study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Samples~/CustomLighting/Custom Lighting Toon.shadergraph.meta
jh04010421 739d49f1a0 Unity | 2026.01.20
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template:
name: Custom Lighting Toon
category: URP Custom Lighting
description: "This custom lighting model posterizes the lighting so that it has
the appearance of a cartoon. This is a good example of how lighting can be
altered in the graph to achieve stylized effects that give your project a unique
appearance.\r\n\r\n<b>Custom Lighting shaders:</b>\r\n\u2022 allow you to edit
the lighting model itself directly in the graph to either stylize it or make
it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering
modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be
mixed and matched in your scene, so you might use cheaper lighting models on
background elements and less important objects to reduce rendering cost, and
more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported
Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled"
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