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Assets/Bullet Spawner.prefab
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132
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Assets/Bullet Spawner.prefab.meta
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32
Assets/Bullet.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public float speed = 8f;
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private Rigidbody bulletRigidbody;
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void Start()
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{
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bulletRigidbody = GetComponent<Rigidbody>();
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bulletRigidbody.linearVelocity = transform.forward * speed;
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Destroy(gameObject, 3f);
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}
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void OnTriggerEnter(Collider other)
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{
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if(other.tag == "Player")
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{
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PlayerController playerController = other.GetComponent<PlayerController>();
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if(playerController != null )
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{
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playerController.Die();
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}
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}
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}
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void Update()
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{
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}
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}
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2
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170
Assets/Bullet.prefab
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170
Assets/Bullet.prefab
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7
Assets/Bullet.prefab.meta
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7
Assets/Bullet.prefab.meta
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37
Assets/BulletSpawner.cs
Normal file
37
Assets/BulletSpawner.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BulletSpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject bulletPrefab;
|
||||||
|
public float spawnRateMin = 0.5f;
|
||||||
|
public float spawnRateMax = 0.3f;
|
||||||
|
|
||||||
|
private Transform target;
|
||||||
|
private float spawnRate;
|
||||||
|
private float timeAfterSpawn;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
timeAfterSpawn = 0f;
|
||||||
|
spawnRate = Random.Range(spawnRateMin, spawnRateMax);
|
||||||
|
target = FindFirstObjectByType<PlayerController>().transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timeAfterSpawn += Time.deltaTime;
|
||||||
|
|
||||||
|
if (timeAfterSpawn >= spawnRate)
|
||||||
|
{
|
||||||
|
timeAfterSpawn = 0f;
|
||||||
|
|
||||||
|
GameObject bullet
|
||||||
|
= Instantiate(bulletPrefab, transform.position, transform.rotation);
|
||||||
|
bullet.transform.LookAt(target);
|
||||||
|
|
||||||
|
spawnRate = Random.Range(spawnRateMin, spawnRateMax);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/BulletSpawner.cs.meta
Normal file
2
Assets/BulletSpawner.cs.meta
Normal file
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32
Assets/PlayerController.cs
Normal file
32
Assets/PlayerController.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// 파일 이름이 'PlayerCtrller'와 정확히 일치해야 합니다.
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Rigidbody playerRigidbody;
|
||||||
|
public float speed = 8f;
|
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|
|
||||||
|
void Start()
|
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|
{
|
||||||
|
playerRigidbody = GetComponent<Rigidbody>();
|
||||||
|
}
|
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|
|
||||||
|
void Update()
|
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|
{
|
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|
float xInput = Input.GetAxis("Horizontal");
|
||||||
|
float zInput = Input.GetAxis("Vertical");
|
||||||
|
|
||||||
|
float xSpeed = xInput * speed;
|
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|
float zSpeed = zInput * speed;
|
||||||
|
|
||||||
|
Vector3 newVelocity = new Vector3(xSpeed, 0f, zSpeed);
|
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|
playerRigidbody.linearVelocity = newVelocity;
|
||||||
|
}
|
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|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,40 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
// 파일 이름이 'PlayerCtrller'여야 합니다 (띄어쓰기 절대 금지!)
|
|
||||||
public class PlayerCtrller : MonoBehaviour
|
|
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{
|
|
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public Rigidbody playerRigidbody;
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public float speed = 8f;
|
|
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|
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void Start()
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|
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{
|
|
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}
|
|
||||||
|
|
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void Update()
|
|
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{
|
|
||||||
if (Input.GetKey(KeyCode.UpArrow))
|
|
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{
|
|
||||||
playerRigidbody.AddForce(0f, 0f, speed);
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|
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}
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if (Input.GetKey(KeyCode.DownArrow))
|
|
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{
|
|
||||||
playerRigidbody.AddForce(0f, 0f, -speed);
|
|
||||||
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|
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if (Input.GetKey(KeyCode.RightArrow))
|
|
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{
|
|
||||||
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|
|
||||||
}
|
|
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if (Input.GetKey(KeyCode.LeftArrow))
|
|
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{
|
|
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playerRigidbody.AddForce(-speed, 0f, 0f);
|
|
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}
|
|
||||||
} // <--- Update 함수가 여기서 딱 끝나야 합니다!
