콤보, 체력 감소 및 흡수, 이동 로직 변경
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parent
0d50b5d99d
commit
973d9f0eb0
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@ -18,7 +18,7 @@ public class DestructibleBlock : Entity
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if (collision.gameObject.CompareTag("Player"))
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if (collision.gameObject.CompareTag("Player"))
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{
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{
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Player player = collision.gameObject.GetComponent<Player>();
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Player player = collision.gameObject.GetComponent<Player>();
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if (player != null && player.IsDashing())
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if (player != null && player.IsDashing)
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{
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{
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Die();
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Die();
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}
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}
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@ -21,7 +21,7 @@
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"id": "1bf656ea-a644-405e-ad96-116a21f4380e",
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"id": "1bf656ea-a644-405e-ad96-116a21f4380e",
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"expectedControlType": "",
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"expectedControlType": "",
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"processors": "",
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"processors": "",
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"interactions": "",
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"interactions": "Press(behavior=2)",
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"initialStateCheck": false
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"initialStateCheck": false
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},
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},
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{
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{
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: d5b48dfc36243e144ab116b1e7eb573b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,29 +0,0 @@
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using UnityEditor;
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namespace NavMeshPlus.Extensions.Editors
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(AgentOverride2d))]
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internal class AgentOverride2dEditor : Editor
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{
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//SerializedProperty m_OverrideByGrid;
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//SerializedProperty m_UseMeshPrefab;
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//SerializedProperty m_CompressBounds;
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//SerializedProperty m_OverrideVector;
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void OnEnable()
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{
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//m_OverrideByGrid = serializedObject.FindProperty("m_OverrideByGrid");
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//m_UseMeshPrefab = serializedObject.FindProperty("m_UseMeshPrefab");
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//m_CompressBounds = serializedObject.FindProperty("m_CompressBounds");
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//m_OverrideVector = serializedObject.FindProperty("m_OverrideVector");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var agent = target as AgentOverride2d;
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EditorGUILayout.LabelField("Agent Override", agent.agentOverride?.GetType().Name);
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 86cc6cf350c6f62469395948494f0945
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,82 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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namespace NavMeshPlus.Extensions.Editors
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CollectSources2d))]
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internal class CollectSources2dEditor: Editor
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{
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SerializedProperty m_OverrideByGrid;
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SerializedProperty m_UseMeshPrefab;
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SerializedProperty m_CompressBounds;
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SerializedProperty m_OverrideVector;
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void OnEnable()
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{
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m_OverrideByGrid = serializedObject.FindProperty("m_OverrideByGrid");
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m_UseMeshPrefab = serializedObject.FindProperty("m_UseMeshPrefab");
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m_CompressBounds = serializedObject.FindProperty("m_CompressBounds");
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m_OverrideVector = serializedObject.FindProperty("m_OverrideVector");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var surf = target as CollectSources2d;
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EditorGUILayout.PropertyField(m_OverrideByGrid);
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using (new EditorGUI.DisabledScope(!m_OverrideByGrid.boolValue))
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_UseMeshPrefab);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(m_CompressBounds);
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EditorGUILayout.PropertyField(m_OverrideVector);
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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using (new EditorGUI.DisabledScope(Application.isPlaying))
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("Rotate Surface to XY", "Rotates Surface along XY plane to face toward standard 2d camera.")))
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{
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foreach (CollectSources2d item in targets)
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{
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item.transform.rotation = Quaternion.Euler(-90f, 0f, 0f);
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}
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}
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#if UNITY_6000_0_OR_NEWER
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GUILayout.EndHorizontal();
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foreach (CollectSources2d navSurface in targets)
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{
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if (!Mathf.Approximately(navSurface.transform.eulerAngles.x, 270f))
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{
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EditorGUILayout.HelpBox("NavMeshSurface is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.", MessageType.Warning);
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}
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}
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#else
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if (GUILayout.Button(new GUIContent("Tilt Surface", "If your agent get stuck on vertical movement it may help to solve the issue. This will tilt Surface to -89.98. It may impact baking and navigation.")))
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{
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foreach (CollectSources2d item in targets)
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{
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item.transform.rotation = Quaternion.Euler(-89.98f, 0f, 0f);
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}
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}
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GUILayout.EndHorizontal();
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foreach (CollectSources2d navSurface in targets)
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{
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if (!Mathf.Approximately(navSurface.transform.eulerAngles.x, 270.0198f) && !Mathf.Approximately(navSurface.transform.eulerAngles.x, 270f))
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{
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EditorGUILayout.HelpBox("NavMeshSurface is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.", MessageType.Warning);
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}
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}
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#endif
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 3fc821cbc11a48745bc9edea6bfda007
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,40 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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namespace NavMeshPlus.Extensions.Editors
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CollectSourcesCache2d))]
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internal class CollectSourcesCache2dEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var surf = target as CollectSourcesCache2d;
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serializedObject.ApplyModifiedProperties();
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using (new EditorGUI.DisabledScope(!Application.isPlaying))
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Sources:");
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if (Application.isPlaying)
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{
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GUILayout.Label(surf.SourcesCount.ToString());
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GUILayout.Label("Cached:");
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GUILayout.Label(surf.CahcheCount.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Actions:");
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if (GUILayout.Button("Update Mesh"))
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{
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surf.UpdateNavMesh();
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 3616009fd1ab770409e0321881372357
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,21 +0,0 @@
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using NavMeshPlus.Components.Editors;
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using UnityEditor;
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using UnityEngine;
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//***********************************************************************************
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// Contributed by author jl-randazzo github.com/jl-randazzo
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//***********************************************************************************
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namespace NavMeshPlus.Extensions.Editors
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{
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[CustomPropertyDrawer(typeof(NavMeshAgentAttribute))]
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public class NavMeshAgentAttributePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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NavMeshComponentsGUIUtility.AgentTypePopup(position, label.text, property);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => NavMeshComponentsGUIUtility.IsAgentSelectionValid(property) ? 20 : 40;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1d43a96ce80684449a8b4eee132e5d47
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,20 +0,0 @@
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using NavMeshPlus.Components.Editors;
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using UnityEditor;
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using UnityEngine;
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//***********************************************************************************
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// Contributed by author jl-randazzo github.com/jl-randazzo
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//***********************************************************************************
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namespace NavMeshPlus.Extensions.Editors
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{
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[CustomPropertyDrawer(typeof(NavMeshAreaAttribute))]
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public class NavMeshAreaAttributePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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NavMeshComponentsGUIUtility.AreaPopup(position, label.text, property);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => 20;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 51136e93cfad4dd7883ae6248247b6a2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,334 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor.SceneManagement;
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using UnityEngine.AI;
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using UnityEngine;
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using UnityEditor;
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namespace NavMeshPlus.Components.Editors
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{
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public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
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{
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internal struct AsyncBakeOperation
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{
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public NavMeshSurface surface;
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public NavMeshData bakeData;
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public AsyncOperation bakeOperation;
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}
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List<AsyncBakeOperation> m_BakeOperations = new List<AsyncBakeOperation>();
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internal List<AsyncBakeOperation> GetBakeOperations() { return m_BakeOperations; }
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struct SavedPrefabNavMeshData
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{
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public NavMeshSurface surface;
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public NavMeshData navMeshData;
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}
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List<SavedPrefabNavMeshData> m_PrefabNavMeshDataAssets = new List<SavedPrefabNavMeshData>();
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static string GetAndEnsureTargetPath(NavMeshSurface surface)
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{
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// Create directory for the asset if it does not exist yet.
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var activeScenePath = surface.gameObject.scene.path;
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var targetPath = "Assets";
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if (!string.IsNullOrEmpty(activeScenePath))
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{
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targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath));
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}
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else
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{
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var prefabStage = PrefabStageUtility.GetPrefabStage(surface.gameObject);
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var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surface.gameObject);
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if (isPartOfPrefab)
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{
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#if UNITY_2020_1_OR_NEWER
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var assetPath = prefabStage.assetPath;
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#else
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var assetPath = prefabStage.prefabAssetPath;
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#endif
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if (!string.IsNullOrEmpty(assetPath))
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{
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var prefabDirectoryName = Path.GetDirectoryName(assetPath);
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if (!string.IsNullOrEmpty(prefabDirectoryName))
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targetPath = prefabDirectoryName;
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}
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}
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}
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if (!Directory.Exists(targetPath))
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Directory.CreateDirectory(targetPath);
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return targetPath;
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}
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static void CreateNavMeshAsset(NavMeshSurface surface)
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{
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var targetPath = GetAndEnsureTargetPath(surface);
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var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset");
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combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath);
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AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath);
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}
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NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface)
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{
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if (PrefabUtility.IsPartOfPrefabInstance(navSurface) && !PrefabUtility.IsPartOfModelPrefab(navSurface))
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{
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// Don't allow deleting the asset belonging to the prefab parent
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var parentSurface = PrefabUtility.GetCorrespondingObjectFromSource(navSurface) as NavMeshSurface;
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if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData)
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return null;
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}
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// Do not delete the NavMeshData asset referenced from a prefab until the prefab is saved
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var prefabStage = PrefabStageUtility.GetPrefabStage(navSurface.gameObject);
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var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(navSurface.gameObject);
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if (isPartOfPrefab && IsCurrentPrefabNavMeshDataStored(navSurface))
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return null;
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return navSurface.navMeshData;
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}
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void ClearSurface(NavMeshSurface navSurface)
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{
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var hasNavMeshData = navSurface.navMeshData != null;
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StoreNavMeshDataIfInPrefab(navSurface);
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var assetToDelete = GetNavMeshAssetToDelete(navSurface);
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navSurface.RemoveData();
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if (hasNavMeshData)
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{
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SetNavMeshData(navSurface, null);
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EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene);
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}
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if (assetToDelete)
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|
||||||
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
|
|
||||||
{
|
|
||||||
// Remove first to avoid double registration of the callback
|
|
||||||
EditorApplication.update -= UpdateAsyncBuildOperations;
|
|
||||||
EditorApplication.update += UpdateAsyncBuildOperations;
|
|
||||||
|
|
||||||
foreach (NavMeshSurface surf in surfaces)
|
|
||||||
{
|
|
||||||
StoreNavMeshDataIfInPrefab(surf);
|
|
||||||
|
|
||||||
var oper = new AsyncBakeOperation();
|
|
||||||
|
|
||||||
oper.bakeData = InitializeBakeData(surf);
|
|
||||||
oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
|
|
||||||
oper.surface = surf;
|
|
||||||
|
|
||||||
m_BakeOperations.Add(oper);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static NavMeshData InitializeBakeData(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
var emptySources = new List<NavMeshBuildSource>();
|
|
||||||
var emptyBounds = new Bounds();
|
|
||||||
return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds
|
|
||||||
, surface.transform.position, surface.transform.rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAsyncBuildOperations()
|
|
||||||
{
|
|
||||||
foreach (var oper in m_BakeOperations)
|
|
||||||
{
|
|
||||||
if (oper.surface == null || oper.bakeOperation == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (oper.bakeOperation.isDone)
|
|
||||||
{
|
|
||||||
var surface = oper.surface;
|
|
||||||
var delete = GetNavMeshAssetToDelete(surface);
|
|
||||||
if (delete != null)
|
|
||||||
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete));
|
|
||||||
|
|
||||||
surface.RemoveData();
|
|
||||||
SetNavMeshData(surface, oper.bakeData);
|
|
||||||
|
|
||||||
if (surface.isActiveAndEnabled)
|
|
||||||
surface.AddData();
|
|
||||||
CreateNavMeshAsset(surface);
|
|
||||||
EditorSceneManager.MarkSceneDirty(surface.gameObject.scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone);
|
|
||||||
if (m_BakeOperations.Count == 0)
|
|
||||||
EditorApplication.update -= UpdateAsyncBuildOperations;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSurfaceBaking(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
if (surface == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
foreach (var oper in m_BakeOperations)
|
|
||||||
{
|
|
||||||
if (oper.surface == null || oper.bakeOperation == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (oper.surface == surface)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearSurfaces(UnityEngine.Object[] surfaces)
|
|
||||||
{
|
|
||||||
foreach (NavMeshSurface s in surfaces)
|
|
||||||
ClearSurface(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void SetNavMeshData(NavMeshSurface navSurface, NavMeshData navMeshData)
|
|
||||||
{
|
|
||||||
var so = new SerializedObject(navSurface);
|
|
||||||
var navMeshDataProperty = so.FindProperty("m_NavMeshData");
|
|
||||||
navMeshDataProperty.objectReferenceValue = navMeshData;
|
|
||||||
so.ApplyModifiedPropertiesWithoutUndo();
|
|
||||||
}
|
|
||||||
|
|
||||||
void StoreNavMeshDataIfInPrefab(NavMeshSurface surfaceToStore)
|
|
||||||
{
|
|
||||||
var prefabStage = PrefabStageUtility.GetPrefabStage(surfaceToStore.gameObject);
|
|
||||||
var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surfaceToStore.gameObject);
|
|
||||||
if (!isPartOfPrefab)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// check if data has already been stored for this surface
|
|
||||||
foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
|
|
||||||
if (storedAssetInfo.surface == surfaceToStore)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (m_PrefabNavMeshDataAssets.Count == 0)
|
|
||||||
{
|
|
||||||
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
|
|
||||||
PrefabStage.prefabSaving += DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
|
|
||||||
|
|
||||||
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
|
|
||||||
PrefabStage.prefabStageClosing += ForgetUnsavedNavMeshDataChanges;
|
|
||||||
}
|
|
||||||
|
|
||||||
var isDataOwner = true;
|
|
||||||
if (PrefabUtility.IsPartOfPrefabInstance(surfaceToStore) && !PrefabUtility.IsPartOfModelPrefab(surfaceToStore))
|
|
||||||
{
|
|
||||||
var basePrefabSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceToStore) as NavMeshSurface;
|
|
||||||
isDataOwner = basePrefabSurface == null || surfaceToStore.navMeshData != basePrefabSurface.navMeshData;
|
|
||||||
}
|
|
||||||
m_PrefabNavMeshDataAssets.Add(new SavedPrefabNavMeshData { surface = surfaceToStore, navMeshData = isDataOwner ? surfaceToStore.navMeshData : null });
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsCurrentPrefabNavMeshDataStored(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
if (surface == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
|
|
||||||
{
|
|
||||||
if (storedAssetInfo.surface == surface)
|
|
||||||
return storedAssetInfo.navMeshData == surface.navMeshData;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void DeleteStoredNavMeshDataAssetsForOwnedSurfaces(GameObject gameObjectInPrefab)
|
|
||||||
{
|
|
||||||
// Debug.LogFormat("DeleteStoredNavMeshDataAsset() when saving prefab {0}", gameObjectInPrefab.name);
|
|
||||||
|
|
||||||
var surfaces = gameObjectInPrefab.GetComponentsInChildren<NavMeshSurface>(true);
|
|
||||||
foreach (var surface in surfaces)
|
|
||||||
DeleteStoredPrefabNavMeshDataAsset(surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DeleteStoredPrefabNavMeshDataAsset(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
var storedAssetInfo = m_PrefabNavMeshDataAssets[i];
|
|
||||||
if (storedAssetInfo.surface == surface)
|
|
||||||
{
|
|
||||||
var storedNavMeshData = storedAssetInfo.navMeshData;
|
|
||||||
if (storedNavMeshData != null && storedNavMeshData != surface.navMeshData)
|
|
||||||
{
|
|
||||||
var assetPath = AssetDatabase.GetAssetPath(storedNavMeshData);
|
|
||||||
AssetDatabase.DeleteAsset(assetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PrefabNavMeshDataAssets.RemoveAt(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_PrefabNavMeshDataAssets.Count == 0)
|
|
||||||
{
|
|
||||||
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
|
|
||||||
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ForgetUnsavedNavMeshDataChanges(PrefabStage prefabStage)
|
|
||||||
{
|
|
||||||
// Debug.Log("On prefab closing - forget about this object's surfaces and stop caring about prefab saving");
|
|
||||||
|
|
||||||
if (prefabStage == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var allSurfacesInPrefab = prefabStage.prefabContentsRoot.GetComponentsInChildren<NavMeshSurface>(true);
|
|
||||||
NavMeshSurface surfaceInPrefab = null;
|
|
||||||
var index = 0;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (allSurfacesInPrefab.Length > 0)
|
|
||||||
surfaceInPrefab = allSurfacesInPrefab[index];
|
|
||||||
|
|
||||||
for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
var storedPrefabInfo = m_PrefabNavMeshDataAssets[i];
|
|
||||||
if (storedPrefabInfo.surface == null)
|
|
||||||
{
|
|
||||||
// Debug.LogFormat("A surface from the prefab got deleted after it has baked a new NavMesh but it hasn't saved it. Now the unsaved asset gets deleted. ({0})", storedPrefabInfo.navMeshData);
|
|
||||||
|
|
||||||
// surface got deleted, thus delete its initial NavMeshData asset
|
|
||||||
if (storedPrefabInfo.navMeshData != null)
|
|
||||||
{
|
|
||||||
var assetPath = AssetDatabase.GetAssetPath(storedPrefabInfo.navMeshData);
|
|
||||||
AssetDatabase.DeleteAsset(assetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PrefabNavMeshDataAssets.RemoveAt(i);
|
|
||||||
}
|
|
||||||
else if (surfaceInPrefab != null && storedPrefabInfo.surface == surfaceInPrefab)
|
|
||||||
{
|
|
||||||
//Debug.LogFormat("The surface {0} from the prefab was storing the original navmesh data and now will be forgotten", surfaceInPrefab);
|
|
||||||
|
|
||||||
var baseSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceInPrefab) as NavMeshSurface;
|
|
||||||
if (baseSurface == null || surfaceInPrefab.navMeshData != baseSurface.navMeshData)
|
|
||||||
{
|
|
||||||
var assetPath = AssetDatabase.GetAssetPath(surfaceInPrefab.navMeshData);
|
|
||||||
AssetDatabase.DeleteAsset(assetPath);
|
|
||||||
|
|
||||||
//Debug.LogFormat("The surface {0} from the prefab has baked new NavMeshData but did not save this change so the asset has been now deleted. ({1})",
|
|
||||||
// surfaceInPrefab, assetPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PrefabNavMeshDataAssets.RemoveAt(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} while (++index < allSurfacesInPrefab.Length);
|
|
||||||
|
|
||||||
if (m_PrefabNavMeshDataAssets.Count == 0)
|
|
||||||
{
|
|
||||||
PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
|
|
||||||
PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0d969266144f4fb47be21604dd1e7900
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,276 +0,0 @@
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.AI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
public static class NavMeshComponentsGUIUtility
|
|
||||||
{
|
|
||||||
public static void AreaPopup(Rect rect, string labelName, SerializedProperty areaProperty)
|
|
||||||
{
|
|
||||||
var areaIndex = -1;
|
|
||||||
var areaNames = NavMesh.GetAreaNames();
|
|
||||||
for (var i = 0; i < areaNames.Length; i++)
|
|
||||||
{
|
|
||||||
var areaValue = NavMesh.GetAreaFromName(areaNames[i]);
|
|
||||||
if (areaValue == areaProperty.intValue)
|
|
||||||
areaIndex = i;
|
|
||||||
}
|
|
||||||
ArrayUtility.Add(ref areaNames, "");
|
|
||||||
ArrayUtility.Add(ref areaNames, "Open Area Settings...");
|
|
||||||
|
|
||||||
EditorGUI.BeginProperty(rect, GUIContent.none, areaProperty);
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
areaIndex = EditorGUI.Popup(rect, labelName, areaIndex, areaNames);
|
|
||||||
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
if (areaIndex >= 0 && areaIndex < areaNames.Length - 2)
|
|
||||||
areaProperty.intValue = NavMesh.GetAreaFromName(areaNames[areaIndex]);
|
|
||||||
else if (areaIndex == areaNames.Length - 1)
|
|
||||||
NavMeshEditorHelpers.OpenAreaSettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsAgentSelectionValid(SerializedProperty agentTypeID)
|
|
||||||
{
|
|
||||||
var count = NavMesh.GetSettingsCount();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
|
||||||
var name = NavMesh.GetSettingsNameFromID(id);
|
|
||||||
if (id == agentTypeID.intValue)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void AgentTypePopup(Rect rect, string labelName, SerializedProperty agentTypeID)
|
|
||||||
{
|
|
||||||
var index = -1;
|
|
||||||
var count = NavMesh.GetSettingsCount();
|
|
||||||
var agentTypeNames = new string[count + 2];
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
|
||||||
var name = NavMesh.GetSettingsNameFromID(id);
|
|
||||||
agentTypeNames[i] = name;
|
|
||||||
if (id == agentTypeID.intValue)
|
|
||||||
index = i;
|
|
||||||
}
|
|
||||||
agentTypeNames[count] = "";
|
|
||||||
agentTypeNames[count + 1] = "Open Agent Settings...";
|
|
||||||
|
|
||||||
bool validAgentType = index != -1;
|
|
||||||
if (!validAgentType)
|
|
||||||
{
|
|
||||||
Rect warningRect = rect;
|
|
||||||
warningRect.height *= .5f;
|
|
||||||
warningRect.y += warningRect.height;
|
|
||||||
EditorGUI.HelpBox(warningRect, "Agent Type invalid.", MessageType.Warning);
|
|
||||||
|
|
||||||
rect.height *= .5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.BeginProperty(rect, GUIContent.none, agentTypeID);
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
index = EditorGUI.Popup(rect, labelName, index, agentTypeNames);
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
if (index >= 0 && index < count)
|
|
||||||
{
|
|
||||||
var id = NavMesh.GetSettingsByIndex(index).agentTypeID;
|
|
||||||
agentTypeID.intValue = id;
|
|
||||||
}
|
|
||||||
else if (index == count + 1)
|
|
||||||
{
|
|
||||||
NavMeshEditorHelpers.OpenAgentSettings(-1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Agent mask is a set (internally array/list) of agentTypeIDs.
