윤지호 | LostBits 기능 구현

20226.01.29 수정 (태그 게이지, 태그시 체력 회복 구현)
다음 작업 : 공중몬스터 구현, 태그 스킬 구현
This commit is contained in:
윤지호_yebb 2026-02-03 17:26:37 +09:00
parent e08e5b3c7c
commit cbdf45196a
37 changed files with 119017 additions and 233895 deletions

View File

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value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":80.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.0},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":7,"pivotUnitMode":0,"slicingType":1,"keepEmptyRects":false,"isAlternate":false}'
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mamo_die_1: -4618846595890365357
mamo_die_10: -7116248714280048086
mamo_die_11: 2277142788403911947
mamo_die_12: -6895642434753173821
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mamo_die_14: 3059672388650952120
mamo_die_2: 8987415887993620417
mamo_die_3: -1888265283329703591
mamo_die_4: -2880871966192513955
mamo_die_5: 118089844890346142
mamo_die_6: -3828465480811699209
mamo_die_7: -518323065771163363
mamo_die_8: -2602956701566087086
mamo_die_9: 700747483355267982
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -820,6 +820,10 @@ PrefabInstance:
propertyPath: dropItemPrefab propertyPath: dropItemPrefab
value: value:
objectReference: {fileID: 7310997521563910770, guid: a6404649fb54c8e4d859ebf2681eb63c, type: 3} objectReference: {fileID: 7310997521563910770, guid: a6404649fb54c8e4d859ebf2681eb63c, type: 3}
- target: {fileID: 7869496591407938451, guid: 06dc949f39611ae4197abd87a09edf10, type: 3}
propertyPath: playerController
value:
objectReference: {fileID: 0}
- target: {fileID: 8731409545069232634, guid: 06dc949f39611ae4197abd87a09edf10, type: 3} - target: {fileID: 8731409545069232634, guid: 06dc949f39611ae4197abd87a09edf10, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: ant value: ant
@ -1025,6 +1029,10 @@ PrefabInstance:
serializedVersion: 3 serializedVersion: 3
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
- target: {fileID: 3241753908920959632, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3450313925438335742, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3} - target: {fileID: 3450313925438335742, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 0.087 value: 0.087
@ -1065,6 +1073,26 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3768064834058976347, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: playerData
value:
objectReference: {fileID: 11400000, guid: bbf2ae36c5f3d8347afd79cfa3967528, type: 2}
- target: {fileID: 4801509435304322072, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5633207828944971984, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: nanoWeaponList.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5633207828944971984, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: 'nanoWeaponList.Array.data[1]'
value:
objectReference: {fileID: 11400000, guid: 0e7c291fbcc57844989a54c212c06bc0, type: 2}
- target: {fileID: 6766525468013365271, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7226382579267983671, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3} - target: {fileID: 7226382579267983671, guid: e77bf1d3990e3b945ae26f8a657bcb94, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: Player value: Player

View File

@ -9,12 +9,13 @@ using Random = UnityEngine.Random;
public class Mob : MonoBehaviour public class Mob : MonoBehaviour
{ {
//[SerializedField] private MobBase mobBase; //[SerializeField] private MobBase mobBase;
Rigidbody2D rbody; Rigidbody2D rbody;
Animator anim; Animator anim;
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer;
List<GameObject> myList; List<GameObject> myList;
//[SerializeField] private PlayerController playerController;
public int nextMove; public int nextMove;
//public float axisH = 0.0f; //public float axisH = 0.0f;
@ -35,6 +36,7 @@ public class Mob : MonoBehaviour
rbody = GetComponent<Rigidbody2D>(); rbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
//playerController = GetComponent<PlayerController>();
currentHp = maxHp; // 체력 초기화 currentHp = maxHp; // 체력 초기화
@ -120,25 +122,24 @@ public class Mob : MonoBehaviour
} }
IEnumerator KnockBack(Vector2 attackerPos) IEnumerator KnockBack(Vector2 attackerPos)
{ {
isHit = true; // 경직 상태 시작 (이동 멈춤) isHit = true;
anim.SetTrigger("Hit"); // 피격 애니메이션 (있다면) anim.SetTrigger("Hit"); // 피격 애니메이션 (있다면)
// 넉백 방향 계산 (몬스터 - 공격자 = 밀려날 방향) // 넉백 방향 계산 (몬스터 - 공격자 = 밀려날 방향)
Vector2 knockbackDir = (transform.position - (Vector3)attackerPos).normalized; Vector2 knockbackDir = (transform.position - (Vector3)attackerPos).normalized;
// 넉백 힘 적용 (수치는 조절 필요) // 넉백 힘 적용
rbody.linearVelocity = Vector2.zero; // 기존 속도 초기화 rbody.linearVelocity = Vector2.zero; // 기존 속도 초기화
rbody.AddForce(knockbackDir * 1.5f + Vector2.up * 0.5f, ForceMode2D.Impulse); // 뒤로 살짝 뜨면서 밀림 rbody.AddForce(knockbackDir * 1.5f + Vector2.up * 0.5f, ForceMode2D.Impulse); // 뒤로 살짝 뜨면서 밀림
// 피격 효과 (빨갛게 깜빡임) // 피격 효과
if (spriteRenderer != null) spriteRenderer.color = Color.red; if (spriteRenderer != null) spriteRenderer.color = Color.red;
yield return new WaitForSeconds(0.5f); // 0.5초 경직 yield return new WaitForSeconds(0.5f); // 0.5초 경직
if (spriteRenderer != null) spriteRenderer.color = Color.white; if (spriteRenderer != null) spriteRenderer.color = Color.white;
isHit = false; // 경직 해제 isHit = false;
// 다시 움직임 시작
Think(); Think();
} }

