study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Samples~/CustomLighting/Custom Lighting Simple.shadergraph.meta
jh04010421 739d49f1a0 Unity | 2026.01.20
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name: Custom Lighting Simple
category: URP Custom Lighting
description: "This custom lighting model is designed to be similar to the main
lighting used by URP - but it uses a slightly cheaper Blinn model for specular
highlights. Blinn doesn't look quite as nice, but it should be faster to render
in most cases.\r\n\r\n<b>Custom Lighting shaders:</b>\r\n\u2022 allow you to
edit the lighting model itself directly in the graph to either stylize it or
make it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering
modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be
mixed and matched in your scene, so you might use cheaper lighting models on
background elements and less important objects to reduce rendering cost, and
more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported
Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled"
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