Attack and Health Updated
대쉬 공격과 엔티티 체력 및 사망 스크립트 작성 + 특수 타일 기초 기능
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- target: {fileID: 3182903703610233758, guid: a5f5cf89603320347975ecc8f39129b7, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3345230653483034275, guid: a5f5cf89603320347975ecc8f39129b7, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: TestEntity
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: a5f5cf89603320347975ecc8f39129b7, type: 3}
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 519420032}
|
- {fileID: 519420032}
|
||||||
- {fileID: 619394802}
|
- {fileID: 619394802}
|
||||||
- {fileID: 9062861311486568808}
|
- {fileID: 91367892}
|
||||||
- {fileID: 435424070}
|
- {fileID: 435424070}
|
||||||
- {fileID: 1290102948}
|
- {fileID: 960162597646736108}
|
||||||
|
- {fileID: 1846315572}
|
||||||
|
- {fileID: 1676748450}
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ public class Entity : MonoBehaviour
|
||||||
attackDamage = data.attackDamage;
|
attackDamage = data.attackDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void TakeDamge(float damage)
|
public virtual void TakeDamage(float damage)
|
||||||
{
|
{
|
||||||
currentHealth -= damage;
|
currentHealth -= damage;
|
||||||
OnTakeDamage?.Invoke(damage);
|
OnTakeDamage?.Invoke(damage);
|
||||||
|
|
@ -30,7 +30,7 @@ public class Entity : MonoBehaviour
|
||||||
Die();
|
Die();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Die()
|
protected virtual void Die()
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
|
||||||
17
Assets/Scripts/EntityData/Player.asset
Normal file
17
Assets/Scripts/EntityData/Player.asset
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 39b051782604253409a851b6a1243199, type: 3}
|
||||||
|
m_Name: Player
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::EntityData
|
||||||
|
entityName: Player
|
||||||
|
maxHealth: 10
|
||||||
|
attackDamage: 5
|
||||||
8
Assets/Scripts/EntityData/Player.asset.meta
Normal file
8
Assets/Scripts/EntityData/Player.asset.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f23961edf38d414facfa2183959d1c3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
17
Assets/Scripts/EntityData/TestEntity.asset
Normal file
17
Assets/Scripts/EntityData/TestEntity.asset
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 39b051782604253409a851b6a1243199, type: 3}
|
||||||
|
m_Name: TestEntity
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::EntityData
|
||||||
|
entityName: Test
|
||||||
|
maxHealth: 3
|
||||||
|
attackDamage: 0
|
||||||
8
Assets/Scripts/EntityData/TestEntity.asset.meta
Normal file
8
Assets/Scripts/EntityData/TestEntity.asset.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a5edb67c4940a4e4692478c7267fc1f8
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,112 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class PlayerAttack : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Vector2 normalAttackBoxSize = new Vector2(2, 1);
|
|
||||||
[SerializeField] private Vector2 dashAttackBoxSize = new Vector2(2, 1);
|
|
||||||
[SerializeField] private float dashAttackDistance = 5f;
|
|
||||||
[SerializeField] private float attackOffset = 1.0f;
|
|
||||||
[SerializeField] private LayerMask enemyLayer;
|
|
||||||
[SerializeField] private float dashSpeed = 15f;
|
|
||||||
|
|
||||||
private float normalAttackAngle = 0f;
|
|
||||||
private Vector2 dashAttackDirection = Vector2.zero;
|
|
||||||
private Vector2 attackOrigin;
|
|
||||||
|
|
||||||
public bool isDashing { get; private set; } = false;
|
|
||||||
private Camera cam;
|
|
||||||
private Rigidbody2D rb;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
cam = Camera.main;
|
|
||||||