View File

@ -17,22 +17,15 @@ public class PlayerStat
} }
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
[Header("Nano Datas")] [Header("Player Datas")]
[SerializeField] private PlayerData nanoData; [SerializeField] private PlayerData playerData;
[Header("Tera Datas")]
[SerializeField] private PlayerData teraData;
// 런타임에서 계산된 스탯을 담아둘 리스트 // 런타임에서 계산된 스탯을 담아둘 리스트
private PlayerStat nanoStat; private PlayerStat playerStat;
private PlayerStat teraStat;
private PlayerStat currentStat; private PlayerStat currentStat;
[SerializeField] private Rigidbody2D rbody; [SerializeField] private Rigidbody2D rbody;
private Vector2 moveInput; private Vector2 moveInput;
/*[SerializeField] private float speed = 3.0f; // 이동 속도
[SerializeField] private float dashspeed = 5.4f;
[SerializeField] private float jumpForce = 5.0f; // 점프력*/
private float axisH = 0.0f; // 좌우 입력 값 저장 private float axisH = 0.0f; // 좌우 입력 값 저장
bool isDash = false; // 대시 플래그 bool isDash = false; // 대시 플래그
@ -49,73 +42,102 @@ public class PlayerController : MonoBehaviour
private PlayerAttacks playerAttacks; private PlayerAttacks playerAttacks;
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer;
//private GameObject nano;
//private GameObject tera;
[SerializeField] private GameObject nano; [SerializeField] private GameObject nano;
[SerializeField] private GameObject tera; [SerializeField] private GameObject tera;
bool isnano = false; bool isnano = false;
bool istera = false; bool istera = false;
int nanoCurrentHp; int CurrentHp;
int teraCurrentHp;
[Header("Tag System")]
private float maxGauge = 60f; // 한 칸을 채우는 데 필요한 게이지
private float CurrentGauge;
private int TagCount;
private int maxTagCount = 5;
void Start() void Start()
{ {
if (nanoData != null) nanoStat = new PlayerStat(nanoData); if (playerData != null) playerStat = new PlayerStat(playerData);
if (teraData != null) teraStat = new PlayerStat(teraData);
nano.SetActive(true); nano.SetActive(true);
isnano = true; isnano = true;
tera.SetActive(false); tera.SetActive(false);
currentStat = nanoStat; currentStat = playerStat;
//Rigidbody2D 가져오기
rbody = GetComponent<Rigidbody2D>(); rbody = GetComponent<Rigidbody2D>();
//Animator 가져오기
//animator = GetComponent<Animator>();
nanimator = nano.GetComponent<Animator>(); nanimator = nano.GetComponent<Animator>();
tanimator = tera.GetComponent<Animator>(); tanimator = tera.GetComponent<Animator>();
playerAttacks = GetComponent<PlayerAttacks>(); playerAttacks = GetComponent<PlayerAttacks>();
nanoCurrentHp = nanoStat.data.playerHp; CurrentHp = playerStat.data.playerHp;
teraCurrentHp = teraStat.data.playerHp; CurrentGauge = playerStat.data.playerCurrentGauge;
TagCount = playerStat.data.playerTagCount;
} }
public void ChargeTagGauge(float amount)
{
// 태그 카운트가 이미 최대라면 더 이상 충전하지 않음
if (TagCount >= maxTagCount) return;
CurrentGauge += amount;
Debug.Log($"게이지 충전: +{amount} / 현재 게이지: {CurrentGauge}");
// 게이지가 60을 넘었을 때 카운트 처리 (이월 포함)
while (CurrentGauge >= maxGauge && TagCount < maxTagCount)
{
CurrentGauge -= maxGauge; // 오버된 만큼 이월
TagCount++;
Debug.Log($"태그 카운트 상승! 현재 카운트: {TagCount}");
// 카운트가 최대치에 도달하면 게이지를 0으로 고정하고 탈출
if (TagCount >= maxTagCount)
{
CurrentGauge = 0;
Debug.Log("태그 카운트 최대 도달! 태그 준비 완료.");
break;
}
}
}
public void OnTagKey(InputValue value) public void OnTagKey(InputValue value)
{ {
if (isDead) return;
if (!value.isPressed) return; if (!value.isPressed) return;
if (TagCount < maxTagCount)
{
Debug.Log($"태그 불가! 카운트가 부족합니다. (현재: {TagCount}/{maxTagCount})");
return;
}
Debug.Log(" Z 버튼 눌림! "); Debug.Log(" Z 버튼 눌림! ");
if (isnano) isnano = !isnano;
istera = !isnano;
nano.SetActive(isnano);
tera.SetActive(istera);
if (CurrentHp < 5)
{ {
tera.SetActive(true); CurrentHp += 1;
nano.SetActive(false);
isnano = false;
istera = true;
} }
else if (istera)
{
tera.SetActive(false);
nano.SetActive(true);
isnano = true;
istera = false;
}
currentStat = (isnano) ? nanoStat : teraStat;
animator = (isnano) ? nanimator : tanimator; animator = (isnano) ? nanimator : tanimator;
TagCount = 0;
CurrentGauge = 0;
} }
void OnMove(InputValue value) void OnMove(InputValue value)
{ {
if (isDead) return;
// Vector2 값 중 x축(좌우) 값만 가져옴 // Vector2 값 중 x축(좌우) 값만 가져옴
Vector2 inputVector = value.Get<Vector2>(); Vector2 inputVector = value.Get<Vector2>();
axisH = inputVector.x; axisH = inputVector.x;
} }
void OnDash(InputValue value) void OnDash(InputValue value)
{ {
if (isDead) return;
isDash = value.isPressed; isDash = value.isPressed;
if (isDash) Debug.Log("대시 중..."); if (isDash) Debug.Log("대시 중...");
@ -123,40 +145,39 @@ public class PlayerController : MonoBehaviour
} }
public void OnJump(InputValue value) public void OnJump(InputValue value)
{ {
if (isDead) return;
// 버튼이 눌린 순간(isPressed)이고 지면 위라면 점프 예약 // 버튼이 눌린 순간(isPressed)이고 지면 위라면 점프 예약
if (value.isPressed && onGround) if (value.isPressed && onGround)
{ {
goJump = true; goJump = true;
nanimator.SetBool("jump", true); if (isnano) nanimator.SetBool("jump", true);
tanimator.SetBool("jump", true); else if (istera) tanimator.SetBool("jump", true);
Debug.Log(" 점프 버튼 눌림! "); Debug.Log(" 점프 버튼 눌림! ");
} }
} }
public void OnSAtk(InputValue value) public void OnSAtk(InputValue value)
{ {
if (isDead) return;
if (!value.isPressed) return; if (!value.isPressed) return;
Debug.Log(" s 버튼 눌림! "); Debug.Log(" s 버튼 눌림! ");
if (playerAttacks.IsAnyWeaponInUse) return; if (playerAttacks.IsAnyWeaponInUse) return;
playerAttacks.IsAnyWeaponInUse = true; playerAttacks.IsAnyWeaponInUse = true;
//playerAttacks.weaponInfos[0].isUse = true;
StartCoroutine(playerAttacks.ableAtk(0, "SAtk", isnano)); StartCoroutine(playerAttacks.ableAtk(0, "SAtk", isnano));
} }
public void OnAAtk(InputValue value) public void OnAAtk(InputValue value)
{ {
if (isDead) return;
if (!value.isPressed) return; if (!value.isPressed) return;
Debug.Log(" a 버튼 눌림! "); Debug.Log(" a 버튼 눌림! ");
if (playerAttacks.IsAnyWeaponInUse) return; if (playerAttacks.IsAnyWeaponInUse) return;
playerAttacks.IsAnyWeaponInUse = true; playerAttacks.IsAnyWeaponInUse = true;
//playerAttacks.weaponInfos[1].isUse = true;
StartCoroutine(playerAttacks.ableAtk(0, "AAtk", isnano)); StartCoroutine(playerAttacks.ableAtk(0, "AAtk", isnano));
} }
@ -238,13 +259,12 @@ public class PlayerController : MonoBehaviour
if (isDead || isInvincible) return; if (isDead || isInvincible) return;
// 체력 감소 // 체력 감소
nanoCurrentHp -= damageAmount; CurrentHp -= damageAmount;
teraCurrentHp -= damageAmount; // 현재 캐릭터 체력만 깎거나 둘 다 깎거나 정책에 따라 수정
Debug.Log($"남은 체력: {nanoCurrentHp}"); Debug.Log($"남은 체력: {CurrentHp}");
// 체력 0 체크 // 체력 0 체크
if (nanoCurrentHp <= 0 || teraCurrentHp <= 0) if (CurrentHp <= 0)
{ {
Die(); Die();
return; return;
@ -276,7 +296,7 @@ public class PlayerController : MonoBehaviour
void Die() void Die()
{ {
isDead = true; isDead = true;
//anim.SetTrigger("Die"); animator.SetTrigger("Die");
rbody.linearVelocity = Vector2.zero; rbody.linearVelocity = Vector2.zero;
GetComponent<Collider2D>().enabled = false; GetComponent<Collider2D>().enabled = false;
} }

