study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/Time-Node.md

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# Time Node
## Description
Provides access to various **Time** parameters in the shader.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Time | Output | Float | None | Elapsed time in seconds. |
| Sine Time | Output | Float | None | Sine of the **Time** value. Output ranges from −1 to 1. |
| Cosine Time | Output | Float | None | Cosine of the **Time** value. Output ranges from −1 to 1. |
| Delta Time | Output | Float | None | The time that has elapsed between the current frame and the last frame, in seconds. |
| Smooth Delta | Output | Float | None | The time that has elapsed between the current frame and the last frame, in seconds, averaged over several frames to reduce jitter. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float Time_Time = _Time.y;
float Time_SineTime = _SinTime.w;
float Time_CosineTime = _CosTime.w;
float Time_DeltaTime = unity_DeltaTime.x;
float Time_SmoothDelta = unity_DeltaTime.z;
```