32 lines
1.7 KiB
Plaintext
32 lines
1.7 KiB
Plaintext
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guid: 6e28cb714c0d2b344b6be40f5a7ea819
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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userData:
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assetBundleName:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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exposeTemplateAsShader: 0
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template:
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name: Custom Lighting Basic
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category: URP Custom Lighting
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description: "A basic custom lighting shader that calculates diffuse lighing
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for multiple light sources. In order to reduce the cost of calculations, this
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shader does not support fog, specular, reflections, light cookies, or SSAO,
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but any of these could be added back in if needed. The goal with this one is
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to make the lighting as cheap as possible by leaving out everything but the
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basics. This type of lighting model may be ideal for XR or low-end mobile devices
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where performance is critical.\r\n\r\n\r\n<b>Custom Lighting shaders:</b>\r\n\u2022
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allow you to edit the lighting model itself directly in the graph to either
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stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or
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Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022
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can be mixed and matched in your scene, so you might use cheaper lighting models
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on background elements and less important objects to reduce rendering cost,
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and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported
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Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled"
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