View File

@ -10,11 +10,14 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4475eb73257a2447a1ca357f43c7b7a, type: 3} m_Script: {fileID: 11500000, guid: c4475eb73257a2447a1ca357f43c7b7a, type: 3}
m_Name: NanoData m_Name: PlayerData
m_EditorClassIdentifier: Assembly-CSharp::PlayerData m_EditorClassIdentifier: Assembly-CSharp::PlayerData
playerDefaultSpeed: 1 playerDefaultSpeed: 2
playerDashSpeed: 3 playerDashSpeed: 3
playerJumpPower: 5.4 playerJumpPower: 5.4
playerMaxJumpCount: 0 playerMaxJumpCount: 0
playerHp: 5 playerHp: 5
playerStamina: 0 playerStamina: 0
playerCurrentGauge: 0
playerMaxGauge: 0
playerTagCount: 5

View File

@ -10,4 +10,7 @@ public class PlayerData : ScriptableObject
public int playerMaxJumpCount; public int playerMaxJumpCount;
public int playerHp; public int playerHp;
public int playerStamina; public int playerStamina;
public float playerCurrentGauge;
public float playerMaxGauge;
public int playerTagCount;
} }

View File

@ -1,20 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4475eb73257a2447a1ca357f43c7b7a, type: 3}
m_Name: TeraData
m_EditorClassIdentifier: Assembly-CSharp::PlayerData
playerDefaultSpeed: 3
playerDashSpeed: 5
playerJumpPower: 5
playerMaxJumpCount: 0
playerHp: 5
playerStamina: 0

View File

@ -10,9 +10,13 @@ public class WeaponHitbox : MonoBehaviour
//이번 공격에서 이미 때린 적들의 ID를 저장하는 리스트 //이번 공격에서 이미 때린 적들의 ID를 저장하는 리스트
private HashSet<int> hitEnemies = new HashSet<int>(); private HashSet<int> hitEnemies = new HashSet<int>();
private PlayerController playerController;
public float gageAmount = 20;
void Awake() void Awake()
{ {
playerController = GetComponentInParent<PlayerController>();
col = GetComponent<BoxCollider2D>(); col = GetComponent<BoxCollider2D>();
gameObject.SetActive(false); gameObject.SetActive(false);
} }
@ -52,11 +56,13 @@ public class WeaponHitbox : MonoBehaviour
if (enemy != null && atktype == "SAtk") if (enemy != null && atktype == "SAtk")
{ {
playerController.ChargeTagGauge(20);
enemy.TakeDamage(_stat.data.sDamage, _stat.data.hitStunTime, transform.position); enemy.TakeDamage(_stat.data.sDamage, _stat.data.hitStunTime, transform.position);
} }
else if (enemy != null && atktype == "AAtk") else if (enemy != null && atktype == "AAtk")
{ {
playerController.ChargeTagGauge(30);
enemy.TakeDamage(_stat.data.aDamage, _stat.data.hitStunTime, transform.position); enemy.TakeDamage(_stat.data.aDamage, _stat.data.hitStunTime, transform.position);
} }
} }