|
|
||||||
|
|
||||||
// Die 함수는 Update 밖(아래)에 있어야 합니다.
|
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public void Die()
|
|
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{
|
|
||||||
gameObject.SetActive(false);
|
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7
Assets/_Recovery/0 (1).unity.meta
Normal file
7
Assets/_Recovery/0 (1).unity.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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1196
Assets/_Recovery/0.unity
Normal file
1196
Assets/_Recovery/0.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0.unity.meta
Normal file
7
Assets/_Recovery/0.unity.meta
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|
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fileFormatVersion: 2
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guid: b41b84d2f1886be4daa5a61ce32ae9bb
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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274
UpgradeLog2.htm
Normal file
274
UpgradeLog2.htm
Normal file
|
|
@ -0,0 +1,274 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<!-- saved from url=(0014)about:internet -->
|
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|
<html xmlns:msxsl="urn:schemas-microsoft-com:xslt"><head><meta content="en-us" http-equiv="Content-Language" /><meta content="text/html; charset=utf-16" http-equiv="Content-Type" /><title _locID="ConversionReport0">
|
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|
마이그레이션 보고서
|
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|
</title><style>
|
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|
/* Body style, for the entire document */
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|
body
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{
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|
background: #F3F3F4;
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color: #1E1E1F;
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font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
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|
padding: 0;
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margin: 0;
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}
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|
/* Header1 style, used for the main title */
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|
h1
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{
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|
padding: 10px 0px 10px 10px;
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|
font-size: 21pt;
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background-color: #E2E2E2;
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|
border-bottom: 1px #C1C1C2 solid;
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|
color: #201F20;
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margin: 0;
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|
font-weight: normal;
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|
}
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/* Header2 style, used for "Overview" and other sections */
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|
h2
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{
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|
font-size: 18pt;
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|
font-weight: normal;
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|
padding: 15px 0 5px 0;
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|
margin: 0;
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|
}
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|
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|
/* Header3 style, used for sub-sections, such as project name */
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|
h3
|
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|
{
|
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|
font-weight: normal;
|
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|
font-size: 15pt;
|
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|
margin: 0;
|
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|
padding: 15px 0 5px 0;
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|
background-color: transparent;
|
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|
}
|
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|
|
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|
/* Color all hyperlinks one color */
|
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|
a
|
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|
{
|
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|
color: #1382CE;
|
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|
}
|
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|
|
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|
/* Table styles */
|
||||||
|
table
|
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|
{
|
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|
border-spacing: 0 0;
|
||||||
|
border-collapse: collapse;
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|
font-size: 10pt;
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|
}
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|
|
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|
table th
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|
{
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|
background: #E7E7E8;
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|
text-align: left;
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|
text-decoration: none;
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|
font-weight: normal;
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|
padding: 3px 6px 3px 6px;
|
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|
}
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|
|
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|
table td
|
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|
{
|
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|
vertical-align: top;
|
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|
padding: 3px 6px 5px 5px;
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|
margin: 0px;