|
|
||||||
// It is used to describe which agents modifiers apply to.
|
|
||||||
// There is a special case of "None" which is an empty array.
|
|
||||||
// There is a special case of "All" which is an array of length 1, and value of -1.
|
|
||||||
public static void AgentMaskPopup(string labelName, SerializedProperty agentMask)
|
|
||||||
{
|
|
||||||
// Contents of the dropdown box.
|
|
||||||
string popupContent = "";
|
|
||||||
|
|
||||||
if (agentMask.hasMultipleDifferentValues)
|
|
||||||
popupContent = "\u2014";
|
|
||||||
else
|
|
||||||
popupContent = GetAgentMaskLabelName(agentMask);
|
|
||||||
|
|
||||||
var content = new GUIContent(popupContent);
|
|
||||||
var popupRect = GUILayoutUtility.GetRect(content, EditorStyles.popup);
|
|
||||||
|
|
||||||
EditorGUI.BeginProperty(popupRect, GUIContent.none, agentMask);
|
|
||||||
popupRect = EditorGUI.PrefixLabel(popupRect, 0, new GUIContent(labelName));
|
|
||||||
bool pressed = GUI.Button(popupRect, content, EditorStyles.popup);
|
|
||||||
|
|
||||||
if (pressed)
|
|
||||||
{
|
|
||||||
var show = !agentMask.hasMultipleDifferentValues;
|
|
||||||
var showNone = show && agentMask.arraySize == 0;
|
|
||||||
var showAll = show && IsAll(agentMask);
|
|
||||||
|
|
||||||
var menu = new GenericMenu();
|
|
||||||
menu.AddItem(new GUIContent("None"), showNone, SetAgentMaskNone, agentMask);
|
|
||||||
menu.AddItem(new GUIContent("All"), showAll, SetAgentMaskAll, agentMask);
|
|
||||||
menu.AddSeparator("");
|
|
||||||
|
|
||||||
var count = NavMesh.GetSettingsCount();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
|
||||||
var sname = NavMesh.GetSettingsNameFromID(id);
|
|
||||||
|
|
||||||
var showSelected = show && AgentMaskHasSelectedAgentTypeID(agentMask, id);
|
|
||||||
var userData = new object[] { agentMask, id, !showSelected };
|
|
||||||
menu.AddItem(new GUIContent(sname), showSelected, ToggleAgentMaskItem, userData);
|
|
||||||
}
|
|
||||||
|
|
||||||
menu.DropDown(popupRect);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GameObject CreateAndSelectGameObject(string suggestedName, GameObject parent)
|
|
||||||
{
|
|
||||||
var parentTransform = parent != null ? parent.transform : null;
|
|
||||||
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(parentTransform, suggestedName);
|
|
||||||
var child = new GameObject(uniqueName);
|
|
||||||
|
|
||||||
Undo.RegisterCreatedObjectUndo(child, "Create " + uniqueName);
|
|
||||||
if (parentTransform != null)
|
|
||||||
Undo.SetTransformParent(child.transform, parentTransform, "Parent " + uniqueName);
|
|
||||||
|
|
||||||
Selection.activeGameObject = child;
|
|
||||||
|
|
||||||
return child;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool IsAll(SerializedProperty agentMask)
|
|
||||||
{
|
|
||||||
return agentMask.arraySize == 1 && agentMask.GetArrayElementAtIndex(0).intValue == -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void ToggleAgentMaskItem(object userData)
|
|
||||||
{
|
|
||||||
var args = (object[])userData;
|
|
||||||
var agentMask = (SerializedProperty)args[0];
|
|
||||||
var agentTypeID = (int)args[1];
|
|
||||||
var value = (bool)args[2];
|
|
||||||
|
|
||||||
ToggleAgentMaskItem(agentMask, agentTypeID, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void ToggleAgentMaskItem(SerializedProperty agentMask, int agentTypeID, bool value)
|
|
||||||
{
|
|
||||||
if (agentMask.hasMultipleDifferentValues)
|
|
||||||
{
|
|
||||||
agentMask.ClearArray();
|
|
||||||
agentMask.serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find which index this agent type is in the agentMask array.
|
|
||||||
int idx = -1;
|
|
||||||
for (var j = 0; j < agentMask.arraySize; j++)
|
|
||||||
{
|
|
||||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
||||||
if (elem.intValue == agentTypeID)
|
|
||||||
idx = j;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handle "All" special case.
|
|
||||||
if (IsAll(agentMask))
|
|
||||||
{
|
|
||||||
agentMask.DeleteArrayElementAtIndex(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Toggle value.
|
|
||||||
if (value)
|
|
||||||
{
|
|
||||||
if (idx == -1)
|
|
||||||
{
|
|
||||||
agentMask.InsertArrayElementAtIndex(agentMask.arraySize);
|
|
||||||
agentMask.GetArrayElementAtIndex(agentMask.arraySize - 1).intValue = agentTypeID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (idx != -1)
|
|
||||||
{
|
|
||||||
agentMask.DeleteArrayElementAtIndex(idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
agentMask.serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void SetAgentMaskNone(object data)
|
|
||||||
{
|
|
||||||
var agentMask = (SerializedProperty)data;
|
|
||||||
agentMask.ClearArray();
|
|
||||||
agentMask.serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void SetAgentMaskAll(object data)
|
|
||||||
{
|
|
||||||
var agentMask = (SerializedProperty)data;
|
|
||||||
agentMask.ClearArray();
|
|
||||||
agentMask.InsertArrayElementAtIndex(0);
|
|
||||||
agentMask.GetArrayElementAtIndex(0).intValue = -1;
|
|
||||||
agentMask.serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
static string GetAgentMaskLabelName(SerializedProperty agentMask)
|
|
||||||
{
|
|
||||||
if (agentMask.arraySize == 0)
|
|
||||||
return "None";
|
|
||||||
|
|
||||||
if (IsAll(agentMask))
|
|
||||||
return "All";
|
|
||||||
|
|
||||||
if (agentMask.arraySize <= 3)
|
|
||||||
{
|
|
||||||
var labelName = "";
|
|
||||||
for (var j = 0; j < agentMask.arraySize; j++)
|
|
||||||
{
|
|
||||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
||||||
var settingsName = NavMesh.GetSettingsNameFromID(elem.intValue);
|
|
||||||
if (string.IsNullOrEmpty(settingsName))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (labelName.Length > 0)
|
|
||||||
labelName += ", ";
|
|
||||||
labelName += settingsName;
|
|
||||||
}
|
|
||||||
return labelName;
|
|
||||||
}
|
|
||||||
|
|
||||||
return "Mixed...";
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool AgentMaskHasSelectedAgentTypeID(SerializedProperty agentMask, int agentTypeID)
|
|
||||||
{
|
|
||||||
for (var j = 0; j < agentMask.arraySize; j++)
|
|
||||||
{
|
|
||||||
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
||||||
if (elem.intValue == agentTypeID)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6d05c56cb29ad5240bc671605f95db0c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,279 +0,0 @@
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(NavMeshLink))]
|
|
||||||
class NavMeshLinkEditor : Editor
|
|
||||||
{
|
|
||||||
SerializedProperty m_AgentTypeID;
|
|
||||||
SerializedProperty m_Area;
|
|
||||||
SerializedProperty m_CostModifier;
|
|
||||||
SerializedProperty m_AutoUpdatePosition;
|
|
||||||
SerializedProperty m_Bidirectional;
|
|
||||||
SerializedProperty m_EndPoint;
|
|
||||||
SerializedProperty m_StartPoint;
|
|
||||||
SerializedProperty m_Width;
|
|
||||||
|
|
||||||
static int s_SelectedID;
|
|
||||||
static int s_SelectedPoint = -1;
|
|
||||||
|
|
||||||
static Color s_HandleColor = new Color(255f, 167f, 39f, 210f) / 255;
|
|
||||||
static Color s_HandleColorDisabled = new Color(255f * 0.75f, 167f * 0.75f, 39f * 0.75f, 100f) / 255;
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
|
|
||||||
m_Area = serializedObject.FindProperty("m_Area");
|
|
||||||
m_CostModifier = serializedObject.FindProperty("m_CostModifier");
|
|
||||||
m_AutoUpdatePosition = serializedObject.FindProperty("m_AutoUpdatePosition");
|
|
||||||
m_Bidirectional = serializedObject.FindProperty("m_Bidirectional");
|
|
||||||
m_EndPoint = serializedObject.FindProperty("m_EndPoint");
|
|
||||||
m_StartPoint = serializedObject.FindProperty("m_StartPoint");
|
|
||||||
m_Width = serializedObject.FindProperty("m_Width");
|
|
||||||
|
|
||||||
s_SelectedID = 0;
|
|
||||||
s_SelectedPoint = -1;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static Matrix4x4 UnscaledLocalToWorldMatrix(Transform t)
|
|
||||||
{
|
|
||||||
return Matrix4x4.TRS(t.position, t.rotation, Vector3.one);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AlignTransformToEndPoints(NavMeshLink navLink)
|
|
||||||
{
|
|
||||||
var mat = UnscaledLocalToWorldMatrix(navLink.transform);
|
|
||||||
|
|
||||||
var worldStartPt = mat.MultiplyPoint(navLink.startPoint);
|
|
||||||
var worldEndPt = mat.MultiplyPoint(navLink.endPoint);
|
|
||||||
|
|
||||||
var forward = worldEndPt - worldStartPt;
|
|
||||||
var up = navLink.transform.up;
|
|
||||||
|
|
||||||
// Flatten
|
|
||||||
forward -= Vector3.Dot(up, forward) * up;
|
|
||||||
|
|
||||||
var transform = navLink.transform;
|
|
||||||
transform.rotation = Quaternion.LookRotation(forward, up);
|
|
||||||
transform.position = (worldEndPt + worldStartPt) * 0.5f;
|
|
||||||
transform.localScale = Vector3.one;
|
|
||||||
|
|
||||||
navLink.startPoint = transform.InverseTransformPoint(worldStartPt);
|
|
||||||
navLink.endPoint = transform.InverseTransformPoint(worldEndPt);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_AgentTypeID);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_StartPoint);
|
|
||||||
EditorGUILayout.PropertyField(m_EndPoint);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
GUILayout.Space(EditorGUIUtility.labelWidth);
|
|
||||||
if (GUILayout.Button("Swap"))
|
|
||||||
{
|
|
||||||
foreach (NavMeshLink navLink in targets)
|
|
||||||
{
|
|
||||||
var tmp = navLink.startPoint;
|
|
||||||
navLink.startPoint = navLink.endPoint;
|
|
||||||
navLink.endPoint = tmp;
|
|
||||||
}
|
|
||||||
SceneView.RepaintAll();
|
|
||||||
}
|
|
||||||
if (GUILayout.Button("Align Transform"))
|
|
||||||
{
|
|
||||||
foreach (NavMeshLink navLink in targets)
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navLink.transform, "Align Transform to End Points");
|
|
||||||
Undo.RecordObject(navLink, "Align Transform to End Points");
|
|
||||||
AlignTransformToEndPoints(navLink);
|
|
||||||
}
|
|
||||||
SceneView.RepaintAll();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_Width);
|
|
||||||
EditorGUILayout.PropertyField(m_CostModifier);
|
|
||||||
EditorGUILayout.PropertyField(m_AutoUpdatePosition);
|
|
||||||
EditorGUILayout.PropertyField(m_Bidirectional);
|
|
||||||
EditorGUILayout.PropertyField(m_Area);
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
}
|
|
||||||
|
|
||||||
static Vector3 CalcLinkRight(NavMeshLink navLink)
|
|
||||||
{
|
|
||||||
var dir = navLink.endPoint - navLink.startPoint;
|
|
||||||
return (new Vector3(-dir.z, 0.0f, dir.x)).normalized;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void DrawLink(NavMeshLink navLink)
|
|
||||||
{
|
|
||||||
var right = CalcLinkRight(navLink);
|
|
||||||
var rad = navLink.width * 0.5f;
|
|
||||||
|
|
||||||
Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.startPoint + right * rad);
|
|
||||||
Gizmos.DrawLine(navLink.endPoint - right * rad, navLink.endPoint + right * rad);
|
|
||||||
Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.endPoint - right * rad);
|
|
||||||
Gizmos.DrawLine(navLink.startPoint + right * rad, navLink.endPoint + right * rad);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active | GizmoType.Pickable)]
|
|
||||||
|
|
||||||
static void RenderBoxGizmo(NavMeshLink navLink, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
if (!EditorApplication.isPlaying && navLink.isActiveAndEnabled)
|
|
||||||
navLink.UpdateLink();
|
|
||||||
|
|
||||||
var color = s_HandleColor;
|
|
||||||
if (!navLink.enabled)
|
|
||||||
color = s_HandleColorDisabled;
|
|
||||||
|
|
||||||
var oldColor = Gizmos.color;
|
|
||||||
var oldMatrix = Gizmos.matrix;
|
|
||||||
|
|
||||||
Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
|
|
||||||
|
|
||||||
Gizmos.color = color;
|
|
||||||
DrawLink(navLink);
|
|
||||||
|
|
||||||
Gizmos.matrix = oldMatrix;
|
|
||||||
Gizmos.color = oldColor;
|
|
||||||
|
|
||||||
Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
|
|
||||||
static void RenderBoxGizmoNotSelected(NavMeshLink navLink, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
if (!EditorApplication.isPlaying && navLink.isActiveAndEnabled)
|
|
||||||
navLink.UpdateLink();
|
|
||||||
|
|
||||||
{
|
|
||||||
var color = s_HandleColor;
|
|
||||||
if (!navLink.enabled)
|
|
||||||
color = s_HandleColorDisabled;
|
|
||||||
|
|
||||||
var oldColor = Gizmos.color;
|
|
||||||
var oldMatrix = Gizmos.matrix;
|
|
||||||
|
|
||||||
Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
|
|
||||||
|
|
||||||
Gizmos.color = color;
|
|
||||||
DrawLink(navLink);
|
|
||||||
|
|
||||||
Gizmos.matrix = oldMatrix;
|
|
||||||
Gizmos.color = oldColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnSceneGUI()
|
|
||||||
{
|
|
||||||
var navLink = (NavMeshLink)target;
|
|
||||||
if (!navLink.enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var mat = UnscaledLocalToWorldMatrix(navLink.transform);
|
|
||||||
|
|
||||||
var startPt = mat.MultiplyPoint(navLink.startPoint);
|
|
||||||
var endPt = mat.MultiplyPoint(navLink.endPoint);
|
|
||||||
var midPt = Vector3.Lerp(startPt, endPt, 0.35f);
|
|
||||||
var startSize = HandleUtility.GetHandleSize(startPt);
|
|
||||||
var endSize = HandleUtility.GetHandleSize(endPt);
|
|
||||||
var midSize = HandleUtility.GetHandleSize(midPt);
|
|
||||||
|
|
||||||
var zup = Quaternion.FromToRotation(Vector3.forward, Vector3.up);
|
|
||||||
var right = mat.MultiplyVector(CalcLinkRight(navLink));
|
|
||||||
|
|
||||||
var oldColor = Handles.color;
|
|
||||||
Handles.color = s_HandleColor;
|
|
||||||
|
|
||||||
Vector3 pos;
|
|
||||||
|
|
||||||
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 0)
|
|
||||||
{
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
Handles.CubeHandleCap(0, startPt, zup, 0.1f * startSize, Event.current.type);
|
|
||||||
pos = Handles.PositionHandle(startPt, navLink.transform.rotation);
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navLink, "Move link point");
|
|
||||||
navLink.startPoint = mat.inverse.MultiplyPoint(pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeHandleCap))
|
|
||||||
{
|
|
||||||
s_SelectedPoint = 0;
|
|
||||||
s_SelectedID = navLink.GetInstanceID();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 1)
|
|
||||||
{
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
Handles.CubeHandleCap(0, endPt, zup, 0.1f * startSize, Event.current.type);
|
|
||||||
pos = Handles.PositionHandle(endPt, navLink.transform.rotation);
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navLink, "Move link point");
|
|
||||||
navLink.endPoint = mat.inverse.MultiplyPoint(pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeHandleCap))
|
|
||||||
{
|
|
||||||
s_SelectedPoint = 1;
|
|
||||||
s_SelectedID = navLink.GetInstanceID();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotHandleCap, 0);
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navLink, "Adjust link width");
|
|
||||||
navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(right, (pos - midPt)));
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotHandleCap, 0);
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navLink, "Adjust link width");
|
|
||||||
navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(-right, (pos - midPt)));
|
|
||||||
}
|
|
||||||
|
|
||||||
Handles.color = oldColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("GameObject/Navigation/NavMesh Link", false, 2002)]
|
|
||||||
public static void CreateNavMeshLink(MenuCommand menuCommand)
|
|
||||||
{
|
|
||||||
var parent = menuCommand.context as GameObject;
|
|
||||||
GameObject go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Link", parent);
|
|
||||||
go.AddComponent<NavMeshLink>();
|
|
||||||
var view = SceneView.lastActiveSceneView;
|
|
||||||
if (view != null)
|
|
||||||
view.MoveToView(go.transform);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 03832abc07e3394479eec5708b22e984
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(NavMeshModifier))]
|
|
||||||
class NavMeshModifierEditor : Editor
|
|
||||||
{
|
|
||||||
SerializedProperty m_AffectedAgents;
|
|
||||||
SerializedProperty m_Area;
|
|
||||||
SerializedProperty m_IgnoreFromBuild;
|
|
||||||
SerializedProperty m_OverrideArea;
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
|
|
||||||
m_Area = serializedObject.FindProperty("m_Area");
|
|
||||||
m_IgnoreFromBuild = serializedObject.FindProperty("m_IgnoreFromBuild");
|
|
||||||
m_OverrideArea = serializedObject.FindProperty("m_OverrideArea");
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_IgnoreFromBuild);
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_OverrideArea);
|
|
||||||
if (m_OverrideArea.boolValue)
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
EditorGUILayout.PropertyField(m_Area);
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
|
|
||||||
NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b8fce3c13f011874d92d75ca24a90702
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,198 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author jl-randazzo github.com/jl-randazzo
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(NavMeshModifierTilemap))]
|
|
||||||
class NavMeshModifierTilemapEditor : Editor
|
|
||||||
{
|
|
||||||
SerializedProperty m_AffectedAgents;
|
|
||||||
SerializedProperty m_TileModifiers;
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
|
|
||||||
m_TileModifiers = serializedObject.FindProperty("m_TileModifiers");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
NavMeshModifierTilemap modifierTilemap = target as NavMeshModifierTilemap;
|
|
||||||
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_TileModifiers);
|
|
||||||
|
|
||||||
if (modifierTilemap.HasDuplicateTileModifiers())
|
|
||||||
{
|
|
||||||
EditorGUILayout.HelpBox("There are duplicate Tile entries in the tilemap modifiers! Only the first will be used.", MessageType.Warning);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
Tilemap tilemap = modifierTilemap.GetComponent<Tilemap>();
|
|
||||||
if (tilemap)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("Add Used Tiles"))
|
|
||||||
{
|
|
||||||
AddUsedTiles(tilemap, modifierTilemap);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EditorGUILayout.HelpBox("Missing required component 'Tilemap'", MessageType.Error);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (serializedObject.ApplyModifiedProperties())
|
|
||||||
{
|
|
||||||
modifierTilemap.CacheModifiers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddUsedTiles(Tilemap tilemap, NavMeshModifierTilemap modifierTilemap)
|
|
||||||
{
|
|
||||||
Dictionary<TileBase, NavMeshModifierTilemap.TileModifier> tileModifiers = modifierTilemap.GetModifierMap();
|
|
||||||
|
|
||||||
BoundsInt bounds = tilemap.cellBounds;
|
|
||||||
for (int i = bounds.xMin; i <= bounds.xMax; i++)
|
|
||||||
{
|
|
||||||
for (int j = bounds.yMin; j <= bounds.yMax; j++)
|
|
||||||
{
|
|
||||||
for (int k = bounds.zMin; k <= bounds.zMax; k++)
|
|
||||||
{
|
|
||||||
if (tilemap.GetTile(new Vector3Int(i, j, k)) is TileBase tileBase)
|
|
||||||
{
|
|
||||||
if (!tileModifiers.ContainsKey(tileBase))
|
|
||||||
{
|
|
||||||
tileModifiers.Add(tileBase, new NavMeshModifierTilemap.TileModifier());
|
|
||||||
|
|
||||||
int idx = m_TileModifiers.arraySize;
|
|
||||||
m_TileModifiers.InsertArrayElementAtIndex(idx);
|
|
||||||
var newElem = m_TileModifiers.GetArrayElementAtIndex(idx);
|
|
||||||
var tileProperty = newElem.FindPropertyRelative(nameof(NavMeshModifierTilemap.TileModifier.tile));
|
|
||||||
tileProperty.objectReferenceValue = tileBase;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[CustomPropertyDrawer(typeof(NavMeshModifierTilemap.TileModifier))]
|
|
||||||
class TileModifierPropertyDrawer : PropertyDrawer
|
|
||||||
{
|
|
||||||
|
|
||||||
private static Dictionary<Object, Texture2D> Previews;
|
|
||||||
|
|
||||||
private Rect ClaimAdvance(ref Rect position, float height)
|
|
||||||
{
|
|
||||||
Rect retVal = position;
|
|
||||||
retVal.height = height;
|
|
||||||
position.y += height;
|
|
||||||
position.height -= height;
|
|
||||||
return retVal;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
||||||
{
|
|
||||||
Rect expandRect = ClaimAdvance(ref position, 20);
|
|
||||||
property.isExpanded = EditorGUI.Foldout(expandRect, property.isExpanded, label);
|
|
||||||
if (property.isExpanded)
|
|
||||||
{
|
|
||||||
var tileProperty = property.FindPropertyRelative(nameof(NavMeshModifierTilemap.TileModifier.tile));
|
|
||||||
Rect tileRect = ClaimAdvance(ref position, 40);
|
|
||||||
tileRect.width -= 40;
|
|
||||||
|
|
||||||
Rect previewRect = tileRect;
|
|
||||||
previewRect.width = 40;
|
|
||||||
previewRect.x += tileRect.width;
|
|
||||||
tileRect.height /= 2;
|
|
||||||
|
|
||||||
// Adding the tile selector and a preview image.
