# Conflicts: # Assets/Scripts/EntityData/TestEntity.asset # Assets/Scripts/Monster/GroundEnemyMovement.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Player/PlayerController.cs
9 lines
238 B
C#
9 lines
238 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "EntityData", menuName = "Scriptable Objects/EntityData")]
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public class EntityData : ScriptableObject
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{
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public string entityName;
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public int maxHealth;
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public int attackDamage;
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} |