using UnityEngine;

[CreateAssetMenu(fileName = "NewPlayerData", menuName = "Scriptable Objects/Player Data")]
public class PlayerData : ScriptableObject
{
    [Header("Base Info")]
    public float playerDefaultSpeed;
    public float playerDashSpeed;
    public float playerJumpPower;
    public int playerMaxJumpCount;
    public int playerHp;
    public int playerStamina;
    public float playerCurrentGauge;
    public float playerMaxGauge;
    public int playerTagCount;
}