|
|
||||||
EditorGUI.PropertyField(tileRect, tileProperty);
|
|
||||||
TileBase tileBase = tileProperty.objectReferenceValue as TileBase;
|
|
||||||
TileData tileData = new TileData();
|
|
||||||
Texture textureToDraw;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
tileBase?.GetTileData(Vector3Int.zero, null, ref tileData);
|
|
||||||
textureToDraw = tileData.sprite?.texture;
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
|
|
||||||
textureToDraw = GetPreview(tileBase);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
textureToDraw = EditorGUIUtility.IconContent("console.erroricon.sml").image;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (textureToDraw)
|
|
||||||
{
|
|
||||||
EditorGUI.DrawPreviewTexture(previewRect, textureToDraw, null, ScaleMode.ScaleToFit, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
Rect toggleRect = ClaimAdvance(ref position, 20);
|
|
||||||
var overrideAreaProperty = property.FindPropertyRelative(nameof(NavMeshModifierTilemap.TileModifier.overrideArea));
|
|
||||||
EditorGUI.PropertyField(toggleRect, overrideAreaProperty);
|
|
||||||
|
|
||||||
if (overrideAreaProperty.boolValue)
|
|
||||||
{
|
|
||||||
Rect areaRect = ClaimAdvance(ref position, 20);
|
|
||||||
var areaProperty = property.FindPropertyRelative(nameof(NavMeshModifierTilemap.TileModifier.area));
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
EditorGUI.PropertyField(areaRect, areaProperty);
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static Texture2D GetPreview(Object objectToPreview)
|
|
||||||
{
|
|
||||||
int maxResolution = 128;
|
|
||||||
Previews ??= new Dictionary<Object, Texture2D>();
|
|
||||||
if (!Previews.TryGetValue(objectToPreview, out var preview) || preview == null)
|
|
||||||
{
|
|
||||||
var path = AssetDatabase.GetAssetPath(objectToPreview);
|
|
||||||
if (objectToPreview)
|
|
||||||
{
|
|
||||||
var editor = CreateEditor(objectToPreview);
|
|
||||||
preview = editor.RenderStaticPreview(path, null, maxResolution, maxResolution);
|
|
||||||
preview.Apply();
|
|
||||||
DestroyImmediate(editor);
|
|
||||||
Previews[objectToPreview] = preview;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return preview;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
||||||
{
|
|
||||||
if (property.isExpanded)
|
|
||||||
{
|
|
||||||
var overrideAreaProperty = property.FindPropertyRelative(nameof(NavMeshModifierTilemap.TileModifier.overrideArea));
|
|
||||||
if (overrideAreaProperty.boolValue)
|
|
||||||
{
|
|
||||||
return 100;
|
|
||||||
}
|
|
||||||
return 80;
|
|
||||||
}
|
|
||||||
return 20;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1fa3ed80a7c8401995efba10b64226e9
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,137 +0,0 @@
|
||||||
using UnityEditor.IMGUI.Controls;
|
|
||||||
using UnityEditorInternal;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(NavMeshModifierVolume))]
|
|
||||||
class NavMeshModifierVolumeEditor : Editor
|
|
||||||
{
|
|
||||||
SerializedProperty m_AffectedAgents;
|
|
||||||
SerializedProperty m_Area;
|
|
||||||
SerializedProperty m_Center;
|
|
||||||
SerializedProperty m_Size;
|
|
||||||
|
|
||||||
static Color s_HandleColor = new Color(187f, 138f, 240f, 210f) / 255;
|
|
||||||
static Color s_HandleColorDisabled = new Color(187f * 0.75f, 138f * 0.75f, 240f * 0.75f, 100f) / 255;
|
|
||||||
|
|
||||||
BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
|
|
||||||
|
|
||||||
bool editingCollider
|
|
||||||
{
|
|
||||||
get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents");
|
|
||||||
m_Area = serializedObject.FindProperty("m_Area");
|
|
||||||
m_Center = serializedObject.FindProperty("m_Center");
|
|
||||||
m_Size = serializedObject.FindProperty("m_Size"); }
|
|
||||||
|
|
||||||
Bounds GetBounds()
|
|
||||||
{
|
|
||||||
var navModifier = (NavMeshModifierVolume)target;
|
|
||||||
return new Bounds(navModifier.transform.position, navModifier.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
|
|
||||||
EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_Size);
|
|
||||||
EditorGUILayout.PropertyField(m_Center);
|
|
||||||
EditorGUILayout.PropertyField(m_Area);
|
|
||||||
NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active)]
|
|
||||||
static void RenderBoxGizmo(NavMeshModifierVolume navModifier, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled;
|
|
||||||
var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
|
|
||||||
|
|
||||||
var oldColor = Gizmos.color;
|
|
||||||
var oldMatrix = Gizmos.matrix;
|
|
||||||
|
|
||||||
Gizmos.matrix = navModifier.transform.localToWorldMatrix;
|
|
||||||
|
|
||||||
Gizmos.color = colorTrans;
|
|
||||||
Gizmos.DrawCube(navModifier.center, navModifier.size);
|
|
||||||
|
|
||||||
Gizmos.color = color;
|
|
||||||
Gizmos.DrawWireCube(navModifier.center, navModifier.size);
|
|
||||||
|
|
||||||
Gizmos.matrix = oldMatrix;
|
|
||||||
Gizmos.color = oldColor;
|
|
||||||
|
|
||||||
Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
|
|
||||||
static void RenderBoxGizmoNotSelected(NavMeshModifierVolume navModifier, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
{
|
|
||||||
var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled;
|
|
||||||
var oldColor = Gizmos.color;
|
|
||||||
var oldMatrix = Gizmos.matrix;
|
|
||||||
|
|
||||||
Gizmos.matrix = navModifier.transform.localToWorldMatrix;
|
|
||||||
|
|
||||||
Gizmos.color = color;
|
|
||||||
Gizmos.DrawWireCube(navModifier.center, navModifier.size);
|
|
||||||
|
|
||||||
Gizmos.matrix = oldMatrix;
|
|
||||||
Gizmos.color = oldColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnSceneGUI()
|
|
||||||
{
|
|
||||||
if (!editingCollider)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var vol = (NavMeshModifierVolume)target;
|
|
||||||
var color = vol.enabled ? s_HandleColor : s_HandleColorDisabled;
|
|
||||||
using (new Handles.DrawingScope(color, vol.transform.localToWorldMatrix))
|
|
||||||
{
|
|
||||||
m_BoundsHandle.center = vol.center;
|
|
||||||
m_BoundsHandle.size = vol.size;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
m_BoundsHandle.DrawHandle();
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(vol, "Modified NavMesh Modifier Volume");
|
|
||||||
Vector3 center = m_BoundsHandle.center;
|
|
||||||
Vector3 size = m_BoundsHandle.size;
|
|
||||||
vol.center = center;
|
|
||||||
vol.size = size;
|
|
||||||
EditorUtility.SetDirty(target);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("GameObject/Navigation/NavMesh Modifier Volume", false, 2001)]
|
|
||||||
static public void CreateNavMeshModifierVolume(MenuCommand menuCommand)
|
|
||||||
{
|
|
||||||
var parent = menuCommand.context as GameObject;
|
|
||||||
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Modifier Volume", parent);
|
|
||||||
go.AddComponent<NavMeshModifierVolume>();
|
|
||||||
var view = SceneView.lastActiveSceneView;
|
|
||||||
if (view != null)
|
|
||||||
view.MoveToView(go.transform);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 5999826ec8e37f74a80d7f6ee2700a3a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,428 +0,0 @@
|
||||||
#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
|
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEditor.IMGUI.Controls;
|
|
||||||
using UnityEditorInternal;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.AI;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(NavMeshSurface))]
|
|
||||||
class NavMeshSurfaceEditor : Editor
|
|
||||||
{
|
|
||||||
SerializedProperty m_AgentTypeID;
|
|
||||||
SerializedProperty m_BuildHeightMesh;
|
|
||||||
SerializedProperty m_Center;
|
|
||||||
SerializedProperty m_CollectObjects;
|
|
||||||
SerializedProperty m_DefaultArea;
|
|
||||||
SerializedProperty m_LayerMask;
|
|
||||||
SerializedProperty m_OverrideTileSize;
|
|
||||||
SerializedProperty m_OverrideVoxelSize;
|
|
||||||
SerializedProperty m_Size;
|
|
||||||
SerializedProperty m_TileSize;
|
|
||||||
SerializedProperty m_UseGeometry;
|
|
||||||
SerializedProperty m_VoxelSize;
|
|
||||||
SerializedProperty m_MinRegionArea;
|
|
||||||
SerializedProperty m_HideEditorLogs;
|
|
||||||
|
|
||||||
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
|
|
||||||
SerializedProperty m_NavMeshData;
|
|
||||||
#endif
|
|
||||||
class Styles
|
|
||||||
{
|
|
||||||
public readonly GUIContent m_LayerMask = new GUIContent("Include Layers");
|
|
||||||
public readonly GUIContent m_MinRegionArea = new GUIContent("Minimum Region Area");
|
|
||||||
public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom");
|
|
||||||
public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels");
|
|
||||||
public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions");
|
|
||||||
public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours");
|
|
||||||
public readonly GUIContent m_ShowContours = new GUIContent("Show Contours");
|
|
||||||
public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh");
|
|
||||||
public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail");
|
|
||||||
}
|
|
||||||
|
|
||||||
static Styles s_Styles;
|
|
||||||
|
|
||||||
static bool s_ShowDebugOptions;
|
|
||||||
|
|
||||||
static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255;
|
|
||||||
static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255;
|
|
||||||
static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255;
|
|
||||||
|
|
||||||
BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
|
|
||||||
|
|
||||||
bool editingCollider
|
|
||||||
{
|
|
||||||
get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
|
|
||||||
m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh");
|
|
||||||
m_Center = serializedObject.FindProperty("m_Center");
|
|
||||||
m_CollectObjects = serializedObject.FindProperty("m_CollectObjects");
|
|
||||||
m_DefaultArea = serializedObject.FindProperty("m_DefaultArea");
|
|
||||||
m_LayerMask = serializedObject.FindProperty("m_LayerMask");
|
|
||||||
m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize");
|
|
||||||
m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize");
|
|
||||||
m_Size = serializedObject.FindProperty("m_Size");
|
|
||||||
m_TileSize = serializedObject.FindProperty("m_TileSize");
|
|
||||||
m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
|
|
||||||
m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");
|
|
||||||
m_MinRegionArea = serializedObject.FindProperty("m_MinRegionArea");
|
|
||||||
m_HideEditorLogs = serializedObject.FindProperty("m_HideEditorLogs");
|
|
||||||
|
|
||||||
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
|
|
||||||
m_NavMeshData = serializedObject.FindProperty("m_NavMeshData");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !UNITY_2022_2_OR_NEWER
|
|
||||||
NavMeshVisualizationSettings.showNavigation++;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#if !UNITY_2022_2_OR_NEWER
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
NavMeshVisualizationSettings.showNavigation--;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Bounds GetBounds()
|
|
||||||
{
|
|
||||||
var navSurface = (NavMeshSurface)target;
|
|
||||||
return new Bounds(navSurface.transform.position, navSurface.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
if (s_Styles == null)
|
|
||||||
s_Styles = new Styles();
|
|
||||||
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);
|
|
||||||
|
|
||||||
if (bs.agentTypeID != -1)
|
|
||||||
{
|
|
||||||
// Draw image
|
|
||||||
const float diagramHeight = 80.0f;
|
|
||||||
Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
|
|
||||||
NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_AgentTypeID);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_CollectObjects);
|
|
||||||
if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
|
|
||||||
EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
|
|
||||||
EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
|
|
||||||
EditorGUILayout.PropertyField(m_Size);
|
|
||||||
EditorGUILayout.PropertyField(m_Center);
|
|
||||||
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (editingCollider)
|
|
||||||
EditMode.QuitEditMode();
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
|
|
||||||
EditorGUILayout.PropertyField(m_UseGeometry);
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
|
|
||||||
if (m_OverrideVoxelSize.isExpanded)
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_DefaultArea);
|
|
||||||
|
|
||||||
// Override voxel size.
