TigerProject/Assets/Scripts/Monster/EntityData.cs
2026-01-27 19:20:36 +09:00

10 lines
239 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "EntityData", menuName = "Scriptable Objects/EntityData")]
public class EntityData : ScriptableObject
{
public string entityName;
public int maxHealth;
public int attackDamage;
}