fileFormatVersion: 2 guid: fbf7e781079821f4a8f49681b42544d3 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 template: name: Custom Lighting Simple category: URP Custom Lighting description: "This custom lighting model is designed to be similar to the main lighting used by URP - but it uses a slightly cheaper Blinn model for specular highlights. Blinn doesn't look quite as nice, but it should be faster to render in most cases.\r\n\r\nCustom Lighting shaders:\r\n\u2022 allow you to edit the lighting model itself directly in the graph to either stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be mixed and matched in your scene, so you might use cheaper lighting models on background elements and less important objects to reduce rendering cost, and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 2d952011e550495499bea1c8a52296e4, type: 3}