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|
border: 1px solid #E7E7E8;
|
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|
background: #F7F7F8;
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|
}
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|
|
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|
/* Local link is a style for hyperlinks that link to file:/// content, there are lots so color them as 'normal' text until the user mouse overs */
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.localLink
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{
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|
color: #1E1E1F;
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|
background: #EEEEED;
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|
text-decoration: none;
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|
}
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|
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|
.localLink:hover
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|
{
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|
color: #1382CE;
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|
background: #FFFF99;
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|
text-decoration: none;
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||||||
|
}
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|
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|
/* Center text, used in the over views cells that contain message level counts */
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.textCentered
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|
{
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|
text-align: center;
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|
}
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/* The message cells in message tables should take up all avaliable space */
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.messageCell
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|
{
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|
width: 100%;
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|
}
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|
/* Padding around the content after the h1 */
|
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|
#content
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|
{
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|
padding: 0px 12px 12px 12px;
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|
}
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|
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|
/* The overview table expands to width, with a max width of 97% */
|
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|
#overview table
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|
{
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|
width: auto;
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|
max-width: 75%;
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|
}
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|
|
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|
/* The messages tables are always 97% width */
|
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|
#messages table
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|
{
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|
width: 97%;
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|
}
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|
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|
/* All Icons */
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|
.IconSuccessEncoded, .IconInfoEncoded, .IconWarningEncoded, .IconErrorEncoded
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|
{
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|
min-width:18px;
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|
min-height:18px;
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|
background-repeat:no-repeat;
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|
background-position:center;
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|
}
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|
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|
/* Success icon encoded */
|
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|
.IconSuccessEncoded
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|
{
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|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
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|
/* [---XsltValidateInternal-Base64EncodedImage:IconSuccess#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
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|
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.IconInfoEncoded
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{
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/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
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}
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/* Warning icon encoded */
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.IconWarningEncoded
|
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{
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/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
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/* [---XsltValidateInternal-Base64EncodedImage:IconWarning#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
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|
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAAAx0lEQVR4XpWSMQ7CMAxFf4xAyBMLCxMrO8dhaBcuwdCJS3RJBw7SA/QGTCxdWJgiQYWKXJWKIXHIlyw5lqr34tQgEOdcBsCOx5yZK3hCCKdYXneQkh4pEfqzLfu+wVDSyyzFoJjfz9NB+pAF+eizx2Vruts0k15mPgvS6GYvpVtQhB61IB/dk6AF6fS4Ben0uIX5odtFe8Q/eW1KvFeH4e8khT6+gm5B+t3juyDt7n0jpe+CANTd+oTUjN/U3yVaABnSUjFz/gFq44JaVSCXeQAAAABJRU5ErkJggg==);
|
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|
/* Error icon encoded */
|
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|
.IconErrorEncoded
|
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|
{
|
||||||
|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
||||||
|
