274 lines
12 KiB
Plaintext
274 lines
12 KiB
Plaintext
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[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z"
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OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-01-21T08:51:14Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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C:/jh04010421/study/first_study
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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7167
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-job-worker-count
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11
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/jh04010421/study/first_study
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C:/jh04010421/study/first_study
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [32808] Target information:
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Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 11
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
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Vendor: NVIDIA
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VRAM: 7949 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002696 seconds.
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- Loaded All Assemblies, in 0.412 seconds
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.371 seconds
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Domain Reload Profiling: 778ms
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BeginReloadAssembly (145ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (39ms)
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||
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (46ms)
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LoadAllAssembliesAndSetupDomain (166ms)
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LoadAssemblies (138ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (164ms)
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TypeCache.Refresh (162ms)
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TypeCache.ScanAssembly (149ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (372ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (334ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (39ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (79ms)
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ProcessInitializeOnLoadAttributes (145ms)
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ProcessInitializeOnLoadMethodAttributes (68ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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||
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AwakeInstancesAfterBackupRestoration (0ms)
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||
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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||
|
|
Session Id: fd9175b8aed849f1b48737c5b81ff953
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||
|
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Correlation Id: f659d8c0c9d74e198390ca539eb89df2
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||
|
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External correlation Id: 2879253968009473601
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||
|
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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||
|
|
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s)
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||
|
|
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z"
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||
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[Licensing::Module] Licensing Background thread has ended after 1.70s
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||
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[Licensing::Module] Licensing is initialized (took 0.20s).
|
||
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[Licensing::Client] Successfully resolved entitlement details
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||
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[Licensing::Module] License group:
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||
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Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
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||
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Product: Unity Personal
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||
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Type: ULF
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||
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|
Expiration: 2026-02-27T08:41:06Z
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||
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[Licensing::Module] License group:
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||
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Id: 14568598131100-UnityPersXXXX
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||
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Product: Unity Personal
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||
|
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Type: Assigned
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||
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Expiration: Unlimited
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||
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- Loaded All Assemblies, in 0.876 seconds
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Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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||
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Package Manager log level set to [2]
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||
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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||
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[Package Manager] Unable to send message (not connected to server process).
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||
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[Package Manager] Cannot connect to Unity Package Manager local server
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||
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
|
||
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|
- Finished resetting the current domain, in 0.580 seconds
|
||
|
|
Domain Reload Profiling: 1447ms
|
||
|
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BeginReloadAssembly (383ms)
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||
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ExecutionOrderSort (0ms)
|
||
|
|
DisableScriptedObjects (4ms)
|
||
|
|
BackupInstance (0ms)
|
||
|
|
ReleaseScriptingObjects (0ms)
|
||
|
|
CreateAndSetChildDomain (26ms)
|
||
|
|
RebuildCommonClasses (31ms)
|
||
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
||
|
|
initialDomainReloadingComplete (40ms)
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||
|
|
LoadAllAssembliesAndSetupDomain (402ms)
|
||
|
|
LoadAssemblies (347ms)
|
||
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||
|
|
AnalyzeDomain (164ms)
|
||
|
|
TypeCache.Refresh (125ms)
|
||
|
|
TypeCache.ScanAssembly (110ms)
|
||
|
|
BuildScriptInfoCaches (33ms)
|
||
|
|
ResolveRequiredComponents (3ms)
|
||
|
|
FinalizeReload (580ms)
|
||
|
|
ReleaseScriptCaches (0ms)
|
||
|
|
RebuildScriptCaches (0ms)
|
||
|
|
SetupLoadedEditorAssemblies (484ms)
|
||
|
|
LogAssemblyErrors (0ms)
|
||
|
|
InitializePlatformSupportModulesInManaged (2ms)
|
||
|
|
SetLoadedEditorAssemblies (4ms)
|
||
|
|
BeforeProcessingInitializeOnLoad (126ms)
|
||
|
|
ProcessInitializeOnLoadAttributes (294ms)
|
||
|
|
ProcessInitializeOnLoadMethodAttributes (49ms)
|
||
|
|
AfterProcessingInitializeOnLoad (8ms)
|
||
|
|
EditorAssembliesLoaded (0ms)
|
||
|
|
ExecutionOrderSort2 (0ms)
|
||
|
|
AwakeInstancesAfterBackupRestoration (5ms)
|
||
|
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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||
|
|
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
|
||
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
||
|
|
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017.
|
||
|
|
Memory consumption went from 92.5 MB to 91.7 MB.
|
||
|
|
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms)
|
||
|
|
|
||
|
|
========================================================================
|
||
|
|
Received Prepare
|
||
|
|
Begin MonoManager ReloadAssembly
|
||
|
|
- Loaded All Assemblies, in 0.635 seconds
|
||
|
|
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
|
||
|
|
Native extension for WindowsStandalone target not found
|
||
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||
|
|
[Package Manager] Unable to send message (not connected to server process).
|
||
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
||
|
|
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||
|
|
Mono: successfully reloaded assembly
|
||
|
|
- Finished resetting the current domain, in 0.625 seconds
|
||
|
|
Domain Reload Profiling: 1250ms
|
||
|
|
BeginReloadAssembly (185ms)
|
||
|
|
ExecutionOrderSort (0ms)
|
||
|
|
DisableScriptedObjects (9ms)
|
||
|
|
BackupInstance (0ms)
|
||
|
|
ReleaseScriptingObjects (0ms)
|
||
|
|
CreateAndSetChildDomain (35ms)
|
||
|
|
RebuildCommonClasses (29ms)
|
||
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
||
|
|
initialDomainReloadingComplete (35ms)
|
||
|
|
LoadAllAssembliesAndSetupDomain (365ms)
|
||
|
|
LoadAssemblies (360ms)
|
||
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||
|
|
AnalyzeDomain (102ms)
|
||
|
|
TypeCache.Refresh (7ms)
|
||
|
|
TypeCache.ScanAssembly (0ms)
|
||
|
|
BuildScriptInfoCaches (91ms)
|
||
|
|
ResolveRequiredComponents (2ms)
|
||
|
|
FinalizeReload (626ms)
|
||
|
|
ReleaseScriptCaches (0ms)
|
||
|
|
RebuildScriptCaches (0ms)
|
||
|
|
SetupLoadedEditorAssemblies (513ms)
|
||
|
|
LogAssemblyErrors (0ms)
|
||
|
|
InitializePlatformSupportModulesInManaged (1ms)
|
||
|
|
SetLoadedEditorAssemblies (4ms)
|
||
|
|
BeforeProcessingInitializeOnLoad (163ms)
|
||
|
|
ProcessInitializeOnLoadAttributes (282ms)
|
||
|
|
ProcessInitializeOnLoadMethodAttributes (50ms)
|
||
|
|
AfterProcessingInitializeOnLoad (12ms)
|
||
|
|
EditorAssembliesLoaded (0ms)
|
||
|
|
ExecutionOrderSort2 (0ms)
|
||
|
|
AwakeInstancesAfterBackupRestoration (7ms)
|
||
|
|
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
|
||
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
||
|
|
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021.
|
||
|
|
Memory consumption went from 92.7 MB to 92.0 MB.
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||
|
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Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms)
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||
|
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|
||
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Prepare: number of updated asset objects reloaded= 0
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||
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0
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