using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletSpawner : MonoBehaviour { public GameObject bulletPrefab; public float spawnRateMin = 0.5f; public float spawnRateMax = 0.3f; private Transform target; private float spawnRate; private float timeAfterSpawn; void Start() { timeAfterSpawn = 0f; spawnRate = Random.Range(spawnRateMin, spawnRateMax); target = FindFirstObjectByType().transform; } void Update() { timeAfterSpawn += Time.deltaTime; if (timeAfterSpawn >= spawnRate) { timeAfterSpawn = 0f; GameObject bullet = Instantiate(bulletPrefab, transform.position, transform.rotation); bullet.transform.LookAt(target); spawnRate = Random.Range(spawnRateMin, spawnRateMax); } } }