48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
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using UnityEngine;
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public class BlockMapGenerator : MonoBehaviour
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{
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[Header("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")]
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[SerializeField]
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private GameObject blockPrefab; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> DestructibleBlock <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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[SerializeField]
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private int width = 20; // <20><> <20><><EFBFBD><EFBFBD> ũ<><C5A9>
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[SerializeField]
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private int height = 10; // <20><> <20><><EFBFBD><EFBFBD> ũ<><C5A9>
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[SerializeField]
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private float spacing = 1.0f; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ ũ<> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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[Header("<22><><EFBFBD><EFBFBD> Ȯ<><C8AE> (0 ~ 1)")]
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[Range(0, 1)]
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[SerializeField]
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private float fillPercent = 0.5f; // 50% Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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private void Start()
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{
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GenerateMap();
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}
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void GenerateMap()
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{
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// <20><><EFBFBD><EFBFBD> <20>߾<EFBFBD><DFBE><EFBFBD> (0,0)<29><> <20><><EFBFBD>߱<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD>
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Vector2 startPos = new Vector2(-width / 2f * spacing, -height / 2f * spacing);
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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// <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ(<28>߾<EFBFBD>)<29><> <20><><EFBFBD><EFBFBD><EFBFBD>α<EFBFBD>
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if (x == width / 2 && y == height / 2)
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{
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continue;
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}
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if (Random.value < fillPercent)
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{
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Vector2 spawnPos = startPos + new Vector2(x * spacing, y * spacing);
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Instantiate(blockPrefab, spawnPos, Quaternion.identity, transform);
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}
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}
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}
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}
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}
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