study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph.meta
jh04010421 739d49f1a0 Unity | 2026.01.20
수업 실습 파일
2026-01-20 11:01:57 +09:00

33 lines
957 B
Plaintext

fileFormatVersion: 2
guid: 2476a2d151e824143af40dce1fc93a12
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
useAsTemplate: 1
template:
name: Unlit Simple
category: Basics
description: 'A simple unlit template that uses a single base color texture multiplied
by a color parameter.
Unlit shaders are very cheap to render because
they skip all of the complexity of calculating lighting. If you don''t need
lighting for your material, you can save a lot of performance by using an Unlit
shader like this one.
<i>Supported Pipeline(s): HDRP & URP
Active
Target: Unlit
VFX Graph Support: disabled</i>'
icon: {instanceID: 0}
thumbnail: {fileID: 2800000, guid: c21eaaec4c8575e47a9b342ce260b9ed, type: 3}