using UnityEngine;

public enum ItemType
{
    Heal,
    SpeedUp,
    AttackSpeed
}

[CreateAssetMenu(fileName = "New Item", menuName = "Shop/Item")]
public class ItemData : ScriptableObject
{
    public string itemName;
    public int price;
    public Sprite icon;
    public ItemType itemType;
    public float effectValue;
}