rb = GetComponent<Rigidbody2D>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if(!isDashing)
|
|
||||||
SetAttackAngle();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAttack(InputValue value)
|
|
||||||
{
|
|
||||||
if (!value.isPressed || isDashing) return;
|
|
||||||
|
|
||||||
if (Mouse.current.leftButton.isPressed)
|
|
||||||
{
|
|
||||||
Debug.Log("일반공격");
|
|
||||||
NormalAttack();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Mouse.current.rightButton.isPressed)
|
|
||||||
{
|
|
||||||
Debug.Log("대쉬공격");
|
|
||||||
StartCoroutine(DashAttackRoutine());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAttackAngle()
|
|
||||||
{
|
|
||||||
Vector2 mousePositionVector = cam.ScreenToWorldPoint(Mouse.current.position.value);
|
|
||||||
Vector2 direction = (mousePositionVector - (Vector2)transform.position).normalized;
|
|
||||||
|
|
||||||
normalAttackAngle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
|
||||||
dashAttackDirection = direction;
|
|
||||||
attackOrigin = (Vector2)transform.position + (direction * attackOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NormalAttack()
|
|
||||||
{
|
|
||||||
Collider2D[] enemies = Physics2D.OverlapBoxAll(attackOrigin, normalAttackBoxSize, normalAttackAngle, enemyLayer);
|
|
||||||
foreach (Collider2D target in enemies)
|
|
||||||
{
|
|
||||||
Debug.Log("일반공격 적중: " + target.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator DashAttackRoutine()
|
|
||||||
{
|
|
||||||
isDashing = true;
|
|
||||||
rb.linearVelocity = Vector2.zero;
|
|
||||||
|
|
||||||
float dashDuration = dashAttackDistance / dashSpeed;
|
|
||||||
float elapsedTime = 0f;
|
|
||||||
|
|
||||||
rb.linearVelocity = dashAttackDirection * dashSpeed;
|
|
||||||
Debug.Log(dashAttackDirection);
|
|
||||||
|
|
||||||
float originGravity = rb.gravityScale;
|
|
||||||
|
|
||||||
rb.gravityScale = 0;
|
|
||||||
while (elapsedTime < dashDuration)
|
|
||||||
{
|
|
||||||
Vector2 currentOrigin = (Vector2)transform.position + (dashAttackDirection * attackOffset);
|
|
||||||
|
|
||||||
RaycastHit2D[] enemies = Physics2D.BoxCastAll(currentOrigin, dashAttackBoxSize, normalAttackAngle, dashAttackDirection, 0f, enemyLayer);
|
|
||||||
|
|
||||||
foreach (RaycastHit2D target in enemies)
|
|
||||||
{
|
|
||||||
Debug.Log("대쉬 공격 적중: " + target.collider.name);
|
|
||||||
Destroy(target.collider.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
elapsedTime += Time.deltaTime;
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
rb.linearVelocity = Vector2.zero;
|
|
||||||
isDashing = false;
|
|
||||||
rb.gravityScale = originGravity;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
|
||||||
{
|
|
||||||
Vector2 drawStartPos = Application.isPlaying ? attackOrigin : (Vector2)transform.position + (Vector2.right * attackOffset);
|
|
||||||
|
|
||||||
Gizmos.color = new Color(1, 0, 0, 0.5f);
|
|
||||||
Gizmos.matrix = Matrix4x4.TRS(drawStartPos, Quaternion.Euler(0, 0, normalAttackAngle), Vector3.one);
|
|
||||||
Gizmos.DrawCube(Vector3.zero, normalAttackBoxSize);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b80ed589ee3f55249848caed7062f270
|
|
||||||
|
|
@ -1,43 +1,50 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Rigidbody2D _rigidbody;
|
private Rigidbody2D _rigidbody;
|
||||||
private PlayerAttack _playerAttack;
|
private Camera _camera;
|
||||||
private Vector2 inputVector;
|
|
||||||
|
|
||||||
private int maxJumpCount = 2;
|
private int maxJumpCount = 2;
|
||||||
private int currentJumpCount = 2;
|
private int currentJumpCount = 2;
|
||||||
|
|
||||||
private bool isGrounded;
|
private bool isGrounded;
|
||||||
|
private bool isDashing;
|
||||||
|
|
||||||
|
private Vector2 inputVector;
