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||||||
value: TestEntity (1)
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_RemovedGameObjects: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_AddedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: a5f5cf89603320347975ecc8f39129b7, type: 3}
|
|
||||||
--- !u!1001 &960162597646736108
|
--- !u!1001 &960162597646736108
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -1225,10 +1589,7 @@ PrefabInstance:
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 519420032}
|
|
||||||
- {fileID: 619394802}
|
- {fileID: 619394802}
|
||||||
- {fileID: 91367892}
|
- {fileID: 91367892}
|
||||||
- {fileID: 435424070}
|
- {fileID: 435424070}
|
||||||
- {fileID: 960162597646736108}
|
- {fileID: 960162597646736108}
|
||||||
- {fileID: 1846315572}
|
|
||||||
- {fileID: 1676748450}
|
|
||||||
|
|
|
||||||
|
|
@ -103,13 +103,27 @@ public class PlayerController : MonoBehaviour
|
||||||
Vector2 direction = new Vector2(Mathf.Cos(angle * Mathf.Deg2Rad), Mathf.Sin(angle * Mathf.Deg2Rad));
|
Vector2 direction = new Vector2(Mathf.Cos(angle * Mathf.Deg2Rad), Mathf.Sin(angle * Mathf.Deg2Rad));
|
||||||
Vector2 originPosition = (Vector2)transform.position + (direction * 1);
|
Vector2 originPosition = (Vector2)transform.position + (direction * 1);
|
||||||
Collider2D[] enemise = Physics2D.OverlapBoxAll(originPosition, attackBoxSize, angle, enemyLayer);
|
Collider2D[] enemise = Physics2D.OverlapBoxAll(originPosition, attackBoxSize, angle, enemyLayer);
|
||||||
foreach (Collider2D enemy in enemise)
|
Debug.Log(angle);
|
||||||
|
if (enemise.Length > 0)
|
||||||
{
|
{
|
||||||
Debug.Log(enemy.name);
|
foreach (Collider2D enemy in enemise)
|
||||||
enemy.gameObject.GetComponent<Entity>().TakeDamage(10);
|
{
|
||||||
|
Debug.Log(enemy.name);
|
||||||
|
enemy.gameObject.GetComponent<Entity>().TakeDamage(10);
|
||||||
|
}
|
||||||
|
if (angle > -110 && angle < -70)
|
||||||
|
{
|
||||||
|
DownAttackLeap();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DownAttackLeap()
|
||||||
|
{
|
||||||
|
_rigidbody.linearVelocity = new Vector2(-_rigidbody.linearVelocity.x, 20f);
|
||||||
|
}
|
||||||
|
|
||||||
private void DashAttack()
|
private void DashAttack()
|
||||||
{
|
{
|
||||||
if (isDashing) return;
|
if (isDashing) return;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user