View File

@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T00:05:07.669288Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-03T02:22:46.4164116Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-02-02T00:05:07Z Date: 2026-02-03T02:22:46Z
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,7 +19,7 @@ C:/jh04010421/study/first_study
-logFile -logFile
Logs/AssetImportWorker0.log Logs/AssetImportWorker0.log
-srvPort -srvPort
1293 8855
-licensingIpc -licensingIpc
LicenseClient-User LicenseClient-User
-job-worker-count -job-worker-count
@ -67,12 +67,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [21012] Target information: Player connection [19612] Target information:
Player connection [21012] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2079013356 [EditorId] 2079013356 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19612] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 564659638 [EditorId] 564659638 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [21012] Host joined multi-casting on [225.0.0.222:54997]... Player connection [19612] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [21012] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [19612] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11 JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@ -100,44 +100,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56940 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56864
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003439 seconds. Registered in 0.002752 seconds.
- Loaded All Assemblies, in 0.406 seconds - Loaded All Assemblies, in 0.480 seconds
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.349 seconds - Finished resetting the current domain, in 0.384 seconds
Domain Reload Profiling: 750ms Domain Reload Profiling: 857ms
BeginReloadAssembly (152ms) BeginReloadAssembly (180ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms) DisableScriptedObjects (0ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms) CreateAndSetChildDomain (1ms)
RebuildCommonClasses (33ms) RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms) RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (48ms) initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (155ms) LoadAllAssembliesAndSetupDomain (188ms)
LoadAssemblies (147ms) LoadAssemblies (174ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (153ms) AnalyzeDomain (186ms)
TypeCache.Refresh (152ms) TypeCache.Refresh (184ms)
TypeCache.ScanAssembly (141ms) TypeCache.ScanAssembly (169ms)
BuildScriptInfoCaches (0ms) BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms) ResolveRequiredComponents (1ms)
FinalizeReload (349ms) FinalizeReload (384ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (323ms) SetupLoadedEditorAssemblies (350ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms) InitializePlatformSupportModulesInManaged (54ms)
SetLoadedEditorAssemblies (3ms) SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (89ms) BeforeProcessingInitializeOnLoad (75ms)
ProcessInitializeOnLoadAttributes (131ms) ProcessInitializeOnLoadAttributes (150ms)
ProcessInitializeOnLoadMethodAttributes (62ms) ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (0ms) AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
@ -152,28 +152,28 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized. [Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1 Version: 1.17.4+4293ba1
Session Id: e595a0f93e3441a4bca4f17ee270db02 Session Id: 8cf89c4843054685ba0c5cdcd381d54a
Correlation Id: 158debe88964ded1181cbb14f4bbe453 Correlation Id: 9136a3f1165f205cc3e9aec55c2c87ba
External correlation Id: 3860990762765303958 External correlation Id: 6598776798556160804
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.60s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.74s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T00:05:09.272658Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-03T02:22:48.1588513Z"
[Licensing::Module] Licensing Background thread has ended after 1.60s [Licensing::Module] Licensing Background thread has ended after 1.74s
[Licensing::Module] Licensing is initialized (took 0.22s). [Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group: [Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal Product: Unity Personal
Type: ULF Type: ULF
Expiration: 2026-03-11T01:04:55Z Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group: [Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX Id: 14568598131100-UnityPersXXXX
Product: Unity Personal Product: Unity Personal
Type: Assigned Type: Assigned
Expiration: Unlimited Expiration: Unlimited
- Loaded All Assemblies, in 0.788 seconds - Loaded All Assemblies, in 0.756 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2] Package Manager log level set to [2]
@ -185,55 +185,283 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.492 seconds - Finished resetting the current domain, in 0.515 seconds
Domain Reload Profiling: 1271ms Domain Reload Profiling: 1264ms
BeginReloadAssembly (385ms) BeginReloadAssembly (366ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms) DisableScriptedObjects (4ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (22ms) CreateAndSetChildDomain (22ms)
RebuildCommonClasses (27ms) RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (34ms) initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (325ms) LoadAllAssembliesAndSetupDomain (313ms)
LoadAssemblies (310ms) LoadAssemblies (285ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (118ms) AnalyzeDomain (120ms)
TypeCache.Refresh (90ms) TypeCache.Refresh (95ms)
TypeCache.ScanAssembly (81ms) TypeCache.ScanAssembly (86ms)
BuildScriptInfoCaches (22ms) BuildScriptInfoCaches (21ms)
ResolveRequiredComponents (3ms) ResolveRequiredComponents (3ms)
FinalizeReload (492ms) FinalizeReload (516ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (420ms) SetupLoadedEditorAssemblies (440ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms) InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (3ms) SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (117ms) BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (250ms) ProcessInitializeOnLoadAttributes (271ms)
ProcessInitializeOnLoadMethodAttributes (41ms) ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (8ms) AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms) AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3830 unused Assets / (1.2 MB). Loaded Objects now: 4422. Unloading 3829 unused Assets / (0.8 MB). Loaded Objects now: 4421.
Memory consumption went from 96.2 MB to 95.0 MB. Memory consumption went from 98.2 MB to 97.4 MB.
Total: 5.071200 ms (FindLiveObjects: 0.262400 ms CreateObjectMapping: 0.143300 ms MarkObjects: 3.913600 ms DeleteObjects: 0.750800 ms) Total: 4.582400 ms (FindLiveObjects: 0.236300 ms CreateObjectMapping: 0.123600 ms MarkObjects: 3.541900 ms DeleteObjects: 0.679900 ms)
======================================================================== ========================================================================
Received Import Request. Received Prepare
Time since last request: 297.543630 seconds. Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
path: Assets/Scripts/WeaponSc/hitbox.prefab Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
artifactKey: Guid(fe7dbe8cafa194745932e79a950bcdb0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Begin MonoManager ReloadAssembly
Start importing Assets/Scripts/WeaponSc/hitbox.prefab using Guid(fe7dbe8cafa194745932e79a950bcdb0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '9a8558b8e24824de524d5c03ef1c2dd3') in 0.0834449 seconds - Loaded All Assemblies, in 0.557 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.607 seconds
Domain Reload Profiling: 1155ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (295ms)
LoadAssemblies (313ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (89ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (79ms)
ResolveRequiredComponents (3ms)
FinalizeReload (607ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (508ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (147ms)
ProcessInitializeOnLoadAttributes (302ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4425.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 5.082900 ms (FindLiveObjects: 0.358900 ms CreateObjectMapping: 0.236800 ms MarkObjects: 3.856700 ms DeleteObjects: 0.629700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.594 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.621 seconds
Domain Reload Profiling: 1206ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (335ms)
LoadAssemblies (329ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (108ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (96ms)
ResolveRequiredComponents (3ms)
FinalizeReload (621ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (512ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (293ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4428.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 4.746700 ms (FindLiveObjects: 0.255600 ms CreateObjectMapping: 0.121900 ms MarkObjects: 3.692200 ms DeleteObjects: 0.676500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.554 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.87 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.652 seconds
Domain Reload Profiling: 1197ms
BeginReloadAssembly (178ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (299ms)
LoadAssemblies (300ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (99ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (89ms)
ResolveRequiredComponents (3ms)
FinalizeReload (652ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (534ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (315ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4431.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 4.747000 ms (FindLiveObjects: 0.265800 ms CreateObjectMapping: 0.128500 ms MarkObjects: 3.703600 ms DeleteObjects: 0.648400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.577 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.628 seconds
Domain Reload Profiling: 1193ms
BeginReloadAssembly (177ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (31ms)
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initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (313ms)
LoadAssemblies (317ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (93ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (83ms)
ResolveRequiredComponents (4ms)
FinalizeReload (628ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (518ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (130ms)
ProcessInitializeOnLoadAttributes (314ms)
ProcessInitializeOnLoadMethodAttributes (55ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4434.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 4.687700 ms (FindLiveObjects: 0.256900 ms CreateObjectMapping: 0.122100 ms MarkObjects: 3.698000 ms DeleteObjects: 0.610200 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server AssetImportWorker is now disconnected from the server
Process exiting Process exiting

File diff suppressed because it is too large Load Diff

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View File

@ -1,232 +0,0 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T07:12:17.6252905Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-02-02T07:12:17Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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AssetImportWorker10
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C:/jh04010421/study/first_study
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-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-allocator-block-size=16777216"
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Player connection [5044] Target information:
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Player connection [5044] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [5044] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 698ms
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initialDomainReloadingComplete (48ms)
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T07:12:19.1767011Z"
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Product: Unity Personal
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Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1197ms
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BackupInstance (0ms)
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initialDomainReloadingComplete (36ms)
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ExecutionOrderSort2 (0ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3828 unused Assets / (1.3 MB). Loaded Objects now: 4420.
Memory consumption went from 98.1 MB to 96.9 MB.
Total: 5.480700 ms (FindLiveObjects: 0.302200 ms CreateObjectMapping: 0.179000 ms MarkObjects: 4.303400 ms DeleteObjects: 0.695300 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

