using NavMeshPlus.Components.Editors; using UnityEditor; using UnityEngine; //*********************************************************************************** // Contributed by author jl-randazzo github.com/jl-randazzo //*********************************************************************************** namespace NavMeshPlus.Extensions.Editors { [CustomPropertyDrawer(typeof(NavMeshAgentAttribute))] public class NavMeshAgentAttributePropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { NavMeshComponentsGUIUtility.AgentTypePopup(position, label.text, property); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => NavMeshComponentsGUIUtility.IsAgentSelectionValid(property) ? 20 : 40; } }