using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public GameObject gameoverText; // 게임오버 UI public Text timeText; // 생존 시간 UI public Text recordText; // 최고 기록 UI private float surviveTime; private bool isGameover; void Start() { surviveTime = 0f; isGameover = false; gameoverText.SetActive(false); float bestTime = PlayerPrefs.GetFloat("BestTime", 0f); recordText.text = "Best Time : " + (int)bestTime; Time.timeScale = 1f; } void Update() { if (!isGameover) { surviveTime += Time.deltaTime; timeText.text = "Time : " + (int)surviveTime; } else { if (Input.GetKeyDown(KeyCode.R)) { Time.timeScale = 1f; SceneManager.LoadScene("SampleScene"); } } } public void EndGame() { if (isGameover) return; isGameover = true; gameoverText.SetActive(true); float bestTime = PlayerPrefs.GetFloat("BestTime", 0f); if (surviveTime > bestTime) { bestTime = surviveTime; PlayerPrefs.SetFloat("BestTime", bestTime); } recordText.text = "Best Time : " + (int)bestTime; Time.timeScale = 0f; } public void Die() { EndGame(); gameObject.SetActive(false); } } // <-- 클래스 끝, 반드시 존재