|
||||||
|
private float jumpStartTime;
|
||||||
|
|
||||||
|
private Coroutine jumpCutRoutine;
|
||||||
|
|
||||||
|
private List<GameObject> dashHitEnemies = new List<GameObject>();
|
||||||
|
|
||||||
[SerializeField] private float moveSpeed = 9f;
|
[SerializeField] private float moveSpeed = 9f;
|
||||||
[SerializeField] private float jumpSpeed = 18.2f;
|
[SerializeField] private float jumpSpeed = 18.2f;
|
||||||
[SerializeField] private float jumpCutMultiplier = 0.3f;
|
[SerializeField] private float jumpCutMultiplier = 0.3f;
|
||||||
[SerializeField] private float minJumpDuration = 0.1f;
|
[SerializeField] private float minJumpDuration = 0.1f;
|
||||||
|
[SerializeField] private float dashTime = 0.5f;
|
||||||
|
[SerializeField] private float dashDistance = 5f;
|
||||||
|
|
||||||
private float _jumpStartTime;
|
[SerializeField] private LayerMask enemyLayer;
|
||||||
|
[SerializeField] private Vector2 attackBoxSize = new Vector2(1f, 1f);
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_rigidbody = gameObject.GetComponent<Rigidbody2D>();
|
_rigidbody = gameObject.GetComponent<Rigidbody2D>();
|
||||||
_playerAttack = gameObject.GetComponent<PlayerAttack>();
|
_camera = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
isGrounded = Physics2D.Raycast(transform.position, Vector2.down, 1.25f, LayerMask.GetMask("Ground"));
|
isGrounded = CheckGround();
|
||||||
|
MovePlayer();
|
||||||
|
InitJumpCount();
|
||||||
|
|
||||||
Debug.DrawRay(transform.position, Vector2.down * 1.25f, Color.red);
|
Debug.DrawRay(transform.position, Vector2.down * 1.25f, Color.red);
|
||||||
if (isGrounded && _rigidbody.linearVelocity.y <= 0.1f)
|
|
||||||
{
|
|
||||||
currentJumpCount = maxJumpCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!_playerAttack.isDashing)
|
|
||||||
{
|
|
||||||
MovePlayer();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMove(InputValue value)
|
private void OnMove(InputValue value)
|
||||||
|
|
@ -46,6 +53,21 @@ public class PlayerController : MonoBehaviour
|
||||||
inputVector = new Vector2(input.x * moveSpeed, 0);
|
inputVector = new Vector2(input.x * moveSpeed, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnAttack(InputValue value)
|
||||||
|
{
|
||||||
|
if (isDashing) return;
|
||||||
|
if (value.isPressed)
|
||||||
|
{
|
||||||
|
if (Mouse.current.leftButton.isPressed)
|
||||||
|
{
|
||||||
|
NormalAttack();
|
||||||
|
} else if (Mouse.current.rightButton.isPressed)
|
||||||
|
{
|
||||||
|
DashAttack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnJump(InputValue value)
|
private void OnJump(InputValue value)
|
||||||
{
|
{
|
||||||
if (value.isPressed)
|
if (value.isPressed)
|
||||||
|
|
@ -53,15 +75,15 @@ public class PlayerController : MonoBehaviour
|
||||||
if (currentJumpCount > 0)
|
if (currentJumpCount > 0)
|
||||||
{
|
{
|
||||||
currentJumpCount--;
|
currentJumpCount--;
|
||||||
_jumpStartTime = Time.time;
|
jumpStartTime = Time.time;
|
||||||
StopAllCoroutines();
|
if (jumpCutRoutine != null) StopCoroutine(jumpCutRoutine);
|
||||||
_rigidbody.linearVelocity = new Vector2(_rigidbody.linearVelocity.x, 0);
|
_rigidbody.linearVelocity = new Vector2(_rigidbody.linearVelocity.x, 0);
|
||||||
_rigidbody.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
_rigidbody.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float timeElapsed = Time.time - _jumpStartTime;
|
float timeElapsed = Time.time - jumpStartTime;
|
||||||
|
|
||||||
if (timeElapsed >= minJumpDuration)
|
if (timeElapsed >= minJumpDuration)
|
||||||
{
|
{
|
||||||
|
|
@ -70,10 +92,72 @@ public class PlayerController : MonoBehaviour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float delay = minJumpDuration - timeElapsed;
