232 lines
11 KiB
Plaintext
232 lines
11 KiB
Plaintext
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Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::Module] Trying to connect to existing licensing client channel...
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OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T07:12:17.630593Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-02-02T07:12:17Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker9
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-projectPath
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C:/jh04010421/study/first_study
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-logFile
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Logs/AssetImportWorker9.log
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-srvPort
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1293
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-licensingIpc
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LicenseClient-User
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-job-worker-count
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11
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/jh04010421/study/first_study
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C:/jh04010421/study/first_study
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [24680] Target information:
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Player connection [24680] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 785531382 [EditorId] 785531382 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [24680] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [24680] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.55 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
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Vendor: NVIDIA
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VRAM: 7949 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002436 seconds.
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- Loaded All Assemblies, in 0.389 seconds
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.342 seconds
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Domain Reload Profiling: 726ms
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BeginReloadAssembly (158ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (43ms)
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LoadAllAssembliesAndSetupDomain (141ms)
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LoadAssemblies (151ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (139ms)
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TypeCache.Refresh (137ms)
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TypeCache.ScanAssembly (125ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (342ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (304ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (38ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (74ms)
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ProcessInitializeOnLoadAttributes (124ms)
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ProcessInitializeOnLoadMethodAttributes (65ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Begin MonoManager ReloadAssembly
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 911d7a4241e24d028f0e3ad8a0f204d6
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Correlation Id: 158debe88964ded1181cbb14f4bbe453
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External correlation Id: 8581666302630459328
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.54s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T07:12:19.1712613Z"
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[Licensing::Module] Licensing Background thread has ended after 1.54s
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[Licensing::Module] Licensing is initialized (took 0.16s).
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-03-11T01:04:55Z
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[Licensing::Module] License group:
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||
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Id: 14568598131100-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 0.728 seconds
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.475 seconds
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Domain Reload Profiling: 1196ms
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BeginReloadAssembly (318ms)
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ExecutionOrderSort (0ms)
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||
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DisableScriptedObjects (4ms)
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||
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BackupInstance (0ms)
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||
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|
ReleaseScriptingObjects (0ms)
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||
|
|
CreateAndSetChildDomain (25ms)
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||
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|
RebuildCommonClasses (26ms)
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||
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|
RebuildNativeTypeToScriptingClass (13ms)
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||
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initialDomainReloadingComplete (33ms)
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||
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LoadAllAssembliesAndSetupDomain (331ms)
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||
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LoadAssemblies (299ms)
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||
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|
RebuildTransferFunctionScriptingTraits (0ms)
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||
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|
AnalyzeDomain (125ms)
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||
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TypeCache.Refresh (99ms)
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||
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TypeCache.ScanAssembly (89ms)
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||
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BuildScriptInfoCaches (21ms)
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||
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ResolveRequiredComponents (3ms)
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||
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FinalizeReload (475ms)
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||
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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||
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SetupLoadedEditorAssemblies (404ms)
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||
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LogAssemblyErrors (0ms)
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||
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InitializePlatformSupportModulesInManaged (1ms)
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||
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SetLoadedEditorAssemblies (4ms)
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||
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|
BeforeProcessingInitializeOnLoad (108ms)
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||
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ProcessInitializeOnLoadAttributes (244ms)
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||
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ProcessInitializeOnLoadMethodAttributes (40ms)
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||
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AfterProcessingInitializeOnLoad (7ms)
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||
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EditorAssembliesLoaded (0ms)
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||
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ExecutionOrderSort2 (0ms)
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||
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AwakeInstancesAfterBackupRestoration (4ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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||
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3828 unused Assets / (1.3 MB). Loaded Objects now: 4420.
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Memory consumption went from 98.1 MB to 96.9 MB.
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Total: 4.783400 ms (FindLiveObjects: 0.232400 ms CreateObjectMapping: 0.125700 ms MarkObjects: 3.724300 ms DeleteObjects: 0.700400 ms)
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0
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