using NavMeshPlus.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.AI; namespace NavMeshPlus.Extensions { [ExecuteAlways] [AddComponentMenu("Navigation/Navigation RootSources2d", 30)] public class RootSources2d: NavMeshExtension { [SerializeField] private List _rootSources; public List RootSources { get => _rootSources; set => _rootSources = value; } protected override void Awake() { Order = -1000; base.Awake(); } public override void CollectSources(NavMeshSurface surface, List sources, NavMeshBuilderState navNeshState) { navNeshState.roots = _rootSources; } } }