TigerProject/Assets/Monster/GroundEnemyMovement.cs
2026-01-26 18:08:38 +09:00

60 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections.Generic;
public class GroundEnemyMovement : Entity
{
[SerializeField] private Rigidbody2D rigidBody;
[SerializeField] private SpriteRenderer spriteRenderer;
[SerializeField] private float Speed = 3f;
[SerializeField] private float startDirection = 1.5f;
private float currentDirection;
private float halfWidth;
private Vector2 movemenet;
private void Start()
{
halfWidth = spriteRenderer.bounds.extents.x;
currentDirection = startDirection > 0 ? 1f : -1f;
spriteRenderer.flipX = currentDirection == 1 ? false : true;
}
public override void RunAI()
{
movemenet.x = Speed * currentDirection;
movemenet.y = rigidBody.linearVelocity.y;
rigidBody.linearVelocity = movemenet;
SetDirection();
}
private void SetDirection()
{
Vector2 frontVec = transform.position;
Vector2 wallDir = Vector2.right;
if (currentDirection > 0)
{
frontVec += Vector2.right * halfWidth;
wallDir = Vector2.right;
}
else
{
frontVec += Vector2.left * halfWidth;
wallDir = Vector2.left;
}
RaycastHit2D cliffHit = Physics2D.Raycast(frontVec, Vector2.down, 1f, LayerMask.GetMask("Ground"));
Debug.DrawRay(frontVec, Vector2.down * 1f, Color.green);
float wallDist = halfWidth + 0.2f;
RaycastHit2D wallHit = Physics2D.Raycast(transform.position, wallDir, wallDist, LayerMask.GetMask("Ground"));
Debug.DrawRay(transform.position, wallDir * wallDist, Color.blue);
if (cliffHit.collider == null || wallHit.collider != null)
{
currentDirection *= -1;
spriteRenderer.flipX = !spriteRenderer.flipX;
}
}
}