fileFormatVersion: 2 guid: 6e28cb714c0d2b344b6be40f5a7ea819 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 template: name: Custom Lighting Basic category: URP Custom Lighting description: "A basic custom lighting shader that calculates diffuse lighing for multiple light sources. In order to reduce the cost of calculations, this shader does not support fog, specular, reflections, light cookies, or SSAO, but any of these could be added back in if needed. The goal with this one is to make the lighting as cheap as possible by leaving out everything but the basics. This type of lighting model may be ideal for XR or low-end mobile devices where performance is critical.\r\n\r\n\r\nCustom Lighting shaders:\r\n\u2022 allow you to edit the lighting model itself directly in the graph to either stylize it or make it cheaper.\r\n\u2022 are intended for use in Forward, or Forward+ rendering modes. They are not intended to be used in Deferred mode.\r\n\u2022 can be mixed and matched in your scene, so you might use cheaper lighting models on background elements and less important objects to reduce rendering cost, and more complex lighting models on foreground elements and hero objects.\r\n\r\n\r\nSupported Pipeline(s): URP\r\nActive Target: Unit\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 9c728d3022a43f347a658ed4a53c7a08, type: 3}