighting URP category: URP Custom Lighting description: "This custom lighting model uses the same lighting formula as the Lit URP model - so it's a good place to start if you want to begin with URP as is and then make changes.\r\n\r\nCustom Lighting shaders:\r\n\u2022 allow you to edit the lighting model itself directly in the graph to either stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be mixed and matched in your scene, so you might use cheaper lighting models on background elements and less important objects to reduce rendering cost, and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 1309267037d45154f8f504130b2f4a27, type: 3}