TigerProject/Assets/Scripts/Monster/EnemyHitbox.cs

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2026-01-27 12:06:26 +00:00
using UnityEngine;
public class EnemyHitbox : MonoBehaviour
{
private Entity owner;
private void Awake()
{
owner = GetComponentInParent<Entity>();
}
private void OnTriggerEnter2D(Collider2D other)
{
Player player = other.GetComponent<Player>();
if (player == null)
{
return;
}
owner.OnHitPlayer(player);
}
}