study/first_study/Logs/AssetImportWorker5.log

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-22T12:14:43.485133Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-22T12:14:43Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker5.log
-srvPort
13292
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [31568] Target information:
Player connection [31568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2462146439 [EditorId] 2462146439 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [31568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56868
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002174 seconds.
- Loaded All Assemblies, in 0.296 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.253 seconds
Domain Reload Profiling: 546ms
BeginReloadAssembly (108ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (115ms)
LoadAssemblies (103ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (113ms)
TypeCache.Refresh (112ms)
TypeCache.ScanAssembly (102ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (253ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (228ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (54ms)
ProcessInitializeOnLoadAttributes (91ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 6c660a8c7a8a417aa393e6938ab47ffa
Correlation Id: 49affad756e7543fcf933c3fa11212de
External correlation Id: 171722677485360205
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.29s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-22T12:14:44.7772803Z"
[Licensing::Module] Licensing Background thread has ended after 1.29s
[Licensing::Module] Licensing is initialized (took 0.23s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-03-02T08:41:07Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.696 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.393 seconds
Domain Reload Profiling: 1083ms
BeginReloadAssembly (361ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (22ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (265ms)
LoadAssemblies (245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (99ms)
TypeCache.Refresh (78ms)
TypeCache.ScanAssembly (69ms)
BuildScriptInfoCaches (18ms)
ResolveRequiredComponents (2ms)
FinalizeReload (393ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (331ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (87ms)
ProcessInitializeOnLoadAttributes (197ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4018.
Memory consumption went from 94.5 MB to 93.5 MB.
Total: 4.415400 ms (FindLiveObjects: 0.239900 ms CreateObjectMapping: 0.102600 ms MarkObjects: 3.482600 ms DeleteObjects: 0.589800 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3420 unused Assets / (0.7 MB). Loaded Objects now: 4018.
Memory consumption went from 93.3 MB to 92.7 MB.
Total: 4.831700 ms (FindLiveObjects: 0.240300 ms CreateObjectMapping: 0.116800 ms MarkObjects: 3.845600 ms DeleteObjects: 0.628200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.486 seconds
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.431 seconds
Domain Reload Profiling: 911ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (258ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (77ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (67ms)
ResolveRequiredComponents (2ms)
FinalizeReload (431ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (347ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (201ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3428 unused Assets / (0.9 MB). Loaded Objects now: 4022.
Memory consumption went from 94.7 MB to 93.8 MB.
Total: 4.019500 ms (FindLiveObjects: 0.209200 ms CreateObjectMapping: 0.097700 ms MarkObjects: 3.207000 ms DeleteObjects: 0.505200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3421 unused Assets / (495.4 KB). Loaded Objects now: 4023.
Memory consumption went from 94.9 MB to 94.4 MB.
Total: 4.564700 ms (FindLiveObjects: 0.223500 ms CreateObjectMapping: 0.102700 ms MarkObjects: 3.669500 ms DeleteObjects: 0.568300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.689 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.443 seconds
Domain Reload Profiling: 1117ms
BeginReloadAssembly (232ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (351ms)
LoadAssemblies (397ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (73ms)
ResolveRequiredComponents (3ms)
FinalizeReload (443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (365ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (212ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4026.
Memory consumption went from 94.7 MB to 93.9 MB.
Total: 4.451900 ms (FindLiveObjects: 0.218400 ms CreateObjectMapping: 0.106600 ms MarkObjects: 3.552600 ms DeleteObjects: 0.573800 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0