TigerProject/Assets/Scripts/Shop/CoinManager.cs

63 lines
1.0 KiB
C#
Raw Permalink Normal View History

2026-01-28 10:43:27 +00:00
using UnityEngine;
using TMPro;
public class CoinManager : MonoBehaviour
{
public static CoinManager Instance;
public int startingCoins = 0;
[SerializeField]
private int currentCoins;
[Header("UI")]
public TMP_Text coinText;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
return;
}
currentCoins = startingCoins;
UpdateCoinUI();
}
public void AddCoins(int amount)
{
currentCoins += amount;
UpdateCoinUI();
}
public bool TrySpendCoins(int amount)
{
if (currentCoins >= amount)
{
currentCoins -= amount;
UpdateCoinUI();
return true;
}
return false;
}
public int GetCoins()
{
return currentCoins;
}
private void UpdateCoinUI()
{
if (coinText != null)
{
coinText.text = $"{currentCoins} G";
}
}
}