|
|
||||||
EditorGUILayout.PropertyField(m_OverrideVoxelSize);
|
|
||||||
|
|
||||||
using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_VoxelSize);
|
|
||||||
|
|
||||||
if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
|
|
||||||
{
|
|
||||||
if (!m_AgentTypeID.hasMultipleDifferentValues)
|
|
||||||
{
|
|
||||||
float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
|
|
||||||
EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
|
|
||||||
}
|
|
||||||
if (m_OverrideVoxelSize.boolValue)
|
|
||||||
EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
|
|
||||||
}
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Override tile size
|
|
||||||
EditorGUILayout.PropertyField(m_OverrideTileSize);
|
|
||||||
|
|
||||||
using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
|
|
||||||
{
|
|
||||||
EditorGUI.indentLevel++;
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_TileSize);
|
|
||||||
|
|
||||||
if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
|
|
||||||
{
|
|
||||||
float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
|
|
||||||
EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!m_OverrideTileSize.hasMultipleDifferentValues)
|
|
||||||
{
|
|
||||||
if (m_OverrideTileSize.boolValue)
|
|
||||||
EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None);
|
|
||||||
}
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_MinRegionArea, s_Styles.m_MinRegionArea);
|
|
||||||
|
|
||||||
// Height mesh
|
|
||||||
using (new EditorGUI.DisabledScope(true))
|
|
||||||
{
|
|
||||||
EditorGUILayout.PropertyField(m_BuildHeightMesh);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(m_HideEditorLogs);
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
EditorGUI.indentLevel--;
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
|
|
||||||
var hadError = false;
|
|
||||||
var multipleTargets = targets.Length > 1;
|
|
||||||
foreach (NavMeshSurface navSurface in targets)
|
|
||||||
{
|
|
||||||
var settings = navSurface.GetBuildSettings();
|
|
||||||
// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
|
|
||||||
// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
|
|
||||||
var bounds = new Bounds(Vector3.zero, Vector3.zero);
|
|
||||||
if (navSurface.collectObjects == CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
bounds = new Bounds(navSurface.center, navSurface.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
var errors = settings.ValidationReport(bounds);
|
|
||||||
if (errors.Length > 0)
|
|
||||||
{
|
|
||||||
if (multipleTargets)
|
|
||||||
EditorGUILayout.LabelField(navSurface.name);
|
|
||||||
foreach (var err in errors)
|
|
||||||
{
|
|
||||||
EditorGUILayout.HelpBox(err, MessageType.Warning);
|
|
||||||
}
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
GUILayout.Space(EditorGUIUtility.labelWidth);
|
|
||||||
if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
|
|
||||||
NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
hadError = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hadError)
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
|
|
||||||
var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
||||||
|
|
||||||
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
|
|
||||||
var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName));
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
|
|
||||||
using (new EditorGUI.DisabledScope(true))
|
|
||||||
{
|
|
||||||
EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
|
|
||||||
EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none);
|
|
||||||
EditorGUI.EndProperty();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
|
|
||||||
{
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
GUILayout.Space(EditorGUIUtility.labelWidth);
|
|
||||||
if (GUILayout.Button("Clear"))
|
|
||||||
{
|
|
||||||
NavMeshAssetManager.instance.ClearSurfaces(targets);
|
|
||||||
SceneView.RepaintAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("Bake"))
|
|
||||||
{
|
|
||||||
NavMeshAssetManager.instance.StartBakingSurfaces(targets);
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show progress for the selected targets
|
|
||||||
var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations();
|
|
||||||
for (int i = bakeOperations.Count - 1; i >= 0; --i)
|
|
||||||
{
|
|
||||||
if (!targets.Contains(bakeOperations[i].surface))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var oper = bakeOperations[i].bakeOperation;
|
|
||||||
if (oper == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var p = oper.progress;
|
|
||||||
if (oper.isDone)
|
|
||||||
{
|
|
||||||
SceneView.RepaintAll();
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
|
|
||||||
if (GUILayout.Button("Cancel", EditorStyles.miniButton))
|
|
||||||
{
|
|
||||||
var bakeData = bakeOperations[i].bakeData;
|
|
||||||
UnityEngine.AI.NavMeshBuilder.Cancel(bakeData);
|
|
||||||
bakeOperations.RemoveAt(i);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%");
|
|
||||||
if (p <= 1)
|
|
||||||
Repaint();
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_2022_2_OR_NEWER
|
|
||||||
[DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active | GizmoType.Pickable)]
|
|
||||||
static void RenderGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
//navSurface.navMeshDataInstance.FlagAsInSelectionHierarchy();
|
|
||||||
var method = navSurface.navMeshDataInstance.GetType().GetMethod("FlagAsInSelectionHierarchy", BindingFlags.NonPublic | BindingFlags.Instance);
|
|
||||||
method.Invoke(navSurface.navMeshDataInstance, null);
|
|
||||||
RenderBoxGizmo(navSurface, gizmoType, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
|
|
||||||
static void RenderGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
RenderBoxGizmo(navSurface, gizmoType, false);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
|
|
||||||
static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
RenderBoxGizmo(navSurface, gizmoType, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
|
|
||||||
static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
|
|
||||||
{
|
|
||||||
if (NavMeshVisualizationSettings.showNavigation > 0)
|
|
||||||
RenderBoxGizmo(navSurface, gizmoType, false);
|
|
||||||
else
|
|
||||||
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected)
|
|
||||||
{
|
|
||||||
var color = selected ? s_HandleColorSelected : s_HandleColor;
|
|
||||||
if (!navSurface.enabled)
|
|
||||||
color = s_HandleColorDisabled;
|
|
||||||
|
|
||||||
var oldColor = Gizmos.color;
|
|
||||||
var oldMatrix = Gizmos.matrix;
|
|
||||||
|
|
||||||
// Use the unscaled matrix for the NavMeshSurface
|
|
||||||
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
|
|
||||||
Gizmos.matrix = localToWorld;
|
|
||||||
|
|
||||||
if (navSurface.collectObjects == CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
Gizmos.color = color;
|
|
||||||
Gizmos.DrawWireCube(navSurface.center, navSurface.size);
|
|
||||||
|
|
||||||
if (selected && navSurface.enabled)
|
|
||||||
{
|
|
||||||
var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
|
|
||||||
Gizmos.color = colorTrans;
|
|
||||||
Gizmos.DrawCube(navSurface.center, navSurface.size);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (navSurface.navMeshData != null)
|
|
||||||
{
|
|
||||||
var bounds = navSurface.navMeshData.sourceBounds;
|
|
||||||
Gizmos.color = Color.grey;
|
|
||||||
Gizmos.DrawWireCube(bounds.center, bounds.size);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Gizmos.matrix = oldMatrix;
|
|
||||||
Gizmos.color = oldColor;
|
|
||||||
|
|
||||||
Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnSceneGUI()
|
|
||||||
{
|
|
||||||
if (!editingCollider)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var navSurface = (NavMeshSurface)target;
|
|
||||||
var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled;
|
|
||||||
var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
|
|
||||||
using (new Handles.DrawingScope(color, localToWorld))
|
|
||||||
{
|
|
||||||
m_BoundsHandle.center = navSurface.center;
|
|
||||||
m_BoundsHandle.size = navSurface.size;
|
|
||||||
|
|
||||||
EditorGUI.BeginChangeCheck();
|
|
||||||
m_BoundsHandle.DrawHandle();
|
|
||||||
if (EditorGUI.EndChangeCheck())
|
|
||||||
{
|
|
||||||
Undo.RecordObject(navSurface, "Modified NavMesh Surface");
|
|
||||||
Vector3 center = m_BoundsHandle.center;
|
|
||||||
Vector3 size = m_BoundsHandle.size;
|
|
||||||
navSurface.center = center;
|
|
||||||
navSurface.size = size;
|
|
||||||
EditorUtility.SetDirty(target);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("GameObject/Navigation/NavMesh Surface", false, 2000)]
|
|
||||||
public static void CreateNavMeshSurface(MenuCommand menuCommand)
|
|
||||||
{
|
|
||||||
var parent = menuCommand.context as GameObject;
|
|
||||||
var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent);
|
|
||||||
go.AddComponent<NavMeshSurface>();
|
|
||||||
var view = SceneView.lastActiveSceneView;
|
|
||||||
if (view != null)
|
|
||||||
view.MoveToView(go.transform);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3a7b2ae8284a9b14abd6d688cc877cef
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
||||||
using UnityEditor;
|
|
||||||
using NavMeshPlus.Components;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions.Editors
|
|
||||||
{
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
[CustomEditor(typeof(RootSources2d))]
|
|
||||||
internal class RootSources2dEditor: Editor
|
|
||||||
{
|
|
||||||
SerializedProperty _rootSources;
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
_rootSources = serializedObject.FindProperty("_rootSources");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
var surf = target as RootSources2d;
|
|
||||||
EditorGUILayout.HelpBox("Add GameObjects to create NavMesh form it and it's ancestors", MessageType.Info);
|
|
||||||
|
|
||||||
if (surf.NavMeshSurfaceOwner.collectObjects != CollectObjects.Children)
|
|
||||||
{
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
EditorGUILayout.HelpBox("Root Sources are only suitable for 'CollectObjects - Children'", MessageType.Info);
|
|
||||||
EditorGUILayout.Space();
|
|
||||||
|
|
||||||
}
|
|
||||||
EditorGUILayout.PropertyField(_rootSources);
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7e3d768af6ee1774cb39815bd8e5b221
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 641c4284edd67fe44923489f38de3466
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public interface IAgentOverride
|
|
||||||
{
|
|
||||||
void UpdateAgent();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class AgentDefaultOverride : IAgentOverride
|
|
||||||
{
|
|
||||||
public void UpdateAgent()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public class AgentOverride2d: MonoBehaviour
|
|
||||||
{
|
|
||||||
public NavMeshAgent Agent { get; private set; }
|
|
||||||
public IAgentOverride agentOverride { get; set; }
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
Agent = GetComponent<NavMeshAgent>();
|
|
||||||
}
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Agent.updateRotation = false;
|
|
||||||
Agent.updateUpAxis = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
agentOverride?.UpdateAgent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7e39f6090724e4a4a8aadeb042afa2bc
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public class AgentRotate2d: MonoBehaviour
|
|
||||||
{
|
|
||||||
private AgentOverride2d override2D;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
override2D = GetComponent<AgentOverride2d>();
|
|
||||||
override2D.agentOverride = new RotateAgentInstantly(override2D.Agent, override2D);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8550f034611a06e4f88fc261204d8a7b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
class AgentRotateSmooth2d: MonoBehaviour
|
|
||||||
{
|
|
||||||
public float angularSpeed;
|
|
||||||
private AgentOverride2d override2D;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
override2D = GetComponent<AgentOverride2d>();
|
|
||||||
override2D.agentOverride = new RotateAgentSmoothly(override2D.Agent, override2D, angularSpeed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8c7f4db162bab4443818dd13bed4b1dc
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,90 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[ExecuteAlways]
|
|
||||||
[AddComponentMenu("Navigation/Navigation CollectSources2d", 30)]
|
|
||||||
public class CollectSources2d: NavMeshExtension
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
bool m_OverrideByGrid;
|
|
||||||
public bool overrideByGrid { get { return m_OverrideByGrid; } set { m_OverrideByGrid = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
GameObject m_UseMeshPrefab;
|
|
||||||
public GameObject useMeshPrefab { get { return m_UseMeshPrefab; } set { m_UseMeshPrefab = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_CompressBounds;
|
|
||||||
public bool compressBounds { get { return m_CompressBounds; } set { m_CompressBounds = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_OverrideVector = Vector3.one;
|
|
||||||
public Vector3 overrideVector { get { return m_OverrideVector; } set { m_OverrideVector = value; } }
|
|
||||||
|
|
||||||
public override void CalculateWorldBounds(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
|
|
||||||
{
|
|
||||||
if (surface.collectObjects != CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
navNeshState.worldBounds.Encapsulate(CalculateGridWorldBounds(surface, navNeshState.worldToLocal, navNeshState.worldBounds));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Bounds CalculateGridWorldBounds(NavMeshSurface surface, Matrix4x4 worldToLocal, Bounds bounds)
|
|
||||||
{
|
|
||||||
var grid = Object.FindAnyObjectByType<Grid>();
|
|
||||||
var tilemaps = grid?.GetComponentsInChildren<Tilemap>();
|
|
||||||
if (tilemaps == null || tilemaps.Length < 1)
|
|
||||||
{
|
|
||||||
return bounds;
|
|
||||||
}
|
|
||||||
foreach (var tilemap in tilemaps)
|
|
||||||
{
|
|
||||||
var lbounds = NavMeshSurface.GetWorldBounds(worldToLocal * tilemap.transform.localToWorldMatrix, tilemap.localBounds);
|
|
||||||
bounds.Encapsulate(lbounds);
|
|
||||||
if (!surface.hideEditorLogs)
|
|
||||||
{
|
|
||||||
Debug.Log($"From Local Bounds [{tilemap.name}]: {tilemap.localBounds}");
|
|
||||||
Debug.Log($"To World Bounds: {bounds}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return bounds;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void CollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
|
|
||||||
{
|
|
||||||
if (!surface.hideEditorLogs)
|
|
||||||
{
|
|
||||||
if (!Mathf.Approximately(transform.eulerAngles.x, 270f))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("NavMeshSurface is not rotated respectively to (x-90;y0;z0). Apply rotation unless intended.");
|
|
||||||
}
|
|
||||||
if (Application.isPlaying)
|
|
||||||
{
|
|
||||||
if (surface.useGeometry == NavMeshCollectGeometry.PhysicsColliders && Time.frameCount <= 1)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Use Geometry - Physics Colliders option in NavMeshSurface may cause inaccurate mesh bake if executed before Physics update.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var builder = navNeshState.GetExtraState<NavMeshBuilder2dState>();
|
|
||||||
builder.defaultArea = surface.defaultArea;
|
|
||||||
builder.layerMask = surface.layerMask;
|
|
||||||
builder.agentID = surface.agentTypeID;
|
|
||||||
builder.useMeshPrefab = useMeshPrefab;
|
|
||||||
builder.overrideByGrid = overrideByGrid;
|
|
||||||
builder.compressBounds = compressBounds;
|
|
||||||
builder.overrideVector = overrideVector;
|
|
||||||
builder.CollectGeometry = surface.useGeometry;
|
|
||||||
builder.CollectObjects = (CollectObjects)(int)surface.collectObjects;
|
|
||||||
builder.parent = surface.gameObject;
|
|
||||||
builder.hideEditorLogs = surface.hideEditorLogs;
|
|
||||||
builder.SetRoot(navNeshState.roots);
|
|
||||||
NavMeshBuilder2d.CollectSources(sources, builder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 70bd44a44cd62c64fbfc1eea95b24880
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,132 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[ExecuteAlways]
|
|
||||||
[AddComponentMenu("Navigation/Navigation CacheSources2d", 30)]
|
|
||||||
public class CollectSourcesCache2d : NavMeshExtension
|
|
||||||
{
|
|
||||||
List<NavMeshBuildSource> _sources;
|
|
||||||
Dictionary<UnityEngine.Object, NavMeshBuildSource> _lookup;
|
|
||||||
private Bounds _sourcesBounds;
|
|
||||||
public bool IsDirty { get; protected set; }
|
|
||||||
|
|
||||||
private NavMeshBuilder2dState _state;
|
|
||||||
|
|
||||||
public int SourcesCount => _sources.Count;
|
|
||||||
public int CahcheCount => _lookup.Count;
|
|
||||||
|
|
||||||
public List<NavMeshBuildSource> Cache { get => _sources; }
|
|
||||||
|
|
||||||
protected override void Awake()
|
|
||||||
{
|
|
||||||
_lookup = new Dictionary<UnityEngine.Object, NavMeshBuildSource>();
|
|
||||||
_sources = new List<NavMeshBuildSource>();
|
|
||||||
IsDirty = false;
|
|
||||||
Order = -1000;
|
|
||||||
_sourcesBounds = new Bounds();
|
|
||||||
base.Awake();
|
|
||||||
}
|
|
||||||
protected override void OnDestroy()
|
|
||||||
{
|
|
||||||
_state?.Dispose();
|
|
||||||
base.OnDestroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddSource(GameObject gameObject)
|
|
||||||
{
|
|
||||||
var res = _lookup.ContainsKey(gameObject);
|
|
||||||
if (res)
|
|
||||||
{
|
|
||||||
return UpdateSource(gameObject);
|
|
||||||
}
|
|
||||||
NavMeshBuilder2d.CollectSources(gameObject, _sources, _state);
|
|
||||||
|
|
||||||
IsDirty = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddSource(GameObject gameObject, NavMeshBuildSource source)
|
|
||||||
{
|
|
||||||
var res = _lookup.ContainsKey(gameObject);
|
|
||||||
if (res)
|
|
||||||
{
|
|
||||||
return UpdateSource(gameObject);
|
|
||||||
}
|
|
||||||
_sources.Add(source);
|
|
||||||
_lookup.Add(gameObject, source);
|
|
||||||
IsDirty = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
public bool UpdateSource(GameObject gameObject, int? area = null)
|
|
||||||
{
|
|
||||||
var res = _lookup.ContainsKey(gameObject);
|
|
||||||
if(res)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
var source = _lookup[gameObject];
|
|
||||||
var idx = _sources.IndexOf(source);
|
|
||||||
if (idx >= 0)
|
|
||||||
{
|
|
||||||
source.transform = Matrix4x4.TRS(gameObject.transform.position, gameObject.transform.rotation, gameObject.transform.lossyScale);
|
|
||||||
if (area.HasValue)
|
|
||||||
{
|
|
||||||
source.area = area.Value;
|
|
||||||
}
|
|
||||||
_sources[idx] = source;
|
|
||||||
_lookup[gameObject] = source;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool RemoveSource(GameObject gameObject)
|
|
||||||
{
|
|
||||||
var res = _lookup.ContainsKey(gameObject);
|
|
||||||
if (res)
|
|
||||||
{
|
|
||||||
IsDirty = true;
|
|
||||||
var source = _lookup[gameObject];
|
|
||||||
_lookup.Remove(gameObject);
|
|
||||||
_sources.Remove(source);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
|
||||||
{
|
|
||||||
IsDirty = false;
|
|
||||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, NavMeshSurfaceOwner.GetBuildSettings(), _sources, _sourcesBounds);
|
|
||||||
}
|
|
||||||
public AsyncOperation UpdateNavMesh()
|
|
||||||
{
|
|
||||||
return UpdateNavMesh(NavMeshSurfaceOwner.navMeshData);
|
|
||||||
}
|
|
||||||
public override void CollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navMeshState)
|
|
||||||
{
|
|
||||||
_lookup.Clear();
|
|
||||||
IsDirty = false;
|
|
||||||
_state?.Dispose();
|
|
||||||
_state = navMeshState.GetExtraState<NavMeshBuilder2dState>(false);
|
|
||||||
_state.lookupCallback = LookupCallback;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LookupCallback(UnityEngine.Object component, NavMeshBuildSource source)
|
|
||||||
{
|
|
||||||
if (component == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_lookup.Add(component, source);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void PostCollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
|
|
||||||
{
|
|
||||||
_sourcesBounds = navNeshState.worldBounds;
|
|
||||||
_sources = sources;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 5492b7ed96378624cbcd72212fce093d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,95 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[ExecuteAlways]
|
|
||||||
[AddComponentMenu("Navigation/Navigation CacheTilemapSources2d", 30)]
|
|
||||||
public class CollectTilemapSourcesCache2d : NavMeshExtension
|
|
||||||
{
|
|
||||||
[SerializeField] private Tilemap _tilemap;
|
|
||||||
[SerializeField] private NavMeshModifier _modifier;
|
|
||||||
[SerializeField] private NavMeshModifierTilemap _modifierTilemap;
|
|
||||||
|
|
||||||
private List<NavMeshBuildSource> _sources;
|
|
||||||
private Dictionary<Vector3Int, int> _lookup;
|
|
||||||
private Dictionary<TileBase, NavMeshModifierTilemap.TileModifier> _modifierMap;
|
|
||||||
|
|
||||||
protected override void Awake()
|
|
||||||
{
|
|
||||||
_modifier ??= _tilemap.GetComponent<NavMeshModifier>();
|
|
||||||
_modifierTilemap ??= _tilemap.GetComponent<NavMeshModifierTilemap>();
|
|
||||||
_modifierMap = _modifierTilemap.GetModifierMap();
|
|
||||||
Order = -1000;
|
|
||||||
base.Awake();
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR || UNITY_2022_2_OR_NEWER
|
|
||||||
private void OnTilemapTileChanged(Tilemap tilemap, Tilemap.SyncTile[] syncTiles)
|
|
||||||
{
|
|
||||||
if (tilemap == _tilemap)
|
|
||||||
{
|
|
||||||
foreach (Tilemap.SyncTile syncTile in syncTiles)
|
|
||||||
{
|
|
||||||
Vector3Int position = syncTile.position;
|
|
||||||
if (syncTile.tile != null && _modifierMap.TryGetValue(syncTile.tile, out NavMeshModifierTilemap.TileModifier tileModifier))
|
|
||||||
{
|
|
||||||
int i = _lookup[position];
|
|
||||||
NavMeshBuildSource source = _sources[i];
|
|
||||||
source.area = tileModifier.area;
|
|
||||||
_sources[i] = source;
|
|
||||||
}
|
|
||||||
else if (_modifier.overrideArea)
|
|
||||||
{
|
|
||||||
int i = _lookup[position];
|
|
||||||
NavMeshBuildSource source = _sources[i];
|
|
||||||
source.area = _modifier.area;
|
|
||||||
_sources[i] = source;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
|
||||||
{
|
|
||||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, NavMeshSurfaceOwner.GetBuildSettings(), _sources, data.sourceBounds);
|
|
||||||
}
|
|
||||||
|
|
||||||
public AsyncOperation UpdateNavMesh()
|
|
||||||
{
|
|
||||||
return UpdateNavMesh(NavMeshSurfaceOwner.navMeshData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void PostCollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
|
|
||||||
{
|
|
||||||
_sources = sources;
|
|
||||||
if (_lookup == null)
|
|
||||||
{
|
|
||||||
_lookup = new Dictionary<Vector3Int, int>();
|
|
||||||
for (int i = 0; i < _sources.Count; i++)
|
|
||||||
{
|
|
||||||
NavMeshBuildSource source = _sources[i];
|
|
||||||
Vector3Int position = _tilemap.WorldToCell(source.transform.GetPosition());
|
|
||||||
_lookup[position] = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#if UNITY_EDITOR || UNITY_2022_2_OR_NEWER
|
|
||||||
Tilemap.tilemapTileChanged -= OnTilemapTileChanged;
|
|
||||||
Tilemap.tilemapTileChanged += OnTilemapTileChanged;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnDestroy()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR || UNITY_2022_2_OR_NEWER
|
|
||||||
Tilemap.tilemapTileChanged -= OnTilemapTileChanged;
|
|
||||||
#endif
|
|
||||||
base.OnDestroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4db9c2c5aca397f41a57740bd678fd51
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author jl-randazzo github.com/jl-randazzo
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
public class NavMeshAgentAttribute : PropertyAttribute
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7f3fe2b336bf34749a146f6bf7d462d0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author jl-randazzo github.com/jl-randazzo
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
// See also NavMeshAreaAttributePropertyDrawer
|
|
||||||
public class NavMeshAreaAttribute : PropertyAttribute
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ed6d9f7764b9451f97a6658cdc760e00
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,399 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
class NavMeshBuilder2dState: IDisposable
|
|
||||||
{
|
|
||||||
public Dictionary<Sprite, Mesh> spriteMeshMap;
|
|
||||||
public Dictionary<uint, Mesh> coliderMeshMap;
|
|
||||||
public Action<UnityEngine.Object, NavMeshBuildSource> lookupCallback;
|
|
||||||
public int defaultArea;
|
|
||||||
public int layerMask;
|
|
||||||
public int agentID;
|
|
||||||
public bool overrideByGrid;
|
|
||||||
public GameObject useMeshPrefab;
|
|
||||||
public bool compressBounds;
|
|
||||||
public Vector3 overrideVector;
|
|
||||||
public NavMeshCollectGeometry CollectGeometry;
|
|
||||||
public CollectObjects CollectObjects;
|
|
||||||
public GameObject parent;
|
|
||||||
public bool hideEditorLogs;
|
|
||||||
|
|
||||||
protected IEnumerable<GameObject> _root;
|
|
||||||
private bool _disposed;
|
|
||||||
|
|
||||||
public IEnumerable<GameObject> Root => _root ?? GetRoot();
|
|
||||||
|
|
||||||
public NavMeshBuilder2dState()
|
|
||||||
{
|
|
||||||
spriteMeshMap = new Dictionary<Sprite, Mesh>();
|
|
||||||
coliderMeshMap = new Dictionary<uint, Mesh>();
|
|
||||||
_root = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Mesh GetMesh(Sprite sprite)
|
|
||||||
{
|
|
||||||
Mesh mesh;
|
|
||||||
if (spriteMeshMap.ContainsKey(sprite))
|
|
||||||
{
|
|
||||||
mesh = spriteMeshMap[sprite];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mesh = new Mesh();
|
|
||||||
NavMeshBuilder2d.sprite2mesh(sprite, mesh);
|
|
||||||
spriteMeshMap.Add(sprite, mesh);
|
|
||||||
}
|
|
||||||
return mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Mesh GetMesh(Collider2D collider)
|
|
||||||
{
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
|
||||||
Mesh mesh;
|
|
||||||
uint hash = collider.GetShapeHash();
|
|
||||||
if (coliderMeshMap.ContainsKey(hash))
|
|
||||||
{
|
|
||||||
mesh = coliderMeshMap[hash];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mesh = collider.CreateMesh(false, false);
|
|
||||||
coliderMeshMap.Add(hash, mesh);
|
|
||||||
}
|
|
||||||
return mesh;
|
|
||||||
#else
|
|
||||||
throw new InvalidOperationException("PhysicsColliders supported in Unity 2019.3 and higher.");
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
public void SetRoot(IEnumerable<GameObject> root)
|
|
||||||
{
|
|
||||||
_root = root;
|
|
||||||
}
|
|
||||||
public IEnumerable<GameObject> GetRoot()
|
|
||||||
{
|
|
||||||
switch (CollectObjects)
|
|
||||||
{
|
|
||||||
case CollectObjects.Children: return new[] { parent };
|
|
||||||
case CollectObjects.Volume:
|
|
||||||
case CollectObjects.All:
|
|
||||||
default:
|
|
||||||
{
|
|
||||||
var list = new List<GameObject>();
|
|
||||||
var roots = new List<GameObject>();
|
|
||||||
for (int i = 0; i < SceneManager.sceneCount; ++i)
|
|
||||||
{
|
|
||||||
var s = SceneManager.GetSceneAt(i);
|
|
||||||
if (!s.isLoaded) continue;
|
|
||||||
s.GetRootGameObjects(list);
|
|
||||||
roots.AddRange(list);
|
|
||||||
}
|
|
||||||
return roots;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (_disposed)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (disposing)
|
|
||||||
{
|
|
||||||
// TODO: dispose managed state (managed objects).