View File

@ -1,232 +0,0 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T07:12:17.6428759Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Process architecture: x64
Date: 2026-02-02T07:12:17Z
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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Player connection [24800] Target information:
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Player connection [24800] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24800] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56488
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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- Loaded All Assemblies, in 0.389 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 717ms
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (46ms)
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
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Session Id: b8bfd777901249429d8fcc75df6423a9
Correlation Id: 158debe88964ded1181cbb14f4bbe453
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T07:12:19.1684205Z"
[Licensing::Module] Licensing Background thread has ended after 1.53s
[Licensing::Module] Licensing is initialized (took 0.15s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1164ms
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initialDomainReloadingComplete (33ms)
LoadAllAssembliesAndSetupDomain (324ms)
LoadAssemblies (298ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (120ms)
TypeCache.Refresh (95ms)
TypeCache.ScanAssembly (85ms)
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LogAssemblyErrors (0ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3828 unused Assets / (0.9 MB). Loaded Objects now: 4420.
Memory consumption went from 98.2 MB to 97.3 MB.
Total: 5.113200 ms (FindLiveObjects: 0.313300 ms CreateObjectMapping: 0.185700 ms MarkObjects: 3.988800 ms DeleteObjects: 0.624600 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

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@ -1,374 +0,0 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T10:39:02.0931094Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-02-02T10:39:02Z
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-job-temp-allocator-block-size=2097152"
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Player connection [31956] Target information:
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Player connection [31956] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31956] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002448 seconds.
- Loaded All Assemblies, in 0.500 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.392 seconds
Domain Reload Profiling: 887ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (194ms)
LoadAssemblies (187ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (191ms)
TypeCache.Refresh (190ms)
TypeCache.ScanAssembly (175ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (392ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (360ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (46ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (143ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 2800baceeb594fc4ad59fbf40badec0b
Correlation Id: 158debe88964ded1181cbb14f4bbe453
External correlation Id: 6455579554831180481
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.71s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T10:39:03.8030424Z"
[Licensing::Module] Licensing Background thread has ended after 1.71s
[Licensing::Module] Licensing is initialized (took 0.07s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T11:38:16Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.773 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.563 seconds
Domain Reload Profiling: 1326ms
BeginReloadAssembly (229ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (24ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (461ms)
LoadAssemblies (376ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (175ms)
TypeCache.Refresh (140ms)
TypeCache.ScanAssembly (124ms)
BuildScriptInfoCaches (29ms)
ResolveRequiredComponents (3ms)
FinalizeReload (563ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (470ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (296ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3828 unused Assets / (1.6 MB). Loaded Objects now: 4420.
Memory consumption went from 96.2 MB to 94.6 MB.
Total: 7.172800 ms (FindLiveObjects: 0.313300 ms CreateObjectMapping: 0.207300 ms MarkObjects: 5.467300 ms DeleteObjects: 1.183800 ms)
========================================================================
Received Import Request.
Time since last request: 38334.464775 seconds.
path: Assets/Scripts/PlayerSc/PlayerController.cs
artifactKey: Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/PlayerSc/PlayerController.cs using Guid(2b82e09276847f341b71399c5d2f4cd1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '6ab6247e161c1517929f96eeb0d3dfa0') in 0.0791 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000013 seconds.
path: Assets/Scripts/WeaponSc/WeaponDatas/Sissor.asset
artifactKey: Guid(0e7c291fbcc57844989a54c212c06bc0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/WeaponSc/WeaponDatas/Sissor.asset using Guid(0e7c291fbcc57844989a54c212c06bc0) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '640836f5feb733c7610f17da74dca211') in 0.0193238 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000043 seconds.
path: Assets/Scripts/WeaponSc/WeaponDatas/Lighter.asset
artifactKey: Guid(cb439bbd79ade0548a53b53df5b04d17) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/Scripts/WeaponSc/WeaponDatas/Lighter.asset using Guid(cb439bbd79ade0548a53b53df5b04d17) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'a3d12b764cc67da37c7c65959a7a984d') in 0.0138089 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.591 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.612 seconds
Domain Reload Profiling: 1196ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (325ms)
LoadAssemblies (325ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (96ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (85ms)
ResolveRequiredComponents (3ms)
FinalizeReload (612ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (504ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (132ms)
ProcessInitializeOnLoadAttributes (302ms)
ProcessInitializeOnLoadMethodAttributes (55ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3826 unused Assets / (1.3 MB). Loaded Objects now: 4426.
Memory consumption went from 97.0 MB to 95.8 MB.
Total: 4.928300 ms (FindLiveObjects: 0.305500 ms CreateObjectMapping: 0.115500 ms MarkObjects: 3.771300 ms DeleteObjects: 0.735300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.593 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds
Domain Reload Profiling: 1167ms
BeginReloadAssembly (172ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (347ms)
LoadAssemblies (323ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (113ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (102ms)
ResolveRequiredComponents (3ms)
FinalizeReload (581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (491ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (302ms)
ProcessInitializeOnLoadMethodAttributes (54ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3826 unused Assets / (1.1 MB). Loaded Objects now: 4429.
Memory consumption went from 97.0 MB to 95.9 MB.
Total: 5.285100 ms (FindLiveObjects: 0.262000 ms CreateObjectMapping: 0.195300 ms MarkObjects: 4.182100 ms DeleteObjects: 0.644900 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,11 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-03T05:18:18.7129275Z"
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T05:58:27.7220418Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-02-02T05:58:27Z Date: 2026-02-03T05:18:18Z
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,7 +19,7 @@ C:/jh04010421/study/first_study
-logFile -logFile
