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+ +public class BulletSpawner : MonoBehaviour +{ + public GameObject bulletPrefab; + public float spawnRateMin = 0.5f; + public float spawnRateMax = 0.3f; + + private Transform target; + private float spawnRate; + private float timeAfterSpawn; + + void Start() + { + timeAfterSpawn = 0f; + spawnRate = Random.Range(spawnRateMin, spawnRateMax); + target = FindFirstObjectByType().transform; + } + + void Update() + { + timeAfterSpawn += Time.deltaTime; + + if (timeAfterSpawn >= spawnRate) + { + timeAfterSpawn = 0f; + + GameObject bullet + = Instantiate(bulletPrefab, transform.position, transform.rotation); + bullet.transform.LookAt(target); + + spawnRate = Random.Range(spawnRateMin, spawnRateMax); + } + } +} \ No newline at end of file diff --git a/Assets/BulletSpawner.cs.meta b/Assets/BulletSpawner.cs.meta new file mode 100644 index 0000000..b96ca27 --- /dev/null +++ b/Assets/BulletSpawner.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1b3de4f72c23be949b182ee44e78b161 diff --git 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Assets/PlayerController.cs.meta diff --git a/Assets/PlayerCtrller.cs b/Assets/PlayerCtrller.cs deleted file mode 100644 index 3cab5db..0000000 --- a/Assets/PlayerCtrller.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -// ̸ 'PlayerCtrller' մϴ ( !) -public class PlayerCtrller : MonoBehaviour -{ - public Rigidbody playerRigidbody; - public float speed = 8f; - - void Start() - { - } - - void Update() - { - if (Input.GetKey(KeyCode.UpArrow)) - { - playerRigidbody.AddForce(0f, 0f, speed); - } - if (Input.GetKey(KeyCode.DownArrow)) - { - playerRigidbody.AddForce(0f, 0f, -speed); - } - if (Input.GetKey(KeyCode.RightArrow)) - { - playerRigidbody.AddForce(speed, 0f, 0f); - } - if (Input.GetKey(KeyCode.LeftArrow)) - { - playerRigidbody.AddForce(-speed, 0f, 0f); - } - } // <--- Update Լ ⼭ մϴ! - - // Die Լ Update (Ʒ) ־ մϴ. - public void Die() - { - gameObject.SetActive(false); - } -} \ No newline at end of file diff --git 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