42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
|
|
fileFormatVersion: 2
|
||
|
|
guid: 9b4e681081e2b4c469111bb649e2f7ee
|
||
|
|
ScriptedImporter:
|
||
|
|
internalIDToNameTable: []
|
||
|
|
externalObjects: {}
|
||
|
|
serializedVersion: 2
|
||
|
|
userData:
|
||
|
|
assetBundleName:
|
||
|
|
assetBundleVariant:
|
||
|
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||
|
|
useAsTemplate: 1
|
||
|
|
exposeTemplateAsShader: 1
|
||
|
|
template:
|
||
|
|
name: Decal URP Default
|
||
|
|
category: Decals
|
||
|
|
description: 'This is the default decal shader that comes with URP. It projects
|
||
|
|
a color and normal along a single axis.
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
In order to use decals
|
||
|
|
in URP, you''ll need to add the Decal Renderer Feature to URP''s Renderer Data
|
||
|
|
asset. In HDRP, decals work automatically so no settings changes are required.
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
You
|
||
|
|
can add a decal to your scene by right-clicking in your scene''s Hierarchy
|
||
|
|
panel and selecting Rendering->URP Decal Projector. Then select the new Decal
|
||
|
|
Projector and assign it a material that uses your Shader Graph asset.
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
<i>Supported
|
||
|
|
Pipeline(s): URP
|
||
|
|
|
||
|
|
Active Target: Decal
|
||
|
|
|
||
|
|
VFX Graph Support: disabled</i>'
|
||
|
|
icon: {instanceID: 0}
|
||
|
|
thumbnail: {fileID: 2800000, guid: 73df811908489f1408d1bec44aab3a80, type: 3}
|