study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/Circle-Pupil-Animation-Node.md
jh04010421 739d49f1a0 Unity | 2026.01.20
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# Circle Pupil Animation Node
This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| ------------------------------- | ----------------------------------- | ------------------------------------------ |
| **Circle Pupil Animation Node** | No | Yes |
## Ports
| name | **Direction** | type | description |
| -------------------------- | ------------- | ------- | ------------------------------------------------------------ |
| **Iris UV** | Input | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
| **Pupil Radius** | Input | float | Radius of the pupil in the iris texture as a percentage. |
| **Pupil Aperture** | Input | float | Set the current diameter of the pupil opening. |
| **Maximal Pupil Aperture** | Input | float | Define the largest size the pupil opening can reach. |
| **Minimal Pupil Aperture** | Input | float | Define the smallest size the pupil opening can reach. |