Logs/AssetImportWorker5.log Logs/AssetImportWorker5.log
-srvPort -srvPort
1293 8855
-licensingIpc -licensingIpc
LicenseClient-User LicenseClient-User
-job-worker-count -job-worker-count
@ -67,12 +67,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [21116] Target information: Player connection [30252] Target information:
Player connection [21116] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 709119917 [EditorId] 709119917 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [30252] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 764000393 [EditorId] 764000393 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [21116] Host joined multi-casting on [225.0.0.222:54997]... Player connection [30252] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [21116] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [30252] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11 JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@ -84,7 +84,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.93 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 2.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -100,44 +100,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56036 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56680
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002393 seconds. Registered in 0.002448 seconds.
- Loaded All Assemblies, in 0.325 seconds - Loaded All Assemblies, in 0.352 seconds
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.270 seconds - Finished resetting the current domain, in 0.293 seconds
Domain Reload Profiling: 592ms Domain Reload Profiling: 642ms
BeginReloadAssembly (123ms) BeginReloadAssembly (135ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms) DisableScriptedObjects (0ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms) CreateAndSetChildDomain (1ms)
RebuildCommonClasses (28ms) RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (9ms) RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (38ms) initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (123ms) LoadAllAssembliesAndSetupDomain (131ms)
LoadAssemblies (118ms) LoadAssemblies (130ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (121ms) AnalyzeDomain (129ms)
TypeCache.Refresh (119ms) TypeCache.Refresh (128ms)
TypeCache.ScanAssembly (109ms) TypeCache.ScanAssembly (117ms)
BuildScriptInfoCaches (0ms) BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms) ResolveRequiredComponents (0ms)
FinalizeReload (270ms) FinalizeReload (293ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (243ms) SetupLoadedEditorAssemblies (266ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (34ms) InitializePlatformSupportModulesInManaged (31ms)
SetLoadedEditorAssemblies (3ms) SetLoadedEditorAssemblies (2ms)
BeforeProcessingInitializeOnLoad (55ms) BeforeProcessingInitializeOnLoad (61ms)
ProcessInitializeOnLoadAttributes (99ms) ProcessInitializeOnLoadAttributes (106ms)
ProcessInitializeOnLoadMethodAttributes (52ms) ProcessInitializeOnLoadMethodAttributes (65ms)
AfterProcessingInitializeOnLoad (0ms) AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
@ -152,28 +152,28 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized. [Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1 Version: 1.17.4+4293ba1
Session Id: 1b8ade67f8524e7590950f0fa157c2bc Session Id: a6b69369a6b047ccac9ada7189ec0425
Correlation Id: 158debe88964ded1181cbb14f4bbe453 Correlation Id: 9136a3f1165f205cc3e9aec55c2c87ba
External correlation Id: 8307320511316579653 External correlation Id: 2652655583950092122
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.37s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.44s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T05:58:29.1020972Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-03T05:18:20.1606106Z"
[Licensing::Module] Licensing Background thread has ended after 1.38s [Licensing::Module] Licensing Background thread has ended after 1.45s
[Licensing::Module] Licensing is initialized (took 0.20s). [Licensing::Module] Licensing is initialized (took 0.19s).
[Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group: [Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal Product: Unity Personal
Type: ULF Type: ULF
Expiration: 2026-03-11T01:04:55Z Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group: [Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX Id: 14568598131100-UnityPersXXXX
Product: Unity Personal Product: Unity Personal
Type: Assigned Type: Assigned
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2] Package Manager log level set to [2]
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========================================================================
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Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4425.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (0.6 MB). Loaded Objects now: 4425.
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Total: 6.738900 ms (FindLiveObjects: 0.447200 ms CreateObjectMapping: 0.145900 ms MarkObjects: 5.322700 ms DeleteObjects: 0.822300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.2 MB). Loaded Objects now: 4428.
Memory consumption went from 96.3 MB to 95.0 MB.
Total: 5.103500 ms (FindLiveObjects: 0.272100 ms CreateObjectMapping: 0.118300 ms MarkObjects: 3.953700 ms DeleteObjects: 0.758700 ms)
Prepare: number of updated asset objects reloaded= 0
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.0 MB). Loaded Objects now: 4431.
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Total: 4.844500 ms (FindLiveObjects: 0.301700 ms CreateObjectMapping: 0.124300 ms MarkObjects: 3.770400 ms DeleteObjects: 0.647300 ms)
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========================================================================
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Refreshing native plugins compatible for Editor in 2.37 ms, found 3 plugins.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4439. Unloading 3829 unused Assets / (1.2 MB). Loaded Objects now: 4421.
Memory consumption went from 98.9 MB to 97.9 MB. Memory consumption went from 96.3 MB to 95.1 MB.
Total: 5.053600 ms (FindLiveObjects: 0.247000 ms CreateObjectMapping: 0.111900 ms MarkObjects: 4.016200 ms DeleteObjects: 0.677500 ms) Total: 4.808700 ms (FindLiveObjects: 0.239800 ms CreateObjectMapping: 0.128900 ms MarkObjects: 3.668700 ms DeleteObjects: 0.770900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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ExecutionOrderSort (0ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4442.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Time since last request: 677.610770 seconds.
path: Assets/Prefab/Character/bee.prefab
artifactKey: Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/bee.prefab using Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'bee_Controller': Transition 'ant_die -> Exit' in state 'ant_die' doesn't have an Exit Time or any condition, transition will be ignored
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UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
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UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)
[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]
-> (artifact id: '03298fa11198a9871001366e60ac554d') in 0.0670181 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 48
========================================================================
Received Import Request.
Time since last request: 0.000015 seconds.
path: Assets/Prefab/Character/player_nano.prefab
artifactKey: Guid(26a45dd9afba8354d833ebba792ac868) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/player_nano.prefab using Guid(26a45dd9afba8354d833ebba792ac868) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ffb3af42358beb7b2e1952899e1e944d') in 0.0305108 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server AssetImportWorker is now disconnected from the server

