fileFormatVersion: 2 guid: 72d2b8d6d073079499ad114ad2dd4e92 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 template: name: Custom Lighting Toon category: URP Custom Lighting description: "This custom lighting model posterizes the lighting so that it has the appearance of a cartoon. This is a good example of how lighting can be altered in the graph to achieve stylized effects that give your project a unique appearance.\r\n\r\nCustom Lighting shaders:\r\n\u2022 allow you to edit the lighting model itself directly in the graph to either stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be mixed and matched in your scene, so you might use cheaper lighting models on background elements and less important objects to reduce rendering cost, and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: a90e1a518b6e15645a204fd30ed018de, type: 3}