study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/Channel-Nodes.md
jh04010421 739d49f1a0 Unity | 2026.01.20
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Channel nodes

Combine, split, reorder, or flip vector and color channels.

Topic Description
Append Combine two float or vector inputs into a single new vector of variable dimensions.
Combine Creates new vectors from the four inputs R, G, B and A.
Flip Flips the individual channels of input In selected by the node's parameters.
Split Splits the input vector In into four Float outputs R, G, B and A.
Swizzle Creates a new vector from the reordered elements of the input vector.