|
|
||||||
foreach (var item in spriteMeshMap)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
Object.DestroyImmediate(item.Value);
|
|
||||||
#else
|
|
||||||
Object.Destroy(item.Value);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
foreach (var item in coliderMeshMap)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
Object.DestroyImmediate(item.Value);
|
|
||||||
#else
|
|
||||||
Object.Destroy(item.Value);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
spriteMeshMap.Clear();
|
|
||||||
coliderMeshMap.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
|
||||||
// TODO: set large fields to null.
|
|
||||||
|
|
||||||
_disposed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
// Dispose of unmanaged resources.
|
|
||||||
Dispose(true);
|
|
||||||
// Suppress finalization.
|
|
||||||
GC.SuppressFinalize(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class NavMeshBuilder2d
|
|
||||||
{
|
|
||||||
public static void CollectSources(List<NavMeshBuildSource> sources, NavMeshBuilder2dState builder)
|
|
||||||
{
|
|
||||||
foreach (var it in builder.Root)
|
|
||||||
{
|
|
||||||
CollectSources(it, sources, builder);
|
|
||||||
}
|
|
||||||
if (!builder.hideEditorLogs) Debug.Log("Sources " + sources.Count);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CollectSources(GameObject root, List<NavMeshBuildSource> sources, NavMeshBuilder2dState builder)
|
|
||||||
{
|
|
||||||
foreach (var modifier in root.GetComponentsInChildren<NavMeshModifier>())
|
|
||||||
{
|
|
||||||
if (((0x1 << modifier.gameObject.layer) & builder.layerMask) == 0)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (!modifier.AffectsAgentType(builder.agentID))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
int area = builder.defaultArea;
|
|
||||||
//if it is walkable
|
|
||||||
if (builder.defaultArea != 1 && !modifier.ignoreFromBuild)
|
|
||||||
{
|
|
||||||
AddDefaultWalkableTilemap(sources, builder, modifier);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (modifier.overrideArea)
|
|
||||||
{
|
|
||||||
area = modifier.area;
|
|
||||||
}
|
|
||||||
if (!modifier.ignoreFromBuild)
|
|
||||||
{
|
|
||||||
CollectSources(sources, builder, modifier, area);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CollectSources(List<NavMeshBuildSource> sources, NavMeshBuilder2dState builder, NavMeshModifier modifier, int area)
|
|
||||||
{
|
|
||||||
if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders)
|
|
||||||
{
|
|
||||||
var collider = modifier.GetComponent<Collider2D>();
|
|
||||||
if (collider != null)
|
|
||||||
{
|
|
||||||
CollectSources(sources, collider, area, builder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var tilemap = modifier.GetComponent<Tilemap>();
|
|
||||||
if (tilemap != null)
|
|
||||||
{
|
|
||||||
CollectTileSources(sources, tilemap, area, builder);
|
|
||||||
}
|
|
||||||
var sprite = modifier.GetComponent<SpriteRenderer>();
|
|
||||||
if (sprite != null)
|
|
||||||
{
|
|
||||||
CollectSources(sources, sprite, area, builder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void AddDefaultWalkableTilemap(List<NavMeshBuildSource> sources, NavMeshBuilder2dState builder, NavMeshModifier modifier)
|
|
||||||
{
|
|
||||||
var tilemap = modifier.GetComponent<Tilemap>();
|
|
||||||
if (tilemap != null)
|
|
||||||
{
|
|
||||||
if (builder.compressBounds)
|
|
||||||
{
|
|
||||||
tilemap.CompressBounds();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!builder.hideEditorLogs) Debug.Log($"Walkable Bounds [{tilemap.name}]: {tilemap.localBounds}");
|
|
||||||
var box = BoxBoundSource(NavMeshSurface.GetWorldBounds(tilemap.transform.localToWorldMatrix, tilemap.localBounds));
|
|
||||||
box.area = builder.defaultArea;
|
|
||||||
sources.Add(box);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CollectSources(List<NavMeshBuildSource> sources, SpriteRenderer spriteRenderer, int area, NavMeshBuilder2dState builder)
|
|
||||||
{
|
|
||||||
if (spriteRenderer == null || spriteRenderer.sprite == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Mesh mesh;
|
|
||||||
mesh = builder.GetMesh(spriteRenderer.sprite);
|
|
||||||
if (mesh == null)
|
|
||||||
{
|
|
||||||
if (!builder.hideEditorLogs) Debug.Log($"{spriteRenderer.name} mesh is null");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var src = new NavMeshBuildSource();
|
|
||||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
|
||||||
src.component = spriteRenderer;
|
|
||||||
src.area = area;
|
|
||||||
src.transform = Matrix4x4.TRS(Vector3.Scale(spriteRenderer.transform.position, builder.overrideVector), spriteRenderer.transform.rotation, spriteRenderer.transform.lossyScale);
|
|
||||||
src.sourceObject = mesh;
|
|
||||||
sources.Add(src);
|
|
||||||
|
|
||||||
builder.lookupCallback?.Invoke(spriteRenderer.gameObject, src);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CollectSources(List<NavMeshBuildSource> sources, Collider2D collider, int area, NavMeshBuilder2dState builder)
|
|
||||||
{
|
|
||||||
// 수정: usedByComposite 대신 compositeOperation 확인
|
|
||||||
if (collider.compositeOperation != Collider2D.CompositeOperation.None)
|
|
||||||
{
|
|
||||||
collider = collider.GetComponent<CompositeCollider2D>();
|
|
||||||
}
|
|
||||||
|
|
||||||
Mesh mesh;
|
|
||||||
mesh = builder.GetMesh(collider);
|
|
||||||
if (mesh == null)
|
|
||||||
{
|
|
||||||
if (!builder.hideEditorLogs) Debug.Log($"{collider.name} mesh is null");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var src = new NavMeshBuildSource();
|
|
||||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
|
||||||
src.area = area;
|
|
||||||
src.component = collider;
|
|
||||||
src.sourceObject = mesh;
|
|
||||||
if (collider.attachedRigidbody)
|
|
||||||
{
|
|
||||||
src.transform = Matrix4x4.TRS(Vector3.Scale(collider.attachedRigidbody.transform.position, builder.overrideVector), collider.attachedRigidbody.transform.rotation, Vector3.one);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
src.transform = Matrix4x4.identity;
|
|
||||||
}
|
|
||||||
|
|
||||||
sources.Add(src);
|
|
||||||
|
|
||||||
builder.lookupCallback?.Invoke(collider.gameObject, src);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CollectTileSources(List<NavMeshBuildSource> sources, Tilemap tilemap, int area, NavMeshBuilder2dState builder)
|
|
||||||
{
|
|
||||||
var bound = tilemap.cellBounds;
|
|
||||||
|
|
||||||
var modifierTilemap = tilemap.GetComponent<NavMeshModifierTilemap>();
|
|
||||||
|
|
||||||
if (modifierTilemap && !modifierTilemap.AffectsAgentType(builder.agentID))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var vec3int = new Vector3Int(0, 0, 0);
|
|
||||||
|
|
||||||
var size = new Vector3(tilemap.layoutGrid.cellSize.x, tilemap.layoutGrid.cellSize.y, 0);
|
|
||||||
Mesh sharedMesh = null;
|
|
||||||
Quaternion rot = default;
|
|
||||||
|
|
||||||
if (builder.useMeshPrefab != null)
|
|
||||||
{
|
|
||||||
sharedMesh = builder.useMeshPrefab.GetComponent<MeshFilter>().sharedMesh;
|
|
||||||
size = builder.useMeshPrefab.transform.localScale;
|
|
||||||
rot = builder.useMeshPrefab.transform.rotation;
|
|
||||||
}
|
|
||||||
for (int i = bound.xMin; i < bound.xMax; i++)
|
|
||||||
{
|
|
||||||
for (int j = bound.yMin; j < bound.yMax; j++)
|
|
||||||
{
|
|
||||||
var src = new NavMeshBuildSource();
|
|
||||||
src.area = area;
|
|
||||||
|
|
||||||
vec3int.x = i;
|
|
||||||
vec3int.y = j;
|
|
||||||
if (!tilemap.HasTile(vec3int))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
CollectTile(tilemap, builder, vec3int, size, sharedMesh, rot, ref src);
|
|
||||||
if (modifierTilemap && modifierTilemap.TryGetTileModifier(vec3int, tilemap, out NavMeshModifierTilemap.TileModifier tileModifier))
|
|
||||||
{
|
|
||||||
src.area = tileModifier.overrideArea ? tileModifier.area : area;
|
|
||||||
}
|
|
||||||
sources.Add(src);
|
|
||||||
|
|
||||||
builder.lookupCallback?.Invoke(tilemap.GetInstantiatedObject(vec3int), src);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void CollectTile(Tilemap tilemap, NavMeshBuilder2dState builder, Vector3Int vec3int, Vector3 size, Mesh sharedMesh, Quaternion rot, ref NavMeshBuildSource src)
|
|
||||||
{
|
|
||||||
if (!builder.overrideByGrid && tilemap.GetColliderType(vec3int) == Tile.ColliderType.Sprite)
|
|
||||||
{
|
|
||||||
var sprite = tilemap.GetSprite(vec3int);
|
|
||||||
if (sprite != null)
|
|
||||||
{
|
|
||||||
Mesh mesh = builder.GetMesh(sprite);
|
|
||||||
src.component = tilemap;
|
|
||||||
src.transform = GetCellTransformMatrix(tilemap, builder.overrideVector, vec3int);
|
|
||||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
|
||||||
src.sourceObject = mesh;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (builder.useMeshPrefab != null || (builder.overrideByGrid && builder.useMeshPrefab != null))
|
|
||||||
{
|
|
||||||
src.transform = Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), builder.overrideVector), rot, size);
|
|
||||||
src.shape = NavMeshBuildSourceShape.Mesh;
|
|
||||||
src.sourceObject = sharedMesh;
|
|
||||||
}
|
|
||||||
else //default to box
|
|
||||||
{
|
|
||||||
src.transform = GetCellTransformMatrix(tilemap, builder.overrideVector, vec3int);
|
|
||||||
src.shape = NavMeshBuildSourceShape.Box;
|
|
||||||
src.size = size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Matrix4x4 GetCellTransformMatrix(Tilemap tilemap, Vector3 scale, Vector3Int vec3int)
|
|
||||||
{
|
|
||||||
return Matrix4x4.TRS(Vector3.Scale(tilemap.GetCellCenterWorld(vec3int), scale) - tilemap.layoutGrid.cellGap, tilemap.transform.rotation, tilemap.transform.lossyScale) * tilemap.orientationMatrix * tilemap.GetTransformMatrix(vec3int);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static void sprite2mesh(Sprite sprite, Mesh mesh)
|
|
||||||
{
|
|
||||||
Vector3[] vert = new Vector3[sprite.vertices.Length];
|
|
||||||
for (int i = 0; i < sprite.vertices.Length; i++)
|
|
||||||
{
|
|
||||||
vert[i] = new Vector3(sprite.vertices[i].x, sprite.vertices[i].y, 0);
|
|
||||||
}
|
|
||||||
mesh.vertices = vert;
|
|
||||||
mesh.uv = sprite.uv;
|
|
||||||
int[] tri = new int[sprite.triangles.Length];
|
|
||||||
for (int i = 0; i < sprite.triangles.Length; i++)
|
|
||||||
{
|
|
||||||
tri[i] = sprite.triangles[i];
|
|
||||||
}
|
|
||||||
mesh.triangles = tri;
|
|
||||||
}
|
|
||||||
|
|
||||||
static private NavMeshBuildSource BoxBoundSource(Bounds localBounds)
|
|
||||||
{
|
|
||||||
var src = new NavMeshBuildSource();
|
|
||||||
src.transform = Matrix4x4.Translate(localBounds.center);
|
|
||||||
src.shape = NavMeshBuildSourceShape.Box;
|
|
||||||
src.size = localBounds.size;
|
|
||||||
src.area = 0;
|
|
||||||
return src;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: fc6dd3809c1761a4e9a227c70117ed54
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: e8142b1daeea8d3419cd0ffbd7b17a37, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,109 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public class NavMeshBuilderState: IDisposable
|
|
||||||
{
|
|
||||||
public Matrix4x4 worldToLocal;
|
|
||||||
public Bounds worldBounds;
|
|
||||||
public IEnumerable<GameObject> roots;
|
|
||||||
private CompositeDisposable disposable;
|
|
||||||
private Dictionary<Type, System.Object> mExtraState;
|
|
||||||
private bool _disposed;
|
|
||||||
|
|
||||||
public T GetExtraState<T>(bool dispose = true) where T : class, new()
|
|
||||||
{
|
|
||||||
if (mExtraState == null)
|
|
||||||
{
|
|
||||||
mExtraState = new Dictionary<Type, System.Object>();
|
|
||||||
disposable = new CompositeDisposable();
|
|
||||||
}
|
|
||||||
if (!mExtraState.TryGetValue(typeof(T), out System.Object extra))
|
|
||||||
{
|
|
||||||
extra = mExtraState[typeof(T)] = new T();
|
|
||||||
if (dispose)
|
|
||||||
{
|
|
||||||
disposable.Add(extra);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return extra as T;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (_disposed)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (disposing)
|
|
||||||
{
|
|
||||||
// TODO: dispose managed state (managed objects).
|
|
||||||
disposable?.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
|
||||||
// TODO: set large fields to null.
|
|
||||||
|
|
||||||
_disposed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
// Dispose of unmanaged resources.
|
|
||||||
Dispose(true);
|
|
||||||
// Suppress finalization.
|
|
||||||
GC.SuppressFinalize(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
partial class CompositeDisposable: IDisposable
|
|
||||||
{
|
|
||||||
private bool _disposed;
|
|
||||||
private List<IDisposable> extraStates = new List<IDisposable>();
|
|
||||||
|
|
||||||
public void Add(IDisposable dispose)
|
|
||||||
{
|
|
||||||
extraStates.Add(dispose);
|
|
||||||
}
|
|
||||||
public void Add(object dispose)
|
|
||||||
{
|
|
||||||
if(dispose is IDisposable)
|
|
||||||
{
|
|
||||||
extraStates.Add((IDisposable)dispose);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (_disposed)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (disposing)
|
|
||||||
{
|
|
||||||
// TODO: dispose managed state (managed objects).
|
|
||||||
foreach (var item in extraStates)
|
|
||||||
{
|
|
||||||
item?.Dispose();
|
|
||||||
}
|
|
||||||
extraStates.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
|
||||||
// TODO: set large fields to null.
|
|
||||||
|
|
||||||
_disposed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
// Dispose of unmanaged resources.
|
|
||||||
Dispose(true);
|
|
||||||
// Suppress finalization.