|
float delay = minJumpDuration - timeElapsed;
|
||||||
StartCoroutine(DelayedJumpCut(delay));
|
jumpCutRoutine = StartCoroutine(DelayedJumpCut(delay));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void NormalAttack()
|
||||||
|
{
|
||||||
|
float angle = GetMouseAngle();
|
||||||
|
Vector2 direction = new Vector2(Mathf.Cos(angle * Mathf.Deg2Rad), Mathf.Sin(angle * Mathf.Deg2Rad));
|
||||||
|
Vector2 originPosition = (Vector2)transform.position + (direction * 1);
|
||||||
|
Collider2D[] enemise = Physics2D.OverlapBoxAll(originPosition, attackBoxSize, angle, enemyLayer);
|
||||||
|
foreach (Collider2D enemy in enemise)
|
||||||
|
{
|
||||||
|
Debug.Log(enemy.name);
|
||||||
|
enemy.gameObject.GetComponent<Entity>().TakeDamage(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DashAttack()
|
||||||
|
{
|
||||||
|
if (isDashing) return;
|
||||||
|
StartCoroutine(DashPlayerRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DashPlayerRoutine()
|
||||||
|
{
|
||||||
|
isDashing = true;
|
||||||
|
_rigidbody.linearVelocity = Vector2.zero;
|
||||||
|
dashHitEnemies.Clear();
|
||||||
|
|
||||||
|
Vector2 mousePos = _camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
|
||||||
|
Vector2 direction = (mousePos - (Vector2)transform.position).normalized;
|
||||||
|
|
||||||
|
if (isGrounded && mousePos.y < transform.position.y)
|
||||||
|
{
|
||||||
|
direction = new Vector2(Mathf.Sign(direction.x), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 startPos = _rigidbody.position;
|
||||||
|
Vector2 targetPos = startPos + (direction * dashDistance);
|
||||||
|
|
||||||
|
float dashTimer = 0f;
|
||||||
|
while (dashTimer < dashTime)
|
||||||
|
{
|
||||||
|
dashTimer += Time.deltaTime;
|
||||||
|
float t = dashTimer / dashTime;
|
||||||
|
|
||||||
|
_rigidbody.MovePosition(Vector2.Lerp(startPos, targetPos, t));
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
isDashing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MovePlayer()
|
||||||
|
{
|
||||||
|
if(!isDashing)
|
||||||
|
_rigidbody.linearVelocity = new Vector2(inputVector.x, _rigidbody.linearVelocity.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetMouseAngle()
|
||||||
|
{
|
||||||
|
Vector2 tempVect = _camera.ScreenToWorldPoint(Mouse.current.position.ReadValue()) - transform.position;
|
||||||
|
return Mathf.Atan2(tempVect.y, tempVect.x) * Mathf.Rad2Deg;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void CutJumpVelocity()
|
private void CutJumpVelocity()
|
||||||
{
|
{
|
||||||
|
|
@ -88,9 +172,34 @@ public class PlayerController : MonoBehaviour
|
||||||
yield return new WaitForSeconds(delay);
|
yield return new WaitForSeconds(delay);
|
||||||
CutJumpVelocity();
|
CutJumpVelocity();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MovePlayer()
|
private bool CheckGround()
|
||||||
{
|
{
|
||||||
_rigidbody.linearVelocity = new Vector2(inputVector.x, _rigidbody.linearVelocity.y);
|
return Physics2D.Raycast(transform.position, Vector2.down, 1.25f, LayerMask.GetMask("Ground"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitJumpCount()
|
||||||
|
{
|
||||||
|
if (isGrounded && _rigidbody.linearVelocity.y <= 0.1f)
|
||||||
|
{
|
||||||
|
currentJumpCount = maxJumpCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (isDashing)
|
||||||
|
{
|
||||||
|
if ((enemyLayer.value & (1 << collision.gameObject.layer)) > 0)
|
||||||
|
{
|
||||||
|
if (!dashHitEnemies.Contains(collision.gameObject))
|
||||||
|
{
|
||||||
|
dashHitEnemies.Add(collision.gameObject);
|
||||||
|
Debug.Log(collision.gameObject.name + " 대쉬 피격");
|
||||||
|
collision.gameObject.GetComponent<Entity>().TakeDamage(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user