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,11 @@
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-03T06:06:47.3134604Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T07:12:17.630593Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-02-02T07:12:17Z Date: 2026-02-03T06:06:47Z
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
@ -19,7 +19,7 @@ C:/jh04010421/study/first_study
-logFile -logFile
Logs/AssetImportWorker9.log Logs/AssetImportWorker9.log
-srvPort -srvPort
1293 8855
-licensingIpc -licensingIpc
LicenseClient-User LicenseClient-User
-job-worker-count -job-worker-count
@ -67,12 +67,12 @@ C:/jh04010421/study/first_study
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [24680] Target information: Player connection [31924] Target information:
Player connection [24680] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 785531382 [EditorId] 785531382 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [31924] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1909185800 [EditorId] 1909185800 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [24680] Host joined multi-casting on [225.0.0.222:54997]... Player connection [31924] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24680] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [31924] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11 JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@ -84,7 +84,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.55 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
@ -100,44 +100,44 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002436 seconds. Registered in 0.002330 seconds.
- Loaded All Assemblies, in 0.389 seconds - Loaded All Assemblies, in 0.331 seconds
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.342 seconds - Finished resetting the current domain, in 0.290 seconds
Domain Reload Profiling: 726ms Domain Reload Profiling: 618ms
BeginReloadAssembly (158ms) BeginReloadAssembly (123ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms) DisableScriptedObjects (0ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms) CreateAndSetChildDomain (1ms)
RebuildCommonClasses (31ms) RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (43ms) initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (141ms) LoadAllAssembliesAndSetupDomain (131ms)
LoadAssemblies (151ms) LoadAssemblies (119ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (139ms) AnalyzeDomain (128ms)
TypeCache.Refresh (137ms) TypeCache.Refresh (127ms)
TypeCache.ScanAssembly (125ms) TypeCache.ScanAssembly (116ms)
BuildScriptInfoCaches (0ms) BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms) ResolveRequiredComponents (0ms)
FinalizeReload (342ms) FinalizeReload (290ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (304ms) SetupLoadedEditorAssemblies (261ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (38ms) InitializePlatformSupportModulesInManaged (34ms)
SetLoadedEditorAssemblies (3ms) SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (74ms) BeforeProcessingInitializeOnLoad (61ms)
ProcessInitializeOnLoadAttributes (124ms) ProcessInitializeOnLoadAttributes (106ms)
ProcessInitializeOnLoadMethodAttributes (65ms) ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (0ms) AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
@ -152,28 +152,28 @@ Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized. [Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1 Version: 1.17.4+4293ba1
Session Id: 911d7a4241e24d028f0e3ad8a0f204d6 Session Id: 9b3f1e3042bc49a09f0129cadbaebb85
Correlation Id: 158debe88964ded1181cbb14f4bbe453 Correlation Id: 9136a3f1165f205cc3e9aec55c2c87ba
External correlation Id: 8581666302630459328 External correlation Id: 875652254214600275
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.54s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.37s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T07:12:19.1712613Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-03T06:06:48.6813021Z"
[Licensing::Module] Licensing Background thread has ended after 1.54s [Licensing::Module] Licensing Background thread has ended after 1.37s
[Licensing::Module] Licensing is initialized (took 0.16s). [Licensing::Module] Licensing is initialized (took 0.18s).
[Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group: [Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal Product: Unity Personal
Type: ULF Type: ULF
Expiration: 2026-03-11T01:04:55Z Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group: [Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX Id: 14568598131100-UnityPersXXXX
Product: Unity Personal Product: Unity Personal
Type: Assigned Type: Assigned
Expiration: Unlimited Expiration: Unlimited
- Loaded All Assemblies, in 0.728 seconds - Loaded All Assemblies, in 0.768 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2] Package Manager log level set to [2]
@ -185,48 +185,660 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.475 seconds - Finished resetting the current domain, in 0.482 seconds
Domain Reload Profiling: 1196ms Domain Reload Profiling: 1244ms
BeginReloadAssembly (318ms) BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms) ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms) DisableScriptedObjects (4ms)
BackupInstance (0ms) BackupInstance (0ms)
ReleaseScriptingObjects (0ms) ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (25ms) CreateAndSetChildDomain (22ms)
RebuildCommonClasses (26ms) RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (13ms) RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (33ms) initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (331ms) LoadAllAssembliesAndSetupDomain (350ms)
LoadAssemblies (299ms) LoadAssemblies (327ms)
RebuildTransferFunctionScriptingTraits (0ms) RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (125ms) AnalyzeDomain (121ms)
TypeCache.Refresh (99ms) TypeCache.Refresh (94ms)
TypeCache.ScanAssembly (89ms) TypeCache.ScanAssembly (84ms)
BuildScriptInfoCaches (21ms) BuildScriptInfoCaches (22ms)
ResolveRequiredComponents (3ms) ResolveRequiredComponents (3ms)
FinalizeReload (475ms) FinalizeReload (483ms)
ReleaseScriptCaches (0ms) ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms) RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (404ms) SetupLoadedEditorAssemblies (409ms)
LogAssemblyErrors (0ms) LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms) InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms) SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (108ms) BeforeProcessingInitializeOnLoad (102ms)
ProcessInitializeOnLoadAttributes (244ms) ProcessInitializeOnLoadAttributes (255ms)
ProcessInitializeOnLoadMethodAttributes (40ms) ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (7ms) AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms) EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms) ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms) AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins. Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms. Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3828 unused Assets / (1.3 MB). Loaded Objects now: 4420. Unloading 3829 unused Assets / (1.3 MB). Loaded Objects now: 4421.
Memory consumption went from 98.1 MB to 96.9 MB. Memory consumption went from 98.2 MB to 96.9 MB.
Total: 4.783400 ms (FindLiveObjects: 0.232400 ms CreateObjectMapping: 0.125700 ms MarkObjects: 3.724300 ms DeleteObjects: 0.700400 ms) Total: 4.915200 ms (FindLiveObjects: 0.243500 ms CreateObjectMapping: 0.165100 ms MarkObjects: 3.802500 ms DeleteObjects: 0.703100 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout ========================================================================
AssetImportWorker is now disconnected from the server Received Prepare
Process exiting Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
Exiting without the bug reporter. Application will terminate with return code 0 Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (0.9 MB). Loaded Objects now: 4421.
Memory consumption went from 96.7 MB to 95.8 MB.
Total: 8.090400 ms (FindLiveObjects: 0.478200 ms CreateObjectMapping: 0.163000 ms MarkObjects: 6.450500 ms DeleteObjects: 0.997700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.835 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.825 seconds
Domain Reload Profiling: 1650ms
BeginReloadAssembly (284ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (435ms)
LoadAssemblies (450ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (133ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (6ms)
FinalizeReload (826ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (687ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (218ms)
ProcessInitializeOnLoadAttributes (385ms)
ProcessInitializeOnLoadMethodAttributes (64ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (0.6 MB). Loaded Objects now: 4425.
Memory consumption went from 98.1 MB to 97.5 MB.
Total: 6.742100 ms (FindLiveObjects: 0.529800 ms CreateObjectMapping: 0.270400 ms MarkObjects: 5.189600 ms DeleteObjects: 0.751400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.1 MB). Loaded Objects now: 4425.
Memory consumption went from 98.3 MB to 97.2 MB.