/* [---XsltValidateInternal-Base64EncodedImage:IconError#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
||||||
|
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|
||||||
|
}
|
||||||
|
</style><script type="text/javascript" language="javascript">
|
||||||
|
|
||||||
|
// Startup
|
||||||
|
// Hook up the the loaded event for the document/window, to linkify the document content
|
||||||
|
var startupFunction = function() { linkifyElement("messages"); };
|
||||||
|
|
||||||
|
if(window.attachEvent)
|
||||||
|
{
|
||||||
|
window.attachEvent('onload', startupFunction);
|
||||||
|
}
|
||||||
|
else if (window.addEventListener)
|
||||||
|
{
|
||||||
|
window.addEventListener('load', startupFunction, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
document.addEventListener('load', startupFunction, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggles the visibility of table rows with the specified name
|
||||||
|
function toggleTableRowsByName(name)
|
||||||
|
{
|
||||||
|
var allRows = document.getElementsByTagName('tr');
|
||||||
|
for (i=0; i < allRows.length; i++)
|
||||||
|
{
|
||||||
|
var currentName = allRows[i].getAttribute('name');
|
||||||
|
if(!!currentName && currentName.indexOf(name) == 0)
|
||||||
|
{
|
||||||
|
var isVisible = allRows[i].style.display == '';
|
||||||
|
isVisible ? allRows[i].style.display = 'none' : allRows[i].style.display = '';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function scrollToFirstVisibleRow(name)
|
||||||
|
{
|
||||||
|
var allRows = document.getElementsByTagName('tr');
|
||||||
|
for (i=0; i < allRows.length; i++)
|
||||||
|
{
|
||||||
|
var currentName = allRows[i].getAttribute('name');
|
||||||
|
var isVisible = allRows[i].style.display == '';
|
||||||
|
if(!!currentName && currentName.indexOf(name) == 0 && isVisible)
|
||||||
|
{
|
||||||
|
allRows[i].scrollIntoView(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Linkifies the specified text content, replaces candidate links with html links
|
||||||
|
function linkify(text)
|
||||||
|
{
|
||||||
|
if(!text || 0 === text.length)
|
||||||
|
{
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find http, https and ftp links and replace them with hyper links
|
||||||
|
var urlLink = /(http|https|ftp)\:\/\/[a-zA-Z0-9\-\.]+(:[a-zA-Z0-9]*)?\/?([a-zA-Z0-9\-\._\?\,\/\\\+&%\$#\=~;\{\}])*/gi;
|
||||||
|
|
||||||
|
return text.replace(urlLink, '<a href="$&">$&</a>') ;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Linkifies the specified element by ID
|
||||||
|
function linkifyElement(id)
|
||||||
|
{
|
||||||
|
var element = document.getElementById(id);
|
||||||
|
if(!!element)
|
||||||
|
{
|
||||||
|
element.innerHTML = linkify(element.innerHTML);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function ToggleMessageVisibility(projectName)
|
||||||
|
{
|
||||||
|
if(!projectName || 0 === projectName.length)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
toggleTableRowsByName("MessageRowClass" + projectName);
|
||||||
|
toggleTableRowsByName('MessageRowHeaderShow' + projectName);
|
||||||
|
toggleTableRowsByName('MessageRowHeaderHide' + projectName);
|
||||||
|
}
|
||||||
|
|
||||||
|
function ScrollToFirstVisibleMessage(projectName)
|
||||||
|
{
|
||||||
|
if(!projectName || 0 === projectName.length)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// First try the 'Show messages' row
|
||||||
|
if(!scrollToFirstVisibleRow('MessageRowHeaderShow' + projectName))
|
||||||
|
{
|
||||||
|
// Failed to find a visible row for 'Show messages', try an actual message row
|
||||||
|
scrollToFirstVisibleRow('MessageRowClass' + projectName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script></head><body><h1 _locID="ConversionReport">
|
||||||
|
마이그레이션 보고서 - </h1><div id="content"><h2 _locID="OverviewTitle">개요</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">프로젝트</th><th _locID="PathTableHeader">경로</th><th _locID="ErrorsTableHeader">오류</th><th _locID="WarningsTableHeader">경고</th><th _locID="MessagesTableHeader">메시지</th></tr><tr><td class="IconErrorEncoded" /><td><strong><a href="#Assembly-CSharp">Assembly-CSharp</a></strong></td><td>Assembly-CSharp.csproj</td><td class="textCentered"><a href="#Assembly-CSharpError">1</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconErrorEncoded" /><td><strong><a href="#Assembly-CSharp-Editor">Assembly-CSharp-Editor</a></strong></td><td>Assembly-CSharp-Editor.csproj</td><td class="textCentered"><a href="#Assembly-CSharp-EditorError">1</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">솔루션</span></a></strong></td><td>g1.sln</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">1</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">솔루션 및 프로젝트</h2><div id="messages"><a name="Assembly-CSharp" /><h3>Assembly-CSharp</h3><table><tr id="Assembly-CSharpHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr name="ErrorRowClassAssembly-CSharp"><td class="IconErrorEncoded"><a name="Assembly-CSharpError" /></td><td class="messageCell"><strong>Assembly-CSharp.csproj:
|
||||||
|
</strong><span>이 프로젝트 형식을 기반으로 하는 애플리케이션을 찾지 못했습니다. 추가 정보를 보려면 이 링크를 확인하십시오. http://go.microsoft.com/fwlink/?LinkID=299083&projecttype=E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1</span></td></tr></table><a name="Assembly-CSharp-Editor" /><h3>Assembly-CSharp-Editor</h3><table><tr id="Assembly-CSharp-EditorHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr name="ErrorRowClassAssembly-CSharp-Editor"><td class="IconErrorEncoded"><a name="Assembly-CSharp-EditorError" /></td><td class="messageCell"><strong>Assembly-CSharp-Editor.csproj:
|
||||||
|
</strong><span>이 프로젝트 형식을 기반으로 하는 애플리케이션을 찾지 못했습니다. 추가 정보를 보려면 이 링크를 확인하십시오. http://go.microsoft.com/fwlink/?LinkID=299083&projecttype=E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1</span></td></tr></table><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">솔루션</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||||
|
표시 1 추가 메시지
|
||||||
|
</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>g1.sln:
|
||||||
|
</strong><span>솔루션 파일은 마이그레이션하지 않아도 됩니다.</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||||
|
숨기기 1 추가 메시지
|
||||||
|
</a></td></tr></table></div></div></body></html>
|
||||||
Loading…
Reference in New Issue
Block a user