study/first_study/Library/PackageCache/com.unity.ai.navigation@5218e4bf7edc/Documentation~/whats-new.md
jh04010421 739d49f1a0 Unity | 2026.01.20
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2026-01-20 11:01:57 +09:00

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# What's new in AI Navigation version 2.0.0
The main updates in this release include:
## Added
* New option to specify the end points of a NavMeshLink through Transform references.
* New `NavMeshLink.activated` property that gets or sets whether agents can use the link.
## Updated
* The `NavMeshLink.costModifier` property is now a float.
* The `OffMeshLink` component has been deprecated. You can no longer add it to GameObjects from the **Add Component** menu. Instead, you can now use a `NavMeshLink` component just as you would have used an `OffMeshLink` component in previous versions.
For a full list of changes and updates in this version, see the AI Navigation package changelog.