|
|
||||||
GC.SuppressFinalize(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 710022065e740cf40bf86ccac60e3741
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: e8142b1daeea8d3419cd0ffbd7b17a37, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,58 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public abstract class NavMeshExtension: MonoBehaviour
|
|
||||||
{
|
|
||||||
public int Order { get; protected set; }
|
|
||||||
public virtual void CollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState) { }
|
|
||||||
public virtual void CalculateWorldBounds(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState) { }
|
|
||||||
public virtual void PostCollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState) { }
|
|
||||||
public NavMeshSurface NavMeshSurfaceOwner
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_navMeshOwner == null)
|
|
||||||
m_navMeshOwner = GetComponent<NavMeshSurface>();
|
|
||||||
return m_navMeshOwner;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
NavMeshSurface m_navMeshOwner;
|
|
||||||
|
|
||||||
protected virtual void Awake()
|
|
||||||
{
|
|
||||||
ConnectToVcam(true);
|
|
||||||
}
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
[UnityEditor.Callbacks.DidReloadScripts]
|
|
||||||
static void OnScriptReload()
|
|
||||||
{
|
|
||||||
var extensions = Resources.FindObjectsOfTypeAll(
|
|
||||||
typeof(NavMeshExtension)) as NavMeshExtension[];
|
|
||||||
foreach (var e in extensions)
|
|
||||||
e.ConnectToVcam(true);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
protected virtual void OnEnable() { }
|
|
||||||
protected virtual void OnDestroy()
|
|
||||||
{
|
|
||||||
ConnectToVcam(false);
|
|
||||||
}
|
|
||||||
protected virtual void ConnectToVcam(bool connect)
|
|
||||||
{
|
|
||||||
if (connect && NavMeshSurfaceOwner == null)
|
|
||||||
Debug.LogError("NevMeshExtension requires a NavMeshSurface component");
|
|
||||||
if (NavMeshSurfaceOwner != null)
|
|
||||||
{
|
|
||||||
if (connect)
|
|
||||||
NavMeshSurfaceOwner.NevMeshExtensions.Add(this, Order);
|
|
||||||
else
|
|
||||||
NavMeshSurfaceOwner.NevMeshExtensions.Remove(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0528335b682da1f42901dc790b763830
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: e8142b1daeea8d3419cd0ffbd7b17a37, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public interface INavMeshExtensionsProvider
|
|
||||||
{
|
|
||||||
int Count { get; }
|
|
||||||
NavMeshExtension this[int index] { get; }
|
|
||||||
void Add(NavMeshExtension extension, int order);
|
|
||||||
void Remove(NavMeshExtension extension);
|
|
||||||
}
|
|
||||||
internal class NavMeshExtensionMeta
|
|
||||||
{
|
|
||||||
public int order;
|
|
||||||
|
|
||||||
public NavMeshExtensionMeta(int order, NavMeshExtension extension)
|
|
||||||
{
|
|
||||||
this.order = order;
|
|
||||||
this.extension = extension;
|
|
||||||
}
|
|
||||||
|
|
||||||
public NavMeshExtension extension;
|
|
||||||
}
|
|
||||||
internal class NavMeshExtensionsProvider : INavMeshExtensionsProvider
|
|
||||||
{
|
|
||||||
List<NavMeshExtensionMeta> _extensions = new List<NavMeshExtensionMeta>();
|
|
||||||
static Comparer<NavMeshExtensionMeta> Comparer = Comparer<NavMeshExtensionMeta>.Create((x, y) => x.order > y.order ? 1 : x.order < y.order ? -1 : 0);
|
|
||||||
public NavMeshExtension this[int index] => _extensions[index].extension;
|
|
||||||
|
|
||||||
public int Count => _extensions.Count;
|
|
||||||
|
|
||||||
public void Add(NavMeshExtension extension, int order)
|
|
||||||
{
|
|
||||||
var meta = new NavMeshExtensionMeta(order, extension);
|
|
||||||
var at = _extensions.BinarySearch(meta, Comparer);
|
|
||||||
if (at < 0)
|
|
||||||
{
|
|
||||||
_extensions.Add(meta);
|
|
||||||
_extensions.Sort(Comparer);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_extensions.Insert(at, meta);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Remove(NavMeshExtension extension)
|
|
||||||
{
|
|
||||||
_extensions.RemoveAll(x => x.extension = extension);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: dc9c5ff0af7a2f247a2c64921cf9d045
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: e8142b1daeea8d3419cd0ffbd7b17a37, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,182 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
using NavMeshPlus.Extensions;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components
|
|
||||||
{
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
[DefaultExecutionOrder(-101)]
|
|
||||||
[AddComponentMenu("Navigation/Navigation Link", 33)]
|
|
||||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshPlus#documentation-draft")]
|
|
||||||
public class NavMeshLink : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField, NavMeshAgent]
|
|
||||||
int m_AgentTypeID;
|
|
||||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_StartPoint = new Vector3(0.0f, 0.0f, -2.5f);
|
|
||||||
public Vector3 startPoint { get { return m_StartPoint; } set { m_StartPoint = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_EndPoint = new Vector3(0.0f, 0.0f, 2.5f);
|
|
||||||
public Vector3 endPoint { get { return m_EndPoint; } set { m_EndPoint = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
float m_Width;
|
|
||||||
public float width { get { return m_Width; } set { m_Width = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
int m_CostModifier = -1;
|
|
||||||
public int costModifier { get { return m_CostModifier; } set { m_CostModifier = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_Bidirectional = true;
|
|
||||||
public bool bidirectional { get { return m_Bidirectional; } set { m_Bidirectional = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_AutoUpdatePosition;
|
|
||||||
public bool autoUpdate { get { return m_AutoUpdatePosition; } set { SetAutoUpdate(value); } }
|
|
||||||
|
|
||||||
[SerializeField, NavMeshArea]
|
|
||||||
int m_Area;
|
|
||||||
public int area { get { return m_Area; } set { m_Area = value; UpdateLink(); } }
|
|
||||||
|
|
||||||
NavMeshLinkInstance m_LinkInstance = new NavMeshLinkInstance();
|
|
||||||
|
|
||||||
Vector3 m_LastPosition = Vector3.zero;
|
|
||||||
Quaternion m_LastRotation = Quaternion.identity;
|
|
||||||
|
|
||||||
static readonly List<NavMeshLink> s_Tracked = new List<NavMeshLink>();
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
AddLink();
|
|
||||||
// 수정: .valid 대신 NavMesh.IsLinkValid() 사용
|
|
||||||
if (m_AutoUpdatePosition && NavMesh.IsLinkValid(m_LinkInstance))
|
|
||||||
AddTracking(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
RemoveTracking(this);
|
|
||||||
// 수정: .Remove() 대신 NavMesh.RemoveLink() 사용
|
|
||||||
NavMesh.RemoveLink(m_LinkInstance);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateLink()
|
|
||||||
{
|
|
||||||
// 수정: .Remove() 대신 NavMesh.RemoveLink() 사용
|
|
||||||
NavMesh.RemoveLink(m_LinkInstance);
|
|
||||||
AddLink();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void AddTracking(NavMeshLink link)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (s_Tracked.Contains(link))
|
|
||||||
{
|
|
||||||
Debug.LogError("Link is already tracked: " + link);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (s_Tracked.Count == 0)
|
|
||||||
NavMesh.onPreUpdate += UpdateTrackedInstances;
|
|
||||||
|
|
||||||
s_Tracked.Add(link);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RemoveTracking(NavMeshLink link)
|
|
||||||
{
|
|
||||||
s_Tracked.Remove(link);
|
|
||||||
|
|
||||||
if (s_Tracked.Count == 0)
|
|
||||||
NavMesh.onPreUpdate -= UpdateTrackedInstances;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetAutoUpdate(bool value)
|
|
||||||
{
|
|
||||||
if (m_AutoUpdatePosition == value)
|
|
||||||
return;
|
|
||||||
m_AutoUpdatePosition = value;
|
|
||||||
if (value)
|
|
||||||
AddTracking(this);
|
|
||||||
else
|
|
||||||
RemoveTracking(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddLink()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
// 수정: .valid 대신 NavMesh.IsLinkValid() 사용
|
|
||||||
if (NavMesh.IsLinkValid(m_LinkInstance))
|
|
||||||
{
|
|
||||||
Debug.LogError("Link is already added: " + this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
var link = new NavMeshLinkData();
|
|
||||||
link.startPosition = m_StartPoint;
|
|
||||||
link.endPosition = m_EndPoint;
|
|
||||||
link.width = m_Width;
|
|
||||||
link.costModifier = m_CostModifier;
|
|
||||||
link.bidirectional = m_Bidirectional;
|
|
||||||
link.area = m_Area;
|
|
||||||
link.agentTypeID = m_AgentTypeID;
|
|
||||||
m_LinkInstance = NavMesh.AddLink(link, transform.position, transform.rotation);
|
|
||||||
|
|
||||||
// 수정: .valid 및 .owner를 최신 API로 변경
|
|
||||||
if (NavMesh.IsLinkValid(m_LinkInstance))
|
|
||||||
NavMesh.SetLinkOwner(m_LinkInstance, this);
|
|
||||||
|
|
||||||
m_LastPosition = transform.position;
|
|
||||||
m_LastRotation = transform.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HasTransformChanged()
|
|
||||||
{
|
|
||||||
if (m_LastPosition != transform.position) return true;
|
|
||||||
if (m_LastRotation != transform.rotation) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDidApplyAnimationProperties()
|
|
||||||
{
|
|
||||||
UpdateLink();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void UpdateTrackedInstances()
|
|
||||||
{
|
|
||||||
foreach (var instance in s_Tracked)
|
|
||||||
{
|
|
||||||
if (instance.HasTransformChanged())
|
|
||||||
instance.UpdateLink();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
m_Width = Mathf.Max(0.0f, m_Width);
|
|
||||||
|
|
||||||
// 수정: .valid 대신 NavMesh.IsLinkValid() 사용
|
|
||||||
if (!NavMesh.IsLinkValid(m_LinkInstance))
|
|
||||||
return;
|
|
||||||
|
|
||||||
UpdateLink();
|
|
||||||
|
|
||||||
if (!m_AutoUpdatePosition)
|
|
||||||
{
|
|
||||||
RemoveTracking(this);
|
|
||||||
}
|
|
||||||
else if (!s_Tracked.Contains(this))
|
|
||||||
{
|
|
||||||
AddTracking(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9b9acdb93a5f98644a2e18d4884f04e2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: 68ad4f5d6fe957c4789aedd21ff67ced, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using NavMeshPlus.Extensions;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components
|
|
||||||
{
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
[AddComponentMenu("Navigation/Navigation Modifier", 32)]
|
|
||||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
|
||||||
public class NavMeshModifier : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
bool m_OverrideArea;
|
|
||||||
public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
|
|
||||||
|
|
||||||
[SerializeField, NavMeshArea]
|
|
||||||
int m_Area;
|
|
||||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_IgnoreFromBuild;
|
|
||||||
public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
|
|
||||||
|
|
||||||
// List of agent types the modifier is applied for.
|
|
||||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
|
||||||
[SerializeField]
|
|
||||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
|
||||||
|
|
||||||
static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
|
|
||||||
|
|
||||||
public static List<NavMeshModifier> activeModifiers
|
|
||||||
{
|
|
||||||
get { return s_NavMeshModifiers; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
if (!s_NavMeshModifiers.Contains(this))
|
|
||||||
s_NavMeshModifiers.Add(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
s_NavMeshModifiers.Remove(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AffectsAgentType(int agentTypeID)
|
|
||||||
{
|
|
||||||
if (m_AffectedAgents.Count == 0)
|
|
||||||
return false;
|
|
||||||
if (m_AffectedAgents[0] == -1)
|
|
||||||
return true;
|
|
||||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9809bf1345abc5648af68b3a82653f08
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: 273c8b5db6e39534781066db3444fe88, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,83 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
using NavMeshPlus.Extensions;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author jl-randazzo github.com/jl-randazzo
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Components
|
|
||||||
{
|
|
||||||
[AddComponentMenu("Navigation/Navigation Modifier Tilemap", 33)]
|
|
||||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
|
||||||
[RequireComponent(typeof(Tilemap))]
|
|
||||||
[RequireComponent(typeof(NavMeshModifier))]
|
|
||||||
[DisallowMultipleComponent]
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
public class NavMeshModifierTilemap : MonoBehaviour
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
public struct TileModifier
|
|
||||||
{
|
|
||||||
public TileBase tile;
|
|
||||||
public bool overrideArea;
|
|
||||||
[NavMeshArea] public int area;
|
|
||||||
}
|
|
||||||
|
|
||||||
private class MatchingTileComparator : IEqualityComparer<TileModifier>
|
|
||||||
{
|
|
||||||
public static readonly IEqualityComparer<TileModifier> Instance = new MatchingTileComparator();
|
|
||||||
public bool Equals(TileModifier a, TileModifier b) => a.tile == b.tile;
|
|
||||||
public int GetHashCode(TileModifier tileModifier) => tileModifier.GetHashCode();
|
|
||||||
}
|
|
||||||
|
|
||||||
// List of agent types the modifier is applied for.
|
|
||||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
|
||||||
[SerializeField]
|
|
||||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
List<TileModifier> m_TileModifiers = new List<TileModifier>();
|
|
||||||
|
|
||||||
private Dictionary<TileBase, TileModifier> m_ModifierMap;
|
|
||||||
|
|
||||||
public Dictionary<TileBase, TileModifier> GetModifierMap() => m_TileModifiers.Where(mod => mod.tile != null).Distinct(MatchingTileComparator.Instance).ToDictionary(mod => mod.tile);
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
CacheModifiers();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CacheModifiers()
|
|
||||||
{
|
|
||||||
m_ModifierMap = GetModifierMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
public bool HasDuplicateTileModifiers()
|
|
||||||
{
|
|
||||||
return m_TileModifiers.Count != m_TileModifiers.Distinct(MatchingTileComparator.Instance).Count();
|
|
||||||
}
|
|
||||||
#endif // UNITY_EDITOR
|
|
||||||
|
|
||||||
public virtual bool TryGetTileModifier(Vector3Int coords, Tilemap tilemap, out TileModifier modifier)
|
|
||||||
{
|
|
||||||
if (tilemap.GetTile(coords) is TileBase tileBase)
|
|
||||||
{
|
|
||||||
return m_ModifierMap.TryGetValue(tileBase, out modifier);
|
|
||||||
}
|
|
||||||
modifier = new TileModifier();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AffectsAgentType(int agentTypeID)
|
|
||||||
{
|
|
||||||
if (m_AffectedAgents.Count == 0)
|
|
||||||
return false;
|
|
||||||
if (m_AffectedAgents[0] == -1)
|
|
||||||
return true;
|
|
||||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 709c8d6349be44c68dff3d220992400c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: 273c8b5db6e39534781066db3444fe88, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using NavMeshPlus.Extensions;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components
|
|
||||||
{
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
[AddComponentMenu("Navigation/Navigation ModifierVolume", 31)]
|
|
||||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
|
||||||
public class NavMeshModifierVolume : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f);
|
|
||||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_Center = new Vector3(0, 1.0f, 0);
|
|
||||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
|
||||||
|
|
||||||
[SerializeField, NavMeshArea]
|
|
||||||
int m_Area;
|
|
||||||
public int area { get { return m_Area; } set { m_Area = value; } }
|
|
||||||
|
|
||||||
// List of agent types the modifier is applied for.
|
|
||||||
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
|
||||||
[SerializeField]
|
|
||||||
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
|
||||||
|
|
||||||
static readonly List<NavMeshModifierVolume> s_NavMeshModifiers = new List<NavMeshModifierVolume>();
|
|
||||||
|
|
||||||
public static List<NavMeshModifierVolume> activeModifiers
|
|
||||||
{
|
|
||||||
get { return s_NavMeshModifiers; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
if (!s_NavMeshModifiers.Contains(this))
|
|
||||||
s_NavMeshModifiers.Add(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
s_NavMeshModifiers.Remove(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AffectsAgentType(int agentTypeID)
|
|
||||||
{
|
|
||||||
if (m_AffectedAgents.Count == 0)
|
|
||||||
return false;
|
|
||||||
if (m_AffectedAgents[0] == -1)
|
|
||||||
return true;
|
|
||||||
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7fa0352a4d56abd42ad2fc69deb72448
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: 273c8b5db6e39534781066db3444fe88, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,551 +0,0 @@
|
||||||
using NavMeshPlus.Extensions;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEditor.SceneManagement;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Components
|
|
||||||
{
|
|
||||||
public enum CollectObjects
|
|
||||||
{
|
|
||||||
All = 0,
|
|
||||||
Volume = 1,
|
|
||||||
Children = 2,
|
|
||||||
}
|
|
||||||
|
|
||||||
[ExecuteAlways]
|
|
||||||
[DefaultExecutionOrder(-102)]
|
|
||||||
[AddComponentMenu("Navigation/Navigation Surface", 30)]
|
|
||||||
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
|
||||||
public class NavMeshSurface : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField, NavMeshAgent]
|
|
||||||
int m_AgentTypeID;
|
|
||||||
public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
CollectObjects m_CollectObjects = CollectObjects.All;
|
|
||||||
public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
|
|
||||||
public Vector3 size { get { return m_Size; } set { m_Size = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
Vector3 m_Center = new Vector3(0, 2.0f, 0);
|
|
||||||
public Vector3 center { get { return m_Center; } set { m_Center = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
LayerMask m_LayerMask = ~0;
|
|
||||||
public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
|
|
||||||
public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
|
|
||||||
|
|
||||||
[SerializeField, NavMeshArea]
|
|
||||||
int m_DefaultArea;
|
|
||||||
public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_IgnoreNavMeshAgent = true;
|
|
||||||
public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_IgnoreNavMeshObstacle = true;
|
|
||||||
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_OverrideTileSize;
|
|
||||||
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
|
|
||||||
[SerializeField]
|
|
||||||
int m_TileSize = 256;
|
|
||||||
public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
|
|
||||||
[SerializeField]
|
|
||||||
bool m_OverrideVoxelSize;
|
|
||||||
public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
|
|
||||||
[SerializeField]
|
|
||||||
float m_VoxelSize;
|
|
||||||
public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
|
|
||||||
|
|
||||||
// Currently not supported advanced options
|
|
||||||
[SerializeField]
|
|
||||||
bool m_BuildHeightMesh;
|
|
||||||
public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
float m_MinRegionArea = 0;
|
|
||||||
public float minRegionArea { get { return m_MinRegionArea; } set { m_MinRegionArea = value; } }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool m_HideEditorLogs;
|
|
||||||
public bool hideEditorLogs { get { return m_HideEditorLogs; } set { m_HideEditorLogs = value; } }
|
|
||||||
|
|
||||||
// Reference to whole scene navmesh data asset.
|
|
||||||
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
|
|
||||||
[SerializeField]
|
|
||||||
NavMeshData m_NavMeshData;
|
|
||||||
public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
|
|
||||||
|
|
||||||
// Do not serialize - runtime only state.
