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jh04010421 739d49f1a0 Unity | 2026.01.20
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Inside Shader Graph

Learn about Shader Graph concepts and features.

Topic Description
Shader Graph Asset Learn about the asset type that contains any shader graph you create.
Graph Target Determine the end point compatibility of a shader you generate with Shader Graph.
Node Create nodes in your shader graph and learn about node interconnection details with ports and edges.
Sub Graphs Create sub graphs that you can reference from inside other graphs.
Sticky Notes Use sticky notes to write comments within your shader graphs.
Color Modes Select color modes to improve your graph readability according to certain criteria like node category, relative performance cost, data precision mode, or custom colors.
Precision Modes Set precision modes for graphs, subgraphs, and nodes to help you optimize your content for different platforms.
Preview Mode Control Manually select your preferred preview mode for nodes that have a preview.
Custom Render Textures Create shaders that are compatible with Custom Render Texture Update and Initialization materials.
Material Variants Create variations based on a single material.
Property Types Use properties in your shader graph to expose them as material properties and make them editable in the material that uses the shader.
Keywords Use keywords to create different variants for your shader graph.
Data Types Learn about all data types available in Shader Graph.
Port Bindings Learn about port bindings, which ensure that some ports always meet data type expectations.
Shader Stage Learn about shader stages that apply to specific ports according to their context compatibility.
Surface options Modify a specific set of properties for certain render pipeline targets.
Custom Interpolators Pass custom data from the vertex context to the fragment context.