Total: 6.017100 ms (FindLiveObjects: 0.255000 ms CreateObjectMapping: 0.113100 ms MarkObjects: 5.004600 ms DeleteObjects: 0.643500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.1 MB). Loaded Objects now: 4425.
Memory consumption went from 98.3 MB to 97.2 MB.
Total: 4.518100 ms (FindLiveObjects: 0.249900 ms CreateObjectMapping: 0.107400 ms MarkObjects: 3.515300 ms DeleteObjects: 0.644700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.1 MB). Loaded Objects now: 4425.
Memory consumption went from 98.3 MB to 97.2 MB.
Total: 4.663600 ms (FindLiveObjects: 0.230400 ms CreateObjectMapping: 0.113900 ms MarkObjects: 3.680600 ms DeleteObjects: 0.638400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.1 MB). Loaded Objects now: 4425.
Memory consumption went from 98.3 MB to 97.2 MB.
Total: 5.835800 ms (FindLiveObjects: 0.228400 ms CreateObjectMapping: 0.111700 ms MarkObjects: 4.879600 ms DeleteObjects: 0.615000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.2 MB). Loaded Objects now: 4425.
Memory consumption went from 98.3 MB to 97.1 MB.
Total: 4.848200 ms (FindLiveObjects: 0.270000 ms CreateObjectMapping: 0.152000 ms MarkObjects: 3.694600 ms DeleteObjects: 0.731100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.472 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.460 seconds
Domain Reload Profiling: 928ms
BeginReloadAssembly (173ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (239ms)
LoadAssemblies (235ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (83ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (3ms)
FinalizeReload (461ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (384ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (102ms)
ProcessInitializeOnLoadAttributes (234ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.0 MB). Loaded Objects now: 4428.
Memory consumption went from 98.1 MB to 97.1 MB.
Total: 4.333800 ms (FindLiveObjects: 0.226600 ms CreateObjectMapping: 0.106500 ms MarkObjects: 3.425100 ms DeleteObjects: 0.575000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (234.3 KB). Loaded Objects now: 4428.
Memory consumption went from 98.3 MB to 98.1 MB.
Total: 6.214300 ms (FindLiveObjects: 0.447900 ms CreateObjectMapping: 0.151600 ms MarkObjects: 4.941400 ms DeleteObjects: 0.672700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.828 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.443 seconds
Domain Reload Profiling: 1261ms
BeginReloadAssembly (256ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (465ms)
LoadAssemblies (465ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (135ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (118ms)
ResolveRequiredComponents (5ms)
FinalizeReload (443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (356ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (93ms)
ProcessInitializeOnLoadAttributes (216ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4431.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 4.195600 ms (FindLiveObjects: 0.217000 ms CreateObjectMapping: 0.107600 ms MarkObjects: 3.278900 ms DeleteObjects: 0.591700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (192.6 KB). Loaded Objects now: 4431.
Memory consumption went from 98.4 MB to 98.2 MB.
Total: 6.685300 ms (FindLiveObjects: 0.586800 ms CreateObjectMapping: 0.204500 ms MarkObjects: 5.233500 ms DeleteObjects: 0.659600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.848 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.530 seconds
Domain Reload Profiling: 1364ms
BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (468ms)
LoadAssemblies (470ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (136ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (118ms)
ResolveRequiredComponents (5ms)
FinalizeReload (530ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (414ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (142ms)
ProcessInitializeOnLoadAttributes (221ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.0 MB). Loaded Objects now: 4434.
Memory consumption went from 98.2 MB to 97.2 MB.
Total: 4.178300 ms (FindLiveObjects: 0.219400 ms CreateObjectMapping: 0.102900 ms MarkObjects: 3.292400 ms DeleteObjects: 0.563100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (1.0 MB). Loaded Objects now: 4434.
Memory consumption went from 98.4 MB to 97.4 MB.
Total: 7.246400 ms (FindLiveObjects: 0.457700 ms CreateObjectMapping: 0.153100 ms MarkObjects: 5.733600 ms DeleteObjects: 0.901000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.846 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.510 seconds
Domain Reload Profiling: 1344ms
BeginReloadAssembly (253ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (485ms)
LoadAssemblies (485ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (133ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (114ms)
ResolveRequiredComponents (5ms)
FinalizeReload (510ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (386ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (221ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.0 MB). Loaded Objects now: 4437.
Memory consumption went from 98.2 MB to 97.2 MB.
Total: 4.426500 ms (FindLiveObjects: 0.292100 ms CreateObjectMapping: 0.116100 ms MarkObjects: 3.419900 ms DeleteObjects: 0.597700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3819 unused Assets / (0.7 MB). Loaded Objects now: 4437.
Memory consumption went from 98.4 MB to 97.7 MB.
Total: 6.384900 ms (FindLiveObjects: 0.560500 ms CreateObjectMapping: 0.172100 ms MarkObjects: 4.890800 ms DeleteObjects: 0.761000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.820 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.524 seconds
Domain Reload Profiling: 1331ms
BeginReloadAssembly (249ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (463ms)
LoadAssemblies (450ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (143ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (126ms)
ResolveRequiredComponents (6ms)
FinalizeReload (524ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (396ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (229ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.2 MB). Loaded Objects now: 4440.
Memory consumption went from 98.2 MB to 97.0 MB.
Total: 4.714500 ms (FindLiveObjects: 0.232200 ms CreateObjectMapping: 0.116900 ms MarkObjects: 3.616500 ms DeleteObjects: 0.748400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.500 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.563 seconds
Domain Reload Profiling: 1059ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (279ms)
LoadAssemblies (272ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (86ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (3ms)
FinalizeReload (564ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (479ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (118ms)
ProcessInitializeOnLoadAttributes (295ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4443.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 5.655100 ms (FindLiveObjects: 0.269200 ms CreateObjectMapping: 0.141200 ms MarkObjects: 4.540000 ms DeleteObjects: 0.703400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-12T03:21:00Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.477 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.536 seconds
Domain Reload Profiling: 1009ms
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (28ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (259ms)
LoadAssemblies (252ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (86ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (3ms)
FinalizeReload (537ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (445ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (287ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3827 unused Assets / (1.1 MB). Loaded Objects now: 4446.
Memory consumption went from 98.2 MB to 97.1 MB.
Total: 4.718300 ms (FindLiveObjects: 0.260300 ms CreateObjectMapping: 0.125400 ms MarkObjects: 3.694000 ms DeleteObjects: 0.638000 ms)
Prepare: number of updated asset objects reloaded= 0

View File

@ -5,6 +5,38 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -37,52 +37,6 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

View File

@ -1,10 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -1,88 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -25,7 +25,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 112} m_MinSize: {x: 300, y: 112}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 12366 controlID: 64
draggingID: 0 draggingID: 0
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
@ -156,7 +156,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 112} m_MinSize: {x: 100, y: 112}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 12367 controlID: 65
draggingID: 0 draggingID: 0
--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
@ -168,7 +168,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: SceneView m_Name: AnimatorControllerTool
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
@ -177,15 +177,15 @@ MonoBehaviour:
y: 0 y: 0
width: 1058 width: 1058
height: 476 height: 476
m_MinSize: {x: 200, y: 200} m_MinSize: {x: 101, y: 126}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 5} m_ActualView: {fileID: 7}
m_Panes: m_Panes:
- {fileID: 5} - {fileID: 5}
- {fileID: 6} - {fileID: 6}
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