# Time Node ## Description Provides access to various **Time** parameters in the shader. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Time | Output | Float | None | Elapsed time in seconds. | | Sine Time | Output | Float | None | Sine of the **Time** value. Output ranges from −1 to 1. | | Cosine Time | Output | Float | None | Cosine of the **Time** value. Output ranges from −1 to 1. | | Delta Time | Output | Float | None | The time that has elapsed between the current frame and the last frame, in seconds. | | Smooth Delta | Output | Float | None | The time that has elapsed between the current frame and the last frame, in seconds, averaged over several frames to reduce jitter. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float Time_Time = _Time.y; float Time_SineTime = _SinTime.w; float Time_CosineTime = _CosTime.w; float Time_DeltaTime = unity_DeltaTime.x; float Time_SmoothDelta = unity_DeltaTime.z; ```