|
|
||||||
NavMeshDataInstance m_NavMeshDataInstance;
|
|
||||||
Vector3 m_LastPosition = Vector3.zero;
|
|
||||||
Quaternion m_LastRotation = Quaternion.identity;
|
|
||||||
|
|
||||||
public NavMeshDataInstance navMeshDataInstance => m_NavMeshDataInstance;
|
|
||||||
|
|
||||||
static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
|
|
||||||
public INavMeshExtensionsProvider NevMeshExtensions { get; set; } = new NavMeshExtensionsProvider();
|
|
||||||
|
|
||||||
public static List<NavMeshSurface> activeSurfaces
|
|
||||||
{
|
|
||||||
get { return s_NavMeshSurfaces; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
Register(this);
|
|
||||||
AddData();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
RemoveData();
|
|
||||||
Unregister(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddData()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
|
||||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
|
|
||||||
if (isPrefab)
|
|
||||||
{
|
|
||||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
|
||||||
// gameObject.name, name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
if (m_NavMeshDataInstance.valid)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (m_NavMeshData != null)
|
|
||||||
{
|
|
||||||
m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
|
|
||||||
m_NavMeshDataInstance.owner = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_LastPosition = transform.position;
|
|
||||||
m_LastRotation = transform.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveData()
|
|
||||||
{
|
|
||||||
m_NavMeshDataInstance.Remove();
|
|
||||||
m_NavMeshDataInstance = new NavMeshDataInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public NavMeshBuildSettings GetBuildSettings()
|
|
||||||
{
|
|
||||||
var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
|
||||||
if (buildSettings.agentTypeID == -1)
|
|
||||||
{
|
|
||||||
if (!m_HideEditorLogs) Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
|
|
||||||
buildSettings.agentTypeID = m_AgentTypeID;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (overrideTileSize)
|
|
||||||
{
|
|
||||||
buildSettings.overrideTileSize = true;
|
|
||||||
buildSettings.tileSize = tileSize;
|
|
||||||
}
|
|
||||||
if (overrideVoxelSize)
|
|
||||||
{
|
|
||||||
buildSettings.overrideVoxelSize = true;
|
|
||||||
buildSettings.voxelSize = voxelSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
buildSettings.minRegionArea = minRegionArea;
|
|
||||||
return buildSettings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BuildNavMesh()
|
|
||||||
{
|
|
||||||
using var builderState = new NavMeshBuilderState() { };
|
|
||||||
|
|
||||||
var sources = CollectSources(builderState);
|
|
||||||
|
|
||||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
|
||||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
|
||||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
|
||||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
sourcesBounds = CalculateWorldBounds(sources);
|
|
||||||
}
|
|
||||||
builderState.worldBounds = sourcesBounds;
|
|
||||||
for (int i = 0; i < NevMeshExtensions.Count; ++i)
|
|
||||||
{
|
|
||||||
NevMeshExtensions[i].PostCollectSources(this, sources, builderState);
|
|
||||||
}
|
|
||||||
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
|
|
||||||
sources, sourcesBounds, transform.position, transform.rotation);
|
|
||||||
|
|
||||||
if (data != null)
|
|
||||||
{
|
|
||||||
data.name = gameObject.name;
|
|
||||||
RemoveData();
|
|
||||||
m_NavMeshData = data;
|
|
||||||
if (isActiveAndEnabled)
|
|
||||||
AddData();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Source: https://github.com/Unity-Technologies/NavMeshComponents/issues/97#issuecomment-528692289
|
|
||||||
public AsyncOperation BuildNavMeshAsync()
|
|
||||||
{
|
|
||||||
RemoveData();
|
|
||||||
m_NavMeshData = new NavMeshData(m_AgentTypeID)
|
|
||||||
{
|
|
||||||
name = gameObject.name,
|
|
||||||
position = transform.position,
|
|
||||||
rotation = transform.rotation
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isActiveAndEnabled)
|
|
||||||
{
|
|
||||||
AddData();
|
|
||||||
}
|
|
||||||
|
|
||||||
return UpdateNavMesh(m_NavMeshData);
|
|
||||||
}
|
|
||||||
|
|
||||||
public AsyncOperation UpdateNavMesh(NavMeshData data)
|
|
||||||
{
|
|
||||||
using var builderState = new NavMeshBuilderState() { };
|
|
||||||
|
|
||||||
var sources = CollectSources(builderState);
|
|
||||||
|
|
||||||
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
|
|
||||||
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
|
|
||||||
var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
|
|
||||||
if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
sourcesBounds = CalculateWorldBounds(sources);
|
|
||||||
}
|
|
||||||
builderState.worldBounds = sourcesBounds;
|
|
||||||
for (int i = 0; i < NevMeshExtensions.Count; ++i)
|
|
||||||
{
|
|
||||||
NevMeshExtensions[i].PostCollectSources(this, sources, builderState);
|
|
||||||
}
|
|
||||||
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Register(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
|
|
||||||
var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
|
|
||||||
if (isPrefab)
|
|
||||||
{
|
|
||||||
//Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
|
|
||||||
// surface.gameObject.name, surface.name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
if (s_NavMeshSurfaces.Count == 0)
|
|
||||||
NavMesh.onPreUpdate += UpdateActive;
|
|
||||||
|
|
||||||
if (!s_NavMeshSurfaces.Contains(surface))
|
|
||||||
s_NavMeshSurfaces.Add(surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Unregister(NavMeshSurface surface)
|
|
||||||
{
|
|
||||||
s_NavMeshSurfaces.Remove(surface);
|
|
||||||
|
|
||||||
if (s_NavMeshSurfaces.Count == 0)
|
|
||||||
NavMesh.onPreUpdate -= UpdateActive;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void UpdateActive()
|
|
||||||
{
|
|
||||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
|
||||||
s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
var myStage = StageUtility.GetStageHandle(gameObject);
|
|
||||||
if (!myStage.IsValid())
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
// Modifiers
|
|
||||||
List<NavMeshModifierVolume> modifiers;
|
|
||||||
if (m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
|
|
||||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
modifiers = NavMeshModifierVolume.activeModifiers;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var m in modifiers)
|
|
||||||
{
|
|
||||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
|
||||||
continue;
|
|
||||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
|
||||||
continue;
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (!myStage.Contains(m.gameObject))
|
|
||||||
continue;
|
|
||||||
#endif
|
|
||||||
var mcenter = m.transform.TransformPoint(m.center);
|
|
||||||
var scale = m.transform.lossyScale;
|
|
||||||
var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
|
|
||||||
|
|
||||||
var src = new NavMeshBuildSource();
|
|
||||||
src.shape = NavMeshBuildSourceShape.ModifierBox;
|
|
||||||
src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
|
|
||||||
src.size = msize;
|
|
||||||
src.area = m.area;
|
|
||||||
sources.Add(src);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
List<NavMeshBuildSource> CollectSources(NavMeshBuilderState builderState)
|
|
||||||
{
|
|
||||||
var sources = new List<NavMeshBuildSource>();
|
|
||||||
var markups = new List<NavMeshBuildMarkup>();
|
|
||||||
|
|
||||||
List<NavMeshModifier> modifiers;
|
|
||||||
if (m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
|
|
||||||
modifiers.RemoveAll(x => !x.isActiveAndEnabled);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
modifiers = NavMeshModifier.activeModifiers;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var m in modifiers)
|
|
||||||
{
|
|
||||||
if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
|
|
||||||
continue;
|
|
||||||
if (!m.AffectsAgentType(m_AgentTypeID))
|
|
||||||
continue;
|
|
||||||
var markup = new NavMeshBuildMarkup();
|
|
||||||
markup.root = m.transform;
|
|
||||||
markup.overrideArea = m.overrideArea;
|
|
||||||
markup.area = m.area;
|
|
||||||
markup.ignoreFromBuild = m.ignoreFromBuild;
|
|
||||||
markups.Add(markup);
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (!EditorApplication.isPlaying)
|
|
||||||
{
|
|
||||||
if (m_CollectObjects == CollectObjects.All)
|
|
||||||
{
|
|
||||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
|
||||||
null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
|
||||||
}
|
|
||||||
else if (m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
|
||||||
transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
|
||||||
}
|
|
||||||
else if (m_CollectObjects == CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
|
||||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
|
||||||
|
|
||||||
UnityEditor.AI.NavMeshEditorHelpers.CollectSourcesInStage(
|
|
||||||
worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < NevMeshExtensions.Count; ++i)
|
|
||||||
{
|
|
||||||
NevMeshExtensions[i].CollectSources(this, sources, builderState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
if (m_CollectObjects == CollectObjects.All)
|
|
||||||
{
|
|
||||||
NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
|
||||||
}
|
|
||||||
else if (m_CollectObjects == CollectObjects.Children)
|
|
||||||
{
|
|
||||||
NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
|
||||||
}
|
|
||||||
else if (m_CollectObjects == CollectObjects.Volume)
|
|
||||||
{
|
|
||||||
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
|
||||||
var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
|
|
||||||
NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < NevMeshExtensions.Count; ++i)
|
|
||||||
{
|
|
||||||
NevMeshExtensions[i].CollectSources(this, sources, builderState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_IgnoreNavMeshAgent)
|
|
||||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
|
|
||||||
|
|
||||||
if (m_IgnoreNavMeshObstacle)
|
|
||||||
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
|
|
||||||
|
|
||||||
AppendModifierVolumes(ref sources);
|
|
||||||
|
|
||||||
return sources;
|
|
||||||
}
|
|
||||||
|
|
||||||
static Vector3 Abs(Vector3 v)
|
|
||||||
{
|
|
||||||
return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
|
|
||||||
{
|
|
||||||
var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
|
|
||||||
var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
|
|
||||||
var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
|
|
||||||
var worldPosition = mat.MultiplyPoint(bounds.center);
|
|
||||||
var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
|
|
||||||
return new Bounds(worldPosition, worldSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
|
|
||||||
{
|
|
||||||
// Use the unscaled matrix for the NavMeshSurface
|
|
||||||
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
|
|
||||||
worldToLocal = worldToLocal.inverse;
|
|
||||||
|
|
||||||
var result = new Bounds();
|
|
||||||
var builderState = new NavMeshBuilderState() { worldBounds = result, worldToLocal = worldToLocal };
|
|
||||||
for (int i = 0; i < NevMeshExtensions.Count; ++i)
|
|
||||||
{
|
|
||||||
NevMeshExtensions[i].CalculateWorldBounds(this, sources, builderState);
|
|
||||||
result.Encapsulate(builderState.worldBounds);
|
|
||||||
}
|
|
||||||
foreach (var src in sources)
|
|
||||||
{
|
|
||||||
switch (src.shape)
|
|
||||||
{
|
|
||||||
case NavMeshBuildSourceShape.Mesh:
|
|
||||||
{
|
|
||||||
var m = src.sourceObject as Mesh;
|
|
||||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case NavMeshBuildSourceShape.Terrain:
|
|
||||||
{
|
|
||||||
#if IS_TERRAIN_USED
|
|
||||||
// Terrain pivot is lower/left corner - shift bounds accordingly
|
|
||||||
var t = src.sourceObject as TerrainData;
|
|
||||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
|
|
||||||
#endif
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case NavMeshBuildSourceShape.Box:
|
|
||||||
case NavMeshBuildSourceShape.Sphere:
|
|
||||||
case NavMeshBuildSourceShape.Capsule:
|
|
||||||
case NavMeshBuildSourceShape.ModifierBox:
|
|
||||||
result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Inflate the bounds a bit to avoid clipping co-planar sources
|
|
||||||
result.Expand(0.1f);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HasTransformChanged()
|
|
||||||
{
|
|
||||||
if (m_LastPosition != transform.position) return true;
|
|
||||||
if (m_LastRotation != transform.rotation) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateDataIfTransformChanged()
|
|
||||||
{
|
|
||||||
if (HasTransformChanged())
|
|
||||||
{
|
|
||||||
RemoveData();
|
|
||||||
AddData();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
bool UnshareNavMeshAsset()
|
|
||||||
{
|
|
||||||
// Nothing to unshare
|
|
||||||
if (m_NavMeshData == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Prefab parent owns the asset reference
|
|
||||||
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
|
|
||||||
var isPersistentObject = EditorUtility.IsPersistent(this);
|
|
||||||
if (isInPreviewScene || isPersistentObject)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// An instance can share asset reference only with its prefab parent
|
|
||||||
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
|
|
||||||
if (prefab != null && prefab.navMeshData == navMeshData)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Don't allow referencing an asset that's assigned to another surface
|
|
||||||
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
|
|
||||||
{
|
|
||||||
var surface = s_NavMeshSurfaces[i];
|
|
||||||
if (surface != this && surface.m_NavMeshData == m_NavMeshData)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Asset is not referenced by known surfaces
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
if (UnshareNavMeshAsset())
|
|
||||||
{
|
|
||||||
if (!m_HideEditorLogs) Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
|
|
||||||
m_NavMeshData = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
|
|
||||||
if (settings.agentTypeID != -1)
|
|
||||||
{
|
|
||||||
// When unchecking the override control, revert to automatic value.
|
|
||||||
const float kMinVoxelSize = 0.01f;
|
|
||||||
if (!m_OverrideVoxelSize)
|
|
||||||
m_VoxelSize = settings.agentRadius / 3.0f;
|
|
||||||
if (m_VoxelSize < kMinVoxelSize)
|
|
||||||
m_VoxelSize = kMinVoxelSize;
|
|
||||||
|
|
||||||
// When unchecking the override control, revert to default value.
|
|
||||||
const int kMinTileSize = 16;
|
|
||||||
const int kMaxTileSize = 1024;
|
|
||||||
const int kDefaultTileSize = 256;
|
|
||||||
|
|
||||||
if (!m_OverrideTileSize)
|
|
||||||
m_TileSize = kDefaultTileSize;
|
|
||||||
// Make sure tilesize is in sane range.
|
|
||||||
if (m_TileSize < kMinTileSize)
|
|
||||||
m_TileSize = kMinTileSize;
|
|
||||||
if (m_TileSize > kMaxTileSize)
|
|
||||||
m_TileSize = kMaxTileSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e04976799df50f54ba128eff723155a7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: 444810ca896903c41adf617b35274dc4, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,32 +0,0 @@
|
||||||
using NavMeshPlus.Components;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
[ExecuteAlways]
|
|
||||||
[AddComponentMenu("Navigation/Navigation RootSources2d", 30)]
|
|
||||||
public class RootSources2d: NavMeshExtension
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private List<GameObject> _rootSources;
|
|
||||||
|
|
||||||
public List<GameObject> RootSources { get => _rootSources; set => _rootSources = value; }
|
|
||||||
|
|
||||||
protected override void Awake()
|
|
||||||
{
|
|
||||||
Order = -1000;
|
|
||||||
base.Awake();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void CollectSources(NavMeshSurface surface, List<NavMeshBuildSource> sources, NavMeshBuilderState navNeshState)
|
|
||||||
{
|
|
||||||
navNeshState.roots = _rootSources;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6fec7b7904f76c4498a68fd145934563
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: d5b0e13ebe59cd64e9f67284457c6868, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,40 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author @Lazy_Sloth from unity forum (https://forum.unity.com/)
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public class RotateAgentInstantly: IAgentOverride
|
|
||||||
{
|
|
||||||
|
|
||||||
public RotateAgentInstantly(NavMeshAgent agent, AgentOverride2d owner)
|
|
||||||
{
|
|
||||||
this.agent = agent;
|
|
||||||
this.owner = owner;
|
|
||||||
}
|
|
||||||
private NavMeshAgent agent;
|
|
||||||
private AgentOverride2d owner;
|
|
||||||
private Vector3 nextWaypoint;
|
|
||||||
|
|
||||||
public void UpdateAgent()
|
|
||||||
{
|
|
||||||
if (agent.hasPath && agent.path.corners.Length > 1)
|
|
||||||
{
|
|
||||||
if (nextWaypoint != agent.path.corners[1])
|
|
||||||
{
|
|
||||||
RotateToPoint(agent.path.corners[1], agent.transform);
|
|
||||||
nextWaypoint = agent.path.corners[1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void RotateToPoint(Vector3 targetPoint, Transform transform)
|
|
||||||
{
|
|
||||||
Vector3 targetVector = targetPoint - transform.position;
|
|
||||||
float angleDifference = Vector2.SignedAngle(transform.up, targetVector);
|
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.localEulerAngles.z + angleDifference);
|
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||||||
}
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@ -1,57 +0,0 @@
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||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
//***********************************************************************************
|
|
||||||
// Contributed by author @Lazy_Sloth from unity forum (https://forum.unity.com/)
|
|
||||||
//***********************************************************************************
|
|
||||||
namespace NavMeshPlus.Extensions
|
|
||||||
{
|
|
||||||
public class RotateAgentSmoothly: IAgentOverride
|
|
||||||
{
|
|
||||||
public RotateAgentSmoothly(NavMeshAgent agent, AgentOverride2d owner, float rotateSpeed)
|
|
||||||
{
|
|
||||||
this.agent = agent;
|
|
||||||
this.owner = owner;
|
|
||||||
this.rotateSpeed = rotateSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private NavMeshAgent agent;
|
|
||||||
private AgentOverride2d owner;
|
|
||||||
private Vector2 nextWaypoint;
|
|
||||||
private float angleDifference;
|
|
||||||
private float targetAngle;
|
|
||||||
public float rotateSpeed;
|
|
||||||
|
|
||||||
public void UpdateAgent()
|
|
||||||
{
|
|
||||||
if (agent.hasPath && agent.path.corners.Length > 1)
|
|
||||||
{
|
|
||||||
if (nextWaypoint != (Vector2)agent.path.corners[1])
|
|
||||||
{
|
|
||||||
owner.StartCoroutine(_RotateCoroutine());
|
|
||||||
nextWaypoint = agent.path.corners[1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
protected IEnumerator _RotateCoroutine()
|
|
||||||
{
|
|
||||||
yield return RotateToWaypoints(agent.transform);
|
|
||||||
}
|
|
||||||
protected IEnumerator RotateToWaypoints(Transform transform)
|
|
||||||
{
|
|
||||||
Vector2 targetVector = agent.path.corners[1] - transform.position;
|
|
||||||
angleDifference = Vector2.SignedAngle(transform.up, targetVector);
|
|
||||||
targetAngle = transform.localEulerAngles.z + angleDifference;
|
|
||||||
|
|
||||||
if (targetAngle >= 360) { targetAngle -= 360; }
|
|
||||||
else if (targetAngle < 0) { targetAngle += 360; }
|
|
||||||
|
|
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while (transform.localEulerAngles.z < targetAngle - 0.1f || transform.localEulerAngles.z > targetAngle + 0.1f)
|
|
||||||
{
|
|
||||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(0, 0, targetAngle), rotateSpeed * Time.deltaTime);
|
|
||||||
yield return null;
|
|
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}
|
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}
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}
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}
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m_ExtrusionFactor: 0
|
||||||
|
m_UseDelaunayMesh: 0
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 619394802}
|
- {fileID: 619394802}
|
||||||
|
- {fileID: 519420032}
|
||||||
- {fileID: 91367892}
|
- {fileID: 91367892}
|
||||||
- {fileID: 306394115}
|
- {fileID: 577101998}
|
||||||
- {fileID: 974281701}
|
- {fileID: 1394462047}
|
||||||
|
|
|
||||||
|
|
@ -1033,7 +1033,6 @@ GameObject:
|
||||||
- component: {fileID: 6865574070306004691}
|
- component: {fileID: 6865574070306004691}
|
||||||
- component: {fileID: 2067336040744889851}
|
- component: {fileID: 2067336040744889851}
|
||||||
- component: {fileID: 3292794540610925077}
|
- component: {fileID: 3292794540610925077}
|
||||||
- component: {fileID: -3080825936102063139}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: StartPoint
|
m_Name: StartPoint
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -1111,26 +1110,6 @@ Tilemap:
|
||||||
e31: 0
|
e31: 0
|
||||||
e32: 0
|
e32: 0
|
||||||
e33: 1
|
e33: 1
|
||||||
--- !u!114 &-3080825936102063139
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 6341745752034328576}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 6e6e97c5e9315644da61b9c55d8a0153, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::MapChunk
|
|
||||||
wallTilemap: {fileID: 6874713491693749632}
|
|
||||||
breakableTilemap: {fileID: 7647941258413030092}
|
|
||||||
propsTilemap: {fileID: 8229857193334397147}
|
|
||||||
availablePropTiles:
|
|
||||||
- {fileID: 11400000, guid: 27176e78b9a778f4cbafc74696719e6d, type: 2}
|
|
||||||
- {fileID: 11400000, guid: 8309c65724c3a8e40884dda0cfb55bae, type: 2}
|
|
||||||
erosionRate: 0.1
|
|
||||||
propSpawnRate: 0.2
|
|
||||||
--- !u!1 &7461532452089214047
|
--- !u!1 &7461532452089214047
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -1,85 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
public class MapChunk : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Tilemaps")]
|
|
||||||
[SerializeField] private Tilemap wallTilemap;
|
|
||||||
[SerializeField] private Tilemap breakableTilemap;
|
|
||||||
[SerializeField] private Tilemap propsTilemap;
|
|
||||||
|
|
||||||
[Header("Procedural Settings")]
|
|
||||||
[SerializeField] private TileBase[] availablePropTiles;
|
|
||||||
[Range(0f, 1f)] [SerializeField] private float erosionRate = 0.1f;
|
|
||||||
[Range(0f, 1f)] [SerializeField] private float propSpawnRate = 0.2f;
