33 lines
957 B
Plaintext
33 lines
957 B
Plaintext
|
|
fileFormatVersion: 2
|
||
|
|
guid: 2476a2d151e824143af40dce1fc93a12
|
||
|
|
ScriptedImporter:
|
||
|
|
internalIDToNameTable: []
|
||
|
|
externalObjects: {}
|
||
|
|
serializedVersion: 2
|
||
|
|
userData:
|
||
|
|
assetBundleName:
|
||
|
|
assetBundleVariant:
|
||
|
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||
|
|
useAsTemplate: 1
|
||
|
|
template:
|
||
|
|
name: Unlit Simple
|
||
|
|
category: Basics
|
||
|
|
description: 'A simple unlit template that uses a single base color texture multiplied
|
||
|
|
by a color parameter.
|
||
|
|
|
||
|
|
|
||
|
|
Unlit shaders are very cheap to render because
|
||
|
|
they skip all of the complexity of calculating lighting. If you don''t need
|
||
|
|
lighting for your material, you can save a lot of performance by using an Unlit
|
||
|
|
shader like this one.
|
||
|
|
|
||
|
|
|
||
|
|
<i>Supported Pipeline(s): HDRP & URP
|
||
|
|
|
||
|
|
Active
|
||
|
|
Target: Unlit
|
||
|
|
|
||
|
|
VFX Graph Support: disabled</i>'
|
||
|
|
icon: {instanceID: 0}
|
||
|
|
thumbnail: {fileID: 2800000, guid: c21eaaec4c8575e47a9b342ce260b9ed, type: 3}
|