2026-01-20 10:06:03 +00:00
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using UnityEngine;
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[CreateAssetMenu(fileName = "EntityData", menuName = "Scriptable Objects/EntityData")]
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public class EntityData : ScriptableObject
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{
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2026-01-27 10:20:36 +00:00
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public string entityName;
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2026-01-23 08:06:57 +00:00
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public int maxHealth;
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public int attackDamage;
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2026-01-27 12:06:26 +00:00
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}
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