|
|
||||||
|
|
||||||
public void InitializeChunk(bool isMirrored)
|
|
||||||
{
|
|
||||||
if (isMirrored)
|
|
||||||
{
|
|
||||||
Vector3 scale = transform.localScale;
|
|
||||||
scale.x = -1;
|
|
||||||
transform.localScale = scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
ErodeTerrain();
|
|
||||||
GenerateProps();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SpawnEnemies(GameObject[] groundPrefabs, int groundCount, GameObject[] airPrefabs, int airCount)
|
|
||||||
{
|
|
||||||
// 추후 팩토리 패턴 적용 예정
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ErodeTerrain()
|
|
||||||
{
|
|
||||||
if (breakableTilemap == null) return;
|
|
||||||
|
|
||||||
BoundsInt bounds = breakableTilemap.cellBounds;
|
|
||||||
|
|
||||||
for (int x = bounds.xMin; x < bounds.xMax; x++)
|
|
||||||
{
|
|
||||||
for (int y = bounds.yMin; y < bounds.yMax; y++)
|
|
||||||
{
|
|
||||||
Vector3Int pos = new Vector3Int(x, y, 0);
|
|
||||||
|
|
||||||
if (breakableTilemap.HasTile(pos))
|
|
||||||
{
|
|
||||||
if (Random.value < erosionRate)
|
|
||||||
{
|
|
||||||
breakableTilemap.SetTile(pos, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GenerateProps()
|
|
||||||
{
|
|
||||||
if (propsTilemap == null || availablePropTiles.Length == 0) return;
|
|
||||||
|
|
||||||
BoundsInt bounds = breakableTilemap.cellBounds;
|
|
||||||
|
|
||||||
for (int x = bounds.xMin; x < bounds.xMax; x++)
|
|
||||||
{
|
|
||||||
for (int y = bounds.yMin; y < bounds.yMax; y++)
|
|
||||||
{
|
|
||||||
Vector3Int currentPos = new Vector3Int(x, y, 0);
|
|
||||||
Vector3Int abovePos = new Vector3Int(x, y + 1, 0);
|
|
||||||
|
|
||||||
bool hasGround = breakableTilemap.HasTile(currentPos);
|
|
||||||
bool isAirAbove = !wallTilemap.HasTile(abovePos) && !breakableTilemap.HasTile(abovePos);
|
|
||||||
|
|
||||||
if (hasGround && isAirAbove)
|
|
||||||
{
|
|
||||||
if (Random.value < propSpawnRate)
|
|
||||||
{
|
|
||||||
TileBase randomProp = availablePropTiles[Random.Range(0, availablePropTiles.Length)];
|
|
||||||
propsTilemap.SetTile(abovePos, randomProp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6e6e97c5e9315644da61b9c55d8a0153
|
|
||||||
|
|
@ -1,71 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MapGenerator : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("맵 설정용")]
|
|
||||||
[SerializeField] private GameObject[] mapChunkPrefab;
|
|
||||||
[SerializeField] private GameObject startChunkPrefab;
|
|
||||||
[SerializeField] private int mapChunkSize = 14;
|
|
||||||
private float lateSpawnedChunkLocationY = 0;
|
|
||||||
|
|
||||||
[Header("플레이어 설정")]
|
|
||||||
[SerializeField] private Transform playerTransform;
|
|
||||||
private Queue<GameObject> chunkQueue = new Queue<GameObject>();
|
|
||||||
|
|
||||||
[Header("적 설정")]
|
|
||||||
[SerializeField] private GameObject[] groundEnemyPrefabs;
|
|
||||||
[SerializeField] private int groundEnemyCount = 2;
|
|
||||||
[SerializeField] private GameObject[] airEnemyPrefabs;
|
|
||||||
[SerializeField] private int airEnemyCount = 1;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
|
|
||||||
|
|
||||||
SpawnChunkPrefab();
|
|
||||||
SpawnChunkPrefab();
|
|
||||||
SpawnChunkPrefab();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpawnChunkPrefab()
|
|
||||||
{
|
|
||||||
if (mapChunkPrefab == null) return;
|
|
||||||
|
|
||||||
GameObject spawnedChunkObj = chunkQueue.Count < 1 ? Instantiate(startChunkPrefab) : Instantiate(mapChunkPrefab[Random.Range(0, mapChunkPrefab.Length)]);
|
|
||||||
spawnedChunkObj.transform.position = new Vector2(0, lateSpawnedChunkLocationY);
|
|
||||||
chunkQueue.Enqueue(spawnedChunkObj);
|
|
||||||
|
|
||||||
MapChunk mapChunk = spawnedChunkObj.GetComponent<MapChunk>();
|
|
||||||
if (mapChunk != null)
|
|
||||||
{
|
|
||||||
bool isMirrored = Random.value > 0.5f;
|
|
||||||
mapChunk.InitializeChunk(isMirrored);
|
|
||||||
|
|
||||||
mapChunk.SpawnEnemies(groundEnemyPrefabs, groundEnemyCount, airEnemyPrefabs, airEnemyCount);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Script 추가하기");
|
|
||||||
}
|
|
||||||
lateSpawnedChunkLocationY -= mapChunkSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (chunkQueue.Count < 3) return;
|
|
||||||
float middleChunkY = lateSpawnedChunkLocationY + mapChunkSize;
|
|
||||||
if (playerTransform.position.y <= middleChunkY)
|
|
||||||
{
|
|
||||||
RemoveAndSpawnNewChunk();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RemoveAndSpawnNewChunk()
|
|
||||||
{
|
|
||||||
GameObject removedChunk = chunkQueue.Dequeue();
|
|
||||||
Destroy(removedChunk);
|
|
||||||
|
|
||||||
SpawnChunkPrefab();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 5e7d23336d894ca408df792e757e12f2
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
|
@ -7,8 +8,12 @@ public class Entity : MonoBehaviour
|
||||||
protected int currentHp;
|
protected int currentHp;
|
||||||
protected int attackDamage;
|
protected int attackDamage;
|
||||||
|
|
||||||
|
private bool isSuicided = false;
|
||||||
|
|
||||||
[SerializeField] protected EntityData data;
|
[SerializeField] protected EntityData data;
|
||||||
|
|
||||||
|
public static event Action<int> OnEnemyDeathEvent;
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
if (data != null)
|
if (data != null)
|
||||||
|
|
@ -32,13 +37,17 @@ public class Entity : MonoBehaviour
|
||||||
protected virtual void Die()
|
protected virtual void Die()
|
||||||
{
|
{
|
||||||
currentHp = 0;
|
currentHp = 0;
|
||||||
|
if (!isSuicided)
|
||||||
|
{
|
||||||
|
OnEnemyDeathEvent?.Invoke(1);
|
||||||
|
}
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnHitPlayer(Player player)
|
public virtual void OnHitPlayer(Player player)
|
||||||
{
|
{
|
||||||
|
|
||||||
player.TakeDamage(attackDamage);
|
player.TakeDamage(attackDamage);
|
||||||
|
isSuicided = true;
|
||||||
Die();
|
Die();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MonsterFactory : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 46977ad4134ee5948a3da02e0e6e53d3
|
|
||||||
|
|
@ -1,7 +1,4 @@
|
||||||
using System;
|
using System.Collections;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
|
@ -9,179 +6,204 @@ public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Rigidbody2D _rigidbody;
|
private Rigidbody2D _rigidbody;
|
||||||
|
|
||||||
|
[Header("이동속도")]
|
||||||
|
[Range(1, 20)] public float jumpVelocity;
|
||||||
|
[Range(1, 20)] public float moveVelocity;
|
||||||
|
|
||||||
|
[Header("대쉬 설정")]
|
||||||
|
[Range(1,10)] public float dashDistance = 5f;
|
||||||
|
public float dashDuration = 0.2f;
|
||||||
|
public float gravityRecoveryTime = 0.15f;
|
||||||
|
|
||||||
|
[Header("중력 물리")]
|
||||||
|
public float fallMultiplier = 2.5f;
|
||||||
|
public float lowJumpMultiplier = 2f;
|
||||||
|
private float _gravityWeight = 1f;
|
||||||
|
|
||||||
|
[Header("체력")]
|
||||||
[SerializeField] private int currentHp;
|
[SerializeField] private int currentHp;
|
||||||
[SerializeField] private int maxHp = 10;
|
[SerializeField] private int maxHp = 10;
|
||||||
|
|
||||||
private bool isGrounded;
|
[Header("레이어 설정")]
|
||||||
private bool isJumpedOnAir = false;
|
[SerializeField] private LayerMask enemyLayer;
|
||||||
private bool isDashing;
|
|
||||||
|
|
||||||
private List<GameObject> dashHitEnemies = new List<GameObject>();
|
|
||||||
|
|
||||||
[SerializeField] private int maxAttackTime = 3;
|
|
||||||
[SerializeField] private int maxDashTime = 1;
|
|
||||||
private int currentAttackTime = 0;
|
|
||||||
private int currentDashTime = 0;
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] private float moveSpeed = 9f;
|
|
||||||
[SerializeField] private float jumpSpeed = 18.2f;
|
|
||||||
[SerializeField] private float dashTime = 0.5f;
|
|
||||||
[SerializeField] private float dashDistance = 5f;
|
|
||||||
|
|
||||||
private Vector2 inputVector;
|
|
||||||
|
|
||||||
|
[Header("공격 설정")]
|
||||||
[SerializeField] private Vector2 attackBoxSize = new Vector2(2f, 1f);
|
[SerializeField] private Vector2 attackBoxSize = new Vector2(2f, 1f);
|
||||||
|
|
||||||
[SerializeField] private LayerMask enemyLayer;
|
public bool _isJumping;
|
||||||
[SerializeField] private LayerMask groundLayer;
|
private bool _isGrounded;
|
||||||
|
private bool _isJumpOnAir;
|
||||||
|
private bool _isDashing;
|
||||||
|
private bool _isFacingRight;
|
||||||
|
|
||||||
private void Start()
|
public Collider2D footCollider;
|
||||||
|
|
||||||
|
private Vector2 _inputVector;
|
||||||
|
private float _gravity;
|
||||||
|
|
||||||
|
public bool IsDashing => _isDashing;
|
||||||
|
|
||||||
|
void Start()
|
||||||
{
|
{
|
||||||
|
_rigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
_gravity = Physics2D.gravity.y;
|
||||||
currentHp = maxHp;
|
currentHp = maxHp;
|
||||||
_rigidbody = gameObject.GetComponent<Rigidbody2D>();
|
_isFacingRight = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputVector(InputValue value)
|
||||||
|
{
|
||||||
|
_inputVector = value.Get<Vector2>();
|
||||||
|
if (_inputVector.x != 0)
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(_inputVector.x > 0 ? 1 : -1, 1, 1);
|
||||||
|
_isFacingRight = _inputVector.x > 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetJumpState(bool isPressed)
|
||||||
|
{
|
||||||
|
_isJumping = isPressed;
|
||||||
|
if (isPressed)
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Jump()
|
public void Jump()
|
||||||
{
|
{
|
||||||
if (isGrounded || !isJumpedOnAir)
|
if (_isDashing) return;
|
||||||
{
|
|
||||||
if (!isGrounded)
|
|
||||||
{
|
|
||||||
isJumpedOnAir = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
_rigidbody.linearVelocity = new Vector2(_rigidbody.linearVelocity.x, 0);
|
if (_isGrounded || !_isJumpOnAir)
|
||||||
_rigidbody.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveUpdate()
|
|
||||||
{
|
{
|
||||||
if (!isDashing)
|
_rigidbody.linearVelocity = Vector2.up * jumpVelocity;
|
||||||
|
if (!_isGrounded)
|
||||||
{
|
{
|
||||||
_rigidbody.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody.linearVelocity.y);
|
_isJumpOnAir = true;
|
||||||
|
|
||||||
if (inputVector.x != 0)
|
|
||||||
{
|
|
||||||
transform.localScale = new Vector3(Mathf.Sign(inputVector.x), 1, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetXVector(InputValue value)
|
public void Dash()
|
||||||
{
|
{
|
||||||
inputVector = value.Get<Vector2>();
|
if (_isDashing || _inputVector == Vector2.zero) return;
|
||||||
|
StartCoroutine(DashRoutine());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NormalAttack()
|
public void MoveHorizontal()
|
||||||
{
|
{
|
||||||
if (currentAttackTime < maxAttackTime)
|
if (_isDashing) return;
|
||||||
{
|
_rigidbody.linearVelocity = new Vector2(_inputVector.x * moveVelocity, _rigidbody.linearVelocity.y);
|
||||||
if (!isGrounded)
|
|
||||||
{
|
|
||||||
Debug.Log($"{currentAttackTime + 1} / {maxAttackTime}");
|
|
||||||
currentAttackTime++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("Attack");
|
public void AddGravityForceOnJump()
|
||||||
float dir = transform.localScale.x;
|
|
||||||
Vector2 direction = new Vector2(dir, 0);
|
|
||||||
Vector2 originPosition = (Vector2)transform.position + (direction * 1);
|
|
||||||
|
|
||||||
Collider2D[] enemise = Physics2D.OverlapBoxAll(originPosition, attackBoxSize, 0, enemyLayer);
|
|
||||||
|
|
||||||
if (enemise.Length > 0)
|
|
||||||
{
|
{
|
||||||
foreach (Collider2D enemy in enemise)
|
if (_isDashing) return;
|
||||||
|
|
||||||
|
if (GroundCheck())
|
||||||
|
{
|
||||||
|
_gravityWeight = 1f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float gravityMultiplier = 0f;
|
||||||
|
if (_rigidbody.linearVelocity.y < 0)
|
||||||
|
{
|
||||||
|
gravityMultiplier = fallMultiplier;
|
||||||
|
}
|
||||||
|
else if (_rigidbody.linearVelocity.y > 0 && !_isJumping)
|
||||||
|
{
|
||||||
|
gravityMultiplier = lowJumpMultiplier;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gravityMultiplier = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 gravityForce = Vector2.up * _gravity * (gravityMultiplier - 1) * Time.deltaTime;
|
||||||
|
_rigidbody.linearVelocity += gravityForce * _gravityWeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GroundCheck()
|
||||||
|
{
|
||||||
|
_isGrounded = footCollider.IsTouchingLayers(LayerMask.GetMask("Ground"));
|
||||||
|
if (_isGrounded)
|
||||||
|
{
|
||||||
|
_isJumpOnAir = false;
|
||||||
|
}
|
||||||
|
return _isGrounded;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DashRoutine()
|
||||||
|
{
|
||||||
|
float originGravity = _rigidbody.gravityScale;
|
||||||
|
|
||||||
|
_rigidbody.gravityScale = 0f;
|
||||||
|
_isDashing = true;
|
||||||
|
_gravityWeight = 0f;
|
||||||
|
|
||||||
|
float dashSpeed = dashDistance / dashDuration;
|
||||||
|
Vector2 dashVelocity = _inputVector.normalized * dashSpeed;
|
||||||
|
|
||||||
|
float startTime = Time.time;
|
||||||
|
while (Time.time < startTime + dashDuration)
|
||||||
|
{
|
||||||
|
_rigidbody.linearVelocity = dashVelocity;
|
||||||
|
yield return new WaitForFixedUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
_rigidbody.gravityScale = originGravity;
|
||||||
|
_isDashing = false;
|
||||||
|
_rigidbody.linearVelocity = Vector2.zero;
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
while (elapsed < gravityRecoveryTime)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
_gravityWeight = Mathf.Lerp(0f, 1f, elapsed / gravityRecoveryTime);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
_gravityWeight = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(int damage)
|
||||||
|
{
|
||||||
|
currentHp -= damage;
|
||||||
|
|
||||||
|
if (GameManager.instance != null)
|
||||||
|
{
|
||||||
|
GameManager.instance.ResetCombo();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentHp <= 0)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heal(int amount)
|
||||||
|
{
|
||||||
|
currentHp += amount;
|
||||||
|
if (currentHp > maxHp) currentHp = maxHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Attack()
|
||||||
|
{
|
||||||
|
if (_isDashing)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 originPos = transform.TransformPoint(new Vector2(attackBoxSize.x / 2f, 0f));
|
||||||
|
Collider2D[] enimes = Physics2D.OverlapBoxAll(originPos, attackBoxSize, 0, enemyLayer);
|
||||||
|
foreach (Collider2D enemy in enimes)
|
||||||
{
|
{
|
||||||
enemy.gameObject.GetComponent<Entity>().TakeDamage(10);
|
enemy.gameObject.GetComponent<Entity>().TakeDamage(10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void CheckGround()
|
|
||||||
{
|
|
||||||
isGrounded = Physics2D.Raycast(transform.position, Vector2.down, 1.25f, groundLayer);
|
|
||||||
if (isGrounded)
|
|
||||||
{
|
|
||||||
isJumpedOnAir = false;
|
|
||||||
currentAttackTime = 0;
|
|
||||||
currentDashTime = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DashAttack()
|
|
||||||
{
|
|
||||||
if (isDashing) return;
|
|
||||||
if (currentDashTime < maxDashTime)
|
|
||||||
{
|
|
||||||
currentDashTime++;
|
|
||||||
StartCoroutine(DashPlayerRoutine());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator DashPlayerRoutine()
|
|
||||||
{
|
|
||||||
isDashing = true;
|
|
||||||
_rigidbody.linearVelocity = Vector2.zero;
|
|
||||||
dashHitEnemies.Clear();
|
|
||||||
|
|
||||||
Vector2 direction = inputVector.normalized;
|
|
||||||
if (direction == Vector2.zero)
|
|
||||||
{
|
|
||||||
direction = new Vector2(transform.localScale.x, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isGrounded && direction.y < 0)
|
|
||||||
{
|
|
||||||
direction.y = 0;
|
|
||||||
if (direction.x != 0) direction.x = Mathf.Sign(direction.x);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 startPos = _rigidbody.position;
|
|
||||||
Vector2 targetPos = startPos + (direction.normalized * dashDistance);
|
|
||||||
|
|
||||||
float dashTimer = 0f;
|
|
||||||
while (dashTimer < dashTime)
|
|
||||||
{
|
|
||||||
dashTimer += Time.deltaTime;
|
|
||||||
float t = dashTimer / dashTime;
|
|
||||||
_rigidbody.MovePosition(Vector2.Lerp(startPos, targetPos, t));
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
isDashing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AttackOnDash(Collider2D collision)
|
|
||||||
{
|
|
||||||
if ((enemyLayer.value & (1 << collision.gameObject.layer)) > 0)
|
|
||||||
{
|
|
||||||
if (!dashHitEnemies.Contains(collision.gameObject))
|
|
||||||
{
|
|
||||||
dashHitEnemies.Add(collision.gameObject);
|
|
||||||
collision.gameObject.GetComponent<Entity>().TakeDamage(10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsDashing() { return isDashing; }
|
|
||||||
|
|
||||||
public void Heal(int heal)
|
|
||||||
{
|
|
||||||
if (heal < 0) return;
|
|
||||||
currentHp += heal;
|
|
||||||
if (currentHp > maxHp) currentHp = maxHp;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TakeDamage(int playerAttackDamage)
|
|
||||||
{
|
|
||||||
currentHp -= playerAttackDamage;
|
|
||||||
if (currentHp <= 0)
|
|
||||||
{
|
|
||||||
currentHp = 0;
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -8,9 +8,6 @@ public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
private Vector2 inputVector;
|
|
||||||
private float jumpStartTime;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
player = GetComponent<Player>();
|
player = GetComponent<Player>();
|
||||||
|
|
@ -18,50 +15,51 @@ public class PlayerController : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
player.MoveUpdate();
|
player.AddGravityForceOnJump();
|
||||||
Debug.DrawRay(transform.position, Vector2.down * 1.25f, Color.red);
|
player.MoveHorizontal();
|
||||||
player.CheckGround();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMove(InputValue value)
|
private void OnMove(InputValue value)
|
||||||
{
|
{
|
||||||
player.SetXVector(value);
|
player.SetInputVector(value);
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAttack(InputValue value)
|
|
||||||
{
|
|
||||||
if (player.IsDashing())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (value.isPressed)
|
|
||||||
{
|
|
||||||
player.NormalAttack();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDash(InputValue value)
|
private void OnDash(InputValue value)
|
||||||
{
|
{
|
||||||
if (value.isPressed)
|
if (value.isPressed)
|
||||||
{
|
{
|
||||||
player.DashAttack();
|
player.Dash();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnJump(InputValue value)
|
private void OnJump(InputValue value)
|
||||||
{
|
{
|
||||||
|
player._isJumping = value.isPressed;
|
||||||
if(value.isPressed)
|
if(value.isPressed)
|
||||||
{
|
{
|
||||||
player.Jump();
|
player.Jump();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
|
private void OnAttack(InputValue value)
|
||||||
{
|
{
|
||||||
if (player.IsDashing())
|
if (player.IsDashing)
|
||||||
{
|
{
|
||||||
player.AttackOnDash(collision);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value.isPressed)
|
||||||
|
{
|
||||||
|
player.Attack();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
// {
|
||||||
|
// if (player.IsDashing())
|
||||||
|
// {
|
||||||
|
// player.AttackOnDash(collision);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1d279d47cd674a34e86965d94da726be
|
guid: 5ed114ee4199039409f620bd212948bc
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
63
Assets/Scripts/System/GameManager.cs
Normal file
63
Assets/Scripts/System/GameManager.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager instance;
|
||||||
|
private Player _player;
|
||||||
|
|
||||||
|
private int comboCount = 0;
|
||||||
|
|
||||||
|
[SerializeField] private float maxTimeScale = 1.3f;
|
||||||
|
[SerializeField] private int comboForMaxSpeed = 30;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if(instance == null)
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject playerObj = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
if (playerObj != null)
|
||||||
|
{
|
||||||
|
_player = playerObj.GetComponent<Player>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Entity.OnEnemyDeathEvent += OnEnemyKilled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Entity.OnEnemyDeathEvent -= OnEnemyKilled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnemyKilled(int reward)
|
||||||
|
{
|
||||||
|
AddCombo();
|
||||||
|
_player.Heal(reward);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddCombo()
|
||||||
|
{
|
||||||
|
comboCount++;
|
||||||
|
|
||||||
|
float speedRatio = (float)comboCount / comboForMaxSpeed;
|
||||||
|
Time.timeScale = 1 + ((maxTimeScale - 1) * speedRatio);
|
||||||
|
|
||||||
|
if (Time.timeScale > maxTimeScale) Time.timeScale = maxTimeScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetCombo()
|
||||||
|
{
|
||||||
|
comboCount = 0;
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/System/GameManager.cs.meta
Normal file
2
Assets/Scripts/System/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9e1f81ee45b90c4bbbe2407be6639de
|
||||||
|
|
@ -100,42 +100,42 @@ MonoBehaviour:
|
||||||
obsoleteHasProbeVolumes:
|
obsoleteHasProbeVolumes:
|
||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 4
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 4
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterAlphaOutput: 0
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,19 @@ MonoBehaviour:
|
||||||
- rid: 2333976670676189190
|
- rid: 2333976670676189190
|
||||||
- rid: 2333976670676189191
|
- rid: 2333976670676189191
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 7752762179098771456
|
||||||
|
- rid: 7752762179098771457
|
||||||
|
- rid: 7752762179098771459
|
||||||
|
- rid: 7752762179098771461
|
||||||
|
- rid: 7752762179098771462
|
||||||
|
- rid: 7752762179098771464
|
||||||
|
- rid: 7752762179098771466
|
||||||
|
- rid: 7752762179098771468
|
||||||
|
- rid: 7752762179098771472
|
||||||
|
- rid: 7752762179098771476
|
||||||
|
- rid: 3114554777721110529
|
||||||
|
- rid: 3114554777721110530
|
||||||
m_AssetVersion: 9
|
m_AssetVersion: 9
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
|
|
|
||||||
|
|
@ -388,7 +388,10 @@ PlayerSettings:
|
||||||
m_Height: 36
|
m_Height: 36
|
||||||
m_Kind: 0
|
m_Kind: 0
|
||||||
m_SubKind:
|
m_SubKind:
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching:
|
||||||
|
- m_BuildTarget: Standalone
|
||||||
|
m_StaticBatching: 1
|
||||||
|
m_DynamicBatching: 0
|
||||||
m_BuildTargetShaderSettings: []
|
m_BuildTargetShaderSettings: []
|
||||||
m_BuildTargetGraphicsJobs: []
|
m_BuildTargetGraphicsJobs: []
|
||||||
m_BuildTargetGraphicsJobMode: []
|
m_BuildTargetGraphicsJobMode: []
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
m_Enabled: 